Fitness.com
Advertisement
Go Back   Sports Forum > Community > Football Manager

Football Manager

Discuss Football Manager 2008 for PC, MAC and PSP versions of FM 2008. Click here to view our FM resources.


» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
» Stats
Members: 103,113
Threads: 85,026
Posts: 1,031,301
Top Poster: Karky (9,537)
Welcome to our newest member, brandclothing
If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.

Reply
 
LinkBack Thread Tools Display Modes
Old 06-11-2008, 12:53 PM   Regen creation process need to be reworked Post #1
Newb
 
Join Date: Nov 2007
Posts: 0
Rep Power: 0
retired_allypea is an unknown quantity at this point
Default Regen creation process need to be reworked

I’ve simulated as well as played many years into the future and certain things become very apparent as the years go by.


-The overall pace of all players seems to drop. It is rare to find a player with 18+ pace, especially one with average or better technical attributes.

-The same seems to hold true for jumping and all physical attributes mostly.

-The fact of the matter is a lot of world class players are great athletically but in the FM future the world is littered with high CA yet physically terrible players.

-Players seem to have terrible ratings for their positions, even high CA/PA players. Defenders with 5 pace, 12 tackling, 14 marking; Wingers pace 9, crossing 12, yet tackling 20 and 170+CA. Both are not as rare as you would think.

-PPMs go extinct pretty much. (Another thread touched on this and I agree)

-AI seems to not develop players very well. Players take too long to hit their peak and start to decline much too early.

-Also physical attributes need to peak and plateau faster. Not many players are getting faster at age 25, they are most likely the same speed they were at 19 - 20. Strength on the other hand can grow over a players career and maybe even cause pace to decrease as a result of getting stronger / gaining muscle / gaining weight.

-Overall quality of players declines and while there are still very good players out there, there is much less of them around than in the starting database so if the human manager gets a large number of them it makes winning easier than it should be.



Things I believe could be done to improve things?

-The 3 Main attribute sections need their own SEPERATE set of PA of sorts.

************************************************** ***********
Let us just say that players are still created with one set PA number as they are now. And let us just for a moment assume that 200 CA/PA means that every attribute equals 20 (I know it does not).
So we have a regen with 200 PA and during the regen creating process an algorithm of sorts kicks in and looks at PA (200) and maybe does a semi random determination (Maybe up to + or – 40) and decides “OK The physical PA of this player is 200 (-23) = 177”. Now what would that mean? Assuming the player plays and develops properly around his peak (if trained properly) his average physical attribute should be somewhere around 17. The same could happen to a PA (123) player with a random factor of maybe + 33 to bring his physical PA to 155. Obviously the range and process would be much more complex but it would be something for a good start.

Then the game should look at the player’s natural position (height and weight as well perhaps) and tweak the physical attributes to usually suit their role on the field. The forwards and winger would be more speed and acceleration based and central defenders and goalkeepers would be more strength and jumping based; That sort of thing. Of course that would not be set in stone and it should still be possible to get a DC with 18 pace when developed but the game should more often than not make DCs with 18 jumping not pace.


This way let us assume that a 16 yr old regen has just been promoted with 200 Physical PA. He is a 5’ 10” and naturally an AMR. With those criteria he might start out with 14 Pace, 15 Acceleration, 16 Agility, 14 Balance, 9 Jumping, 10 Stamina, 11 Strength. At first look it is obvious that this is a quick player who can cut and plays on the ground instead of the air. With attributes like those at age 20 I would expect (with the proper development and remembering that he has a 200 physical PA) him to be 19 Pace, 19 Acceleration, 17 Agility, 16 Balance, 10 Jumping, 16 Stamina, 15 Strength.

** Things to note Agility should never go up too much as it is hard to improve, the same mostly applies to balance. Jumping should never rise too much since it should be determined by the height attribute mostly.


Other Examples
DC 6’5” (PA 200) at 16 – 10 Pace, 11 Acceleration, 11 Agility, 14 Balance, 17 Jumping, 14 Stamina, 14 Strength
DC 6’5” (PA 200) at 20 – 14 Pace, 16 Acceleration, 13 Agility, 19 Balance, 20 Jumping, 19 Stamina, 20 Strength

The above of course are examples of only the best athletes but you get the idea, these players exist and are not as rare as FM makes it seem with the current PA/CA model.



************************************************** ***********
The technical side of the Attributes could be done the same way (with a + or – algorithm) or it could just use the player PA to determine the max technical attributes (sort of how it does now).

The same sensible attribute distribution would apply so that as a regen is made they were more likely to receive attributes that they would use. Wingers would start with higher crossing, midfielders passing, defenders tackling etc…

************************************************** ***********
The mental attributes should be done in a way that makes sense. Basically right now it seems that all the attributes in this section are completely random and have no bearing on each other.

What I would like to see is a set of templates of sorts (with leeway for anomalies and changes) but basically there should be several sort of starting mental attributes that would be determined by the players personality and have absolutely NO relation to PA at all. They should also improve through a players career like they do currently.


Example:
A loyal professional player is more likely to have high(er) workrate, team work, determination, influence than a player that is very ambitious and unprofessional. That sort of thing. Basically some players are born to be a problem while others are natural game dictators and captains. This way the distribution of the mental attributes would make sense.
Now most players are most likely to be average mentally (maybe an average of 13 mentally at age 20) but perhaps 20% are either leaders or cancers.


************************************************** ************
This combined system would allow for physically magnificent players that lack something technically as well as well superstars in both areas. It would allow for the dressing room cancer that looks great on paper but never plays well in big matches and never gets along with teammates and also for players that are field commanders. And of course everything in between.

Sorry about the extra long post but I just wanted to get a good discussion on the regen system going as the current state is not the best. Thanks for reading and I would love to hear your thoughts on it.
retired_allypea is offline   Reply With Quote
Old 06-11-2008, 11:44 PM   Regen creation process need to be reworked Post #2
Newb
 
Join Date: Aug 2007
Posts: 0
Rep Power: 0
retired_rotert is an unknown quantity at this point
Default

You've obviously spent a lot of time on this, so I'm sorry if my reply seems dismissive.

Essentially, most people already know this, inlcuding SI. They've said several times that it's under review, so we have to wait until FM09 to see how they got on.
retired_rotert is offline   Reply With Quote
Old 06-12-2008, 12:56 AM   Regen creation process need to be reworked Post #3
Joe Blow
 
Join Date: Apr 2008
Posts: 0
Rep Power: 0
retired_dominique is an unknown quantity at this point
Default

Good post.
But one thing you missed was the penalty attributes stat. I havent seen a regen with more than 13 or 14 in that stat.
retired_dominique is offline   Reply With Quote
Old 06-12-2008, 12:58 AM   Regen creation process need to be reworked Post #4
Banned
 
Join Date: Mar 2008
Posts: 0
Rep Power: 0
retired_morren is an unknown quantity at this point
Default

i would have posted but it didnt need much discussion, seemed you had it covered. interesting read all the same. :thup:
retired_morren is offline   Reply With Quote
Old 06-12-2008, 03:29 AM   Regen creation process need to be reworked Post #5
Newb
 
Join Date: Nov 2007
Posts: 0
Rep Power: 0
retired_allypea is an unknown quantity at this point
Default

It seeems everry year the regens are under revie wand they never seem to get it right. Last years version seemed most functional. If they had kept that mode I would have almost no complaints.

And yes there are no people with good PK stats.

I don't understand how the testers could play into te future and not notice something was wrong.

Either way I hope SI can get it right for the next version. I have tried gonig back to FM07 but it is just not the same anymore becasue there is no facegen (most dont care for it but I love it, it gives the players personality) and the fact that once you are the favored team every other team starts to play a defensive counterattack game and 1-0 losses become far too common for the better team.
retired_allypea is offline   Reply With Quote
Old 06-12-2008, 03:40 AM   Regen creation process need to be reworked Post #6
Registered User
 
Join Date: Feb 2007
Posts: 3
Rep Power: 0
KryptonSean is an unknown quantity at this point
Default

Give regens a (higher) chance of being declared for nation. Portugual just won the EUROS with 8 Brazillians in their starting line-up and 15 in their squad.
KryptonSean is offline   Reply With Quote
Old 06-12-2008, 03:45 AM   Regen creation process need to be reworked Post #7
Newb
 
Join Date: Nov 2007
Posts: 0
Rep Power: 0
retired_allypea is an unknown quantity at this point
Default

That certainly sounds like a good idea, especially with a country like Brazil.
retired_allypea is offline   Reply With Quote
Old 06-12-2008, 06:35 AM   Regen creation process need to be reworked Post #8
Registered User
 
Join Date: Sep 2007
Posts: 0
Rep Power: 0
retired_candycorncats is an unknown quantity at this point
Default

Quote:
Originally posted by SCIAG:
Give regens a (higher) chance of being declared for nation. Portugual just won the EUROS with 8 Brazillians in their starting line-up and 15 in their squad.
Totally agree with this :thup:

Great opening post as well even though I don't know if I agree with it all :thup:
retired_candycorncats is offline   Reply With Quote
Old 06-12-2008, 09:23 AM   Regen creation process need to be reworked Post #9
Newb
 
Join Date: Aug 2007
Posts: 0
Rep Power: 0
retired_lbils is an unknown quantity at this point
Default

have to find the right middle ground though. Regens in 07 were much to god, especially physically, so it seems they may have overcompensated slightly.

And by 'much too good', I mean a gradual increase up to twenty-fold in the number of world class players (after a slight initial dip).
retired_lbils is offline   Reply With Quote
Old 06-12-2008, 09:31 AM   Regen creation process need to be reworked Post #10
Newb
 
Join Date: Nov 2007
Posts: 0
Rep Power: 0
retired_allypea is an unknown quantity at this point
Default

True but if it comes down to it I'd rather have players be too good than terrible.

Here is the starting striker for Holland in 2030

PICTURE

That is attrocious.
retired_allypea is offline   Reply With Quote
Reply

Go Back   Sports Forum > Community > Football Manager

Bookmarks

Thread Tools
Display Modes


Similar threads to Regen creation process need to be reworked
Thread Thread Starter Forum Replies Last Post
Repuation - Should it be reworked?
Repuation - Should it be reworked?: It might seem an odd thing to pick on but I...
Blatantlyoriginal Football Manager 4 02-18-2008 05:17 PM
Tactical Evaluation : Learning Process
Tactical Evaluation : Learning Process: Alright, so fairly..scratch that, I'm totally new...
g3n1uS Tactics & Training Tips 9 11-24-2006 04:40 AM
Skin creation process
Skin creation process: What's the process of creating a new skin for FM...
PearlJam Skinning Hideout 1 10-17-2006 08:14 PM
Help printing process separations
Help printing process separations: Help! I am using Photoshop 4.0 with a post-script...
strong General Photoshop Board 1 10-06-2006 03:11 PM
Batch Process Question ?
Batch Process Question ?: Hi, I really hate the "JPG Options" Dialog Box...
Evil Nemesis General Photoshop Board 7 11-28-2005 01:57 PM

More threads of DK10
Thread Date Forum Replies Last Post
Regen creation process need to be reworked
Regen creation process need to be reworked: I’ve simulated as well as played many years...
06-11-2008 Football Manager 20 06-14-2008 11:05 PM
Making 15+ instead of 16+ an excelent attribute?
Making 15+ instead of 16+ an excelent attribute?: How do I get 15 to be considered as part of the...
01-07-2008 Skinning Hideout 0 01-07-2008 11:47 PM
Opposition GK averaging 7.9
Opposition GK averaging 7.9: 8, 9, 9, 8, 8, 8, 8, 8, 8, 8, 7, 6, 9, 7 ...
01-03-2008 Football Manager 16 01-04-2008 09:38 PM
Targetman and Jumping?
Targetman and Jumping?: I've been a huge fan in the last 2 FMs of the big...
07-14-2007 Tactics & Training Tips 5 07-15-2007 10:23 PM
My Red Star 4-3-3
My Red Star 4-3-3: http://img167.imageshack.us/img167/6608/formationl...
12-30-2006 Tactics & Training Tips 19 01-05-2007 05:13 PM

Other threads in forum Football Manager
Thread Date Thread Starter Replies Last Post
I'd like to congradulate FM for its cutting edge technology.
I'd like to congradulate FM for its cutting edge technology.: And to become the first footballing sim to...
12-09-2007 Sky 6 12-09-2007 02:33 PM
How do you make up your mind, when you comment on referee's actions?
How do you make up your mind, when you comment on referee's actions?: It's actually not possible to tell, if the...
11-30-2007 kierokiero 14 11-30-2007 08:42 PM
The daft goalie wants to score a goal bug
The daft goalie wants to score a goal bug: Had it in pretty much all versions of the game. ...
10-21-2007 AyeReet 10 11-29-2007 02:27 PM
Anyone ever had a goalkeeper get a rating of 10?
Anyone ever had a goalkeeper get a rating of 10?: Im in my 5th season with man Utd and just seen a...
11-26-2007 ljdzsgffk 8 11-26-2007 11:41 PM
*OFFICIAL* FMS Challenge #1 2005 - First Round Voting
*OFFICIAL* FMS Challenge #1 2005 - First Round Voting: Send all votes to fms.challenge@cmstories.net...
12-19-2004 Peacemaker7 50 12-27-2004 01:39 AM

» Online Users: 34
0 members and 34 guests
No Members online
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 09:00 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian | Friend Codes |
You are viewing Regen creation process need to be reworked.