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Old 06-24-2008, 09:26 PM   Contraversial Topic Post #21
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Quote:
Originally posted by Box:
<BLOCKQUOTE>Originally posted by Nomis07:
I don't think seasonal updates are the way to go.
That's what we have all been buying since CM 4 though, or so it seems. </BLOCKQUOTE>

The Match Engne in CM4 and in FM08 are very VERY different so its unfair to say that.
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Old 06-24-2008, 09:29 PM   Contraversial Topic Post #22
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Quote:
Originally posted by Box:
That's what we have all been buying since CM 4 though, or so it seems.
I don't think that way, although I know plenty of people do. I buy the new release, think I prefer the previous release and try to go back to it, within 30 minutes i'm back playing the new release. Additions such as board confidence etc may not be the most massive features and may not work properly, but I miss them when I try to play the previous version.

I'm probably different to most users on these forums though, because I think a revamp of interaction and additions to interaction would be first and foremost on my list of improvements and I would ignore other possibilities e.g. revamp of tactics.

It's not the size of change it's the quality that makes the difference :p
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Old 06-24-2008, 09:31 PM   Contraversial Topic Post #23
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Quote:
The Match Engne in CM4 and in FM08 are very VERY different so its unfair to say that.
Yes CM4 was terrible, alright then seasonal updates since 03/04

No I feel tehre has been a marked improvement in the match engine of FM08, no doubt about it.
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Old 06-24-2008, 09:34 PM   Contraversial Topic Post #24
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Quote:
Just out of curiosity what is the best idea you have heard being bantered round the SI HQ that hasn't been implemented into the game? Why was this idea not implemented when manager "sons" (lol) was ?
It's obviously all the ideas I have that haven't been implemented yet

Manager sons was most likely a five minute novelty job and I don't think was even a planned feature. It's one of those things that sometimes just happens during development.
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Old 06-24-2008, 09:37 PM   Contraversial Topic Post #25
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Quote:
Originally posted by Ter:
<BLOCKQUOTE>Some people will be dissapointed but i think that there should deffinatly be some interaction with the Mods or even Developers on the forums making themselves known to the public, so we can atleast try to relate to how much work is done.

I would love it if a brilliant idea is drawn up and then a Developer replys stating the effort and time consumption involved whilst still being human about it. If you get me that is.
The problem with being so open like that is that it lets the whole world know what we're working on. That's why everything is quiet until we make official announcements.

It would be great to have the community and stuff more involved in the game making process but we don't want to give the game away too early. </BLOCKQUOTE>

Once again Ter way to knock me off stride . But i do see where you are coming from so many other companys willing to poach ideas from the Best!
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Old 06-24-2008, 09:38 PM   Contraversial Topic Post #26
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Quote:
Originally posted by Nomis07:
<BLOCKQUOTE>Originally posted by Box:
That's what we have all been buying since CM 4 though, or so it seems.
I don't think that way, although I know plenty of people do. I buy the new release, think I prefer the previous release and try to go back to it, within 30 minutes i'm back playing the new release. Additions such as board confidence etc may not be the most massive features and may not work properly, but I miss them when I try to play the previous version.

I'm probably different to most users on these forums though, because I think a revamp of interaction and additions to interaction would be first and foremost on my list of improvements and I would ignore other possibilities e.g. revamp of tactics.

It's not the size of change it's the quality that makes the difference :p </BLOCKQUOTE>

I agree whole heartedly, I love the media and interactive features of the game but I feel they havent been implemented to the standard the game or its fanbase requires. At first glance they are very , very nice and impress but it becomes apparant though that they are still flawed and/or repetitive once you get quite far into the game, this is particaurly the case with the media module.

I would put these feautures high up on any wish list for new releases. My frustration comes when I read with each release that these featuers have been "improved" and then when I play the game they are very similar as in previous releases with maybe a few changes made to the wordings of questions etc.
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Old 06-24-2008, 10:04 PM   Contraversial Topic Post #27
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I find FM too complex in comparison to CM's of old though all CM (pre 2005) / FM games are classics.

I would love to see what CM would be like if the FM thing had never happened, if it were not possible to have 2d pitch displays would that extra effort have been invested in the mechanics of the original style management game?

Hope that makes sense, its just that every time I play CM01-02 (and I still do!) I think of my wishlist for that game, and it doesnt include the 2d thing, though that has its attractions I accept.
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Old 06-24-2008, 10:25 PM   Contraversial Topic Post #28
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I think it's hard not to feel a little disappointed with every new edition, but ultimately I think each one improves on the previous version.

I'd take Tiger's point further and say that the likes of the 2d match representation, they weren't on my list of essentials, but now I couldn't play the game without it. We just have to go with the flow and as long as the changes are implemented well it is easy to deal with, it's when changes e.g. confidence don't work despite patches that people think nothing has really improved.
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Old 06-24-2008, 10:30 PM   Contraversial Topic Post #29
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Quote:
I would love to see what CM would be like if the FM thing had never happened, if it were not possible to have 2d pitch displays would that extra effort have been invested in the mechanics of the original style management game?
I sometimes wonder that too- I dont watch 2D at all and it seems somewhat unnecessary watching dots running about. But I understand that others find it fundamental to the game and I therefore its here to stay...thats also in part why I dont see the need of a 3D match engine. It would detract too much from adding other facets that would REALLY add to the enjoyment of the FM series.
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Old 06-24-2008, 10:37 PM   Contraversial Topic Post #30
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Quote:
Originally posted by byrner:
i love fm. iv had every game since 99-00.

its in a league of its own, im addicted to playing the game and play too much.

however, does anyone agree that the makers have rested on their laurels a bit.

each version, although better than the last in my opinion, i dont think they improve enough, or as much as they could.

its staraneg that the best management game has so many flaws, apart from the bugs, i mean the poor ways of communicating with players, the poor ways in which transfers are done, and the lack of many aspects that modern day football has, agents, tapping up, etc etc.

my question is, has si thought to themselves they have such a massive cult following that their games will outsell their rivals anyway. therefore not put as much effort in as they should to each new installment.

put it this way, if it was said to si, that a new game by a new company was to be released, similar to fm in its format and how it differs from the others. but with many issues re-vamped that fm have been to lazy to do, that this new company's game could threaten to take away many hardcore fm fans, that si would not take notice and produce a vastly improved game, much better than its predecessors!

if a club does the treble do they buy nobody?
do they think hey, we're the best no need to improve. maybe a couple of small transfers, youngsters etc???

no a properly run club/company with ambition always pushes itself for more!

so come on si, prove me wrong!!!!!!!!!
as you say, each version is better than the other. i certainly believe this too.
you also say that they dont improve it as much as they perhaps should.
but you've got to remember there are a few constraints. time and money.

you can't put everything you want in if you have a finite time to code it and test it.
so you have to be realistic with what you can put in to the game with the current time frame.

what i have noticed is that chelsea won the prem in the 3rd season. they went out and bought about 7 players for a combined total of 105mill pounds.
they attempted to buy another few for another 50mill or so but they were refused.

so unless thats a one off i'd say they do.
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