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The 5th version of CREATE a CLUB though, is quite complicated. It's been highly marketing by Roberto Baggio in Japan, and allows personalization of the player's clubhouse, player's stadium, etc. Some are eye-candy, but most of them improve player conditions, and increase the player's interest in joining your club.
The difficulty is WAY HARDER than FM though, you start with a bunch of BAD players on your team, making a few signings that would take a few years game time. You will lose many games in the beginning, but like in Dafuge, you actually bring them up until you win the Asian Champion's League.
i would love to be able to get Bare (from gamba osaka) but can't because the stupid J-League isn't in the game. Bare is a brazilian player and does anyone know if i get get him any other way?
If Konami have world-wide right than how does Eidos get to include the J-League in their game? Again if Eidos has found a way around this problem there is no reason for SI not to be able to either.
If SI can release a version of FM in Japan that includes the J-League than they should I am sure many people would be wiling to pay the extra cash and import it. I know I would.
From what I understand despite being a management game "Create A Club" sounds like a very differemt experience compared to FM. The J-League's abscence is really taking away from the realism of FM.
Originally posted by Doruk:
If Konami have world-wide right than how does Eidos get to include the J-League in their game? Again if Eidos has found a way around this problem there is no reason for SI not to be able to either.
How have BGS implemented the J-League in CM though? I've not played, or even looked at the J-League in CM so I don't know myself. Is it in the correct format or is it in a made up format? Does it lack real players and teams? Is it illegally implemented, or have Eidos brokered a deal with Konami in order to include it?
Personally, I'd much rather have no J-League then a made up one.