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06-20-2008, 12:32 AM
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Game is too hard Post #41 | | Joe Blow
Join Date: Dec 2007
Posts: 2
Rep Power: 0 | Quote:
Originally posted by Themistofelis:
Because there was no sticker on the box saying that this software is only for the pros.
If SI's intentions are all their future releases to target strictly their hard core fan base they better clear this out in a news letter instead of informing us about their new releases.
| I've yet to see a game with a sticker telling us that it's more difficult than another game lol, you're supposed to make your own mind up. Fact is if I bought MGS tomorrow without ever playing it before I would practice it until I was good enough, I wouldn't request that they make it easier for newcomers. If the world worked like that we'd have two versions of every game, one for newcomers and casual gamers and one for people who have played it before and are willing to put the time and the effort in.
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06-20-2008, 12:43 AM
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Game is too hard Post #42 | | Banned
Join Date: Nov 2007
Posts: 2
Rep Power: 0 |
The game is hard, but it's more to do with there being no difference between AI managers and them ALWAYS being technically sound with their tactics, knowing exactly what to do to beat you. AI managers should have varying levels of tactical abilities based on their stats. i.e. playing against Alex Ferguson should require a lot of detail to tactics and the AI should be very good tactically for him, whereas the AI against Kevin Keegan should be less tactical.
See my thread here:- http://community.sigames.com/eve/for...1/m/1822064804 |
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06-20-2008, 01:20 AM
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Game is too hard Post #43 | | Newb
Join Date: Mar 2008
Posts: 0
Rep Power: 0 |
I think there's a lot of people like me who enjoy the role playing side of the game.
I like buying and selling players, playing mind games, looking at form, team morale, deciding what players to play and what areas of the team need improvement.
Then I like going to match day and have a result based on "do my set of players work better than their set of players?"
I don't want to spend hours playing with tactics and I just use standard default 4-4-2
I haven't found this has been so bad so far. I'm playing as Bognor Regis in my third season, we've been promoted once and are consistently outperforming expectations so I'm happy enough. It's my first game of FM 08 (and I hadn't played since the CM days) so I'm worried things will be a lot tougher in the higher leagues after reading threads like this, but so far so good.
It would be nice if you could leave tactics to the assistant manager. I don't want uber tactics, I just want mine to default to being as good as the opposition, so my players abilities and morale are what matters.
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06-20-2008, 11:39 AM
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Game is too hard Post #44 | | Registered User
Join Date: May 2007
Posts: 1
Rep Power: 0 |
I agree this one seems to hard. Maybe I just don't want to put the work in, I'm not sure. I know they say what team plays exactly the same week in, week out. But then again, what manager has to watch the game in 2d from above?
I agree with the roleplaying aspect. The previous iterations I could just say, lets play attacking..or lets play wide this game lads. This version seems like a LOT of trial and error trying to find the exact point on a slider that gives the best results.
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06-20-2008, 01:18 PM
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Game is too hard Post #45 | | Registered User
Join Date: Jun 2007
Posts: 0
Rep Power: 0 |
I think these claims of spending "hours on tactics" are being blown way out of proportion. Either that, or many people are doing it mindlessly without even trying to do less.
...Because I personally am nearing the end of my best season to-date, and on the brink of promotion to the Swedish Div. 1, and I have hardly touched my tactics all season. Just the same old 4-4-2 I started with, with some minor 10-second changes to player mentalities depending on home or away; and a quick handful of clicks for tempo/defensive line depending on the weather. Takes a total of maybe two or three minutes, including the time it takes to think about what to change.
And in-game is the same deal. Small changes here and there if the situation calls for it, and that's it.
In fact, that's probably why so many people can't win... It's not that you're not making enough changes - you're making too many. The game does pick-up on this behaviour, and will penalise you for it.
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06-20-2008, 05:31 PM
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Game is too hard Post #46 | | Joe Blow
Join Date: Dec 2007
Posts: 2
Rep Power: 0 | Quote:
Originally posted by B. Stinson:
I think these claims of spending "hours on tactics" are being blown way out of proportion. Either that, or many people are doing it mindlessly without even trying to do less.
...Because I personally am nearing the end of my best season to-date, and on the brink of promotion to the Swedish Div. 1, and I have hardly touched my tactics all season. Just the same old 4-4-2 I started with, with some minor 10-second changes to player mentalities depending on home or away; and a quick handful of clicks for tempo/defensive line depending on the weather. Takes a total of maybe two or three minutes, including the time it takes to think about what to change.
And in-game is the same deal. Small changes here and there if the situation calls for it, and that's it.
In fact, that's probably why so many people can't win... It's not that you're not making enough changes - you're making too many. The game does pick-up on this behaviour, and will penalise you for it.
| Definately. Like I said earlier I spent hours spread over months working on tactics when I first got the game, but come December I had good tactics and since then i've never made a change to them. I never tweak during a match or before it, I don't even set opposition instructions and i've won 8 leagues and 2 CL's on that long term save.
He's also right about the game penalising you for making changes too often. The players need to get used to the tactic and when I take over a club it takes maybe 5/6 games for the team begin to play the way I have set them to play, and then I get consistency and good results. If people change it as much as they make out they do then their players are going to be learning 3/4 new tactics every match :eek:
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06-20-2008, 08:00 PM
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Game is too hard Post #47 | | Registered User
Join Date: Jul 2007
Posts: 1
Rep Power: 0 |
I am spending time in tactics because i love to build tactics and learn how the engine works.
You don't have to play through a season , reloading friendlies works okay , specially when you want to try some tricks , set traps, side overloads etc .
The game is hard not because you fail to win some matches but because all the time (outside match engine) it looks like it was built to torture you with annoyances .
Last night i bought a grand strategy game that is tough as hell ( supreme leader 2020) and although it will take me time to learn it the engine treats me like AI
Box is 100% right , managers with low CA should always use wrong tactics against you , AI club's scouts with low judgment should always sing crap players etc
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06-20-2008, 08:49 PM
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Game is too hard Post #48 | | Joe Blow
Join Date: Dec 2007
Posts: 2
Rep Power: 0 | Quote:
Originally posted by Themistofelis:
Box is 100% right , managers with low CA should always use wrong tactics against you , AI club's scouts with low judgment should always sing crap players etc
| I don't think they should always use the wrong tactics against you because that would mean there could never be a Barnsley - Chelsea easque surprise, which is part and parcel of football and should be incorporated.
In my first season at FC Bayern I won the German cup, the following season I went out in the first round to a non league team. Since then i've lost at most 3 games a season against lower CA managers and that is realisitic, if it was a matter of never losing against a lesser manager then SAF would win everything every year and never lose a game.
Losing against a manager with a lower CA than yourself is your own fault, it certainly was in my example with FC Bayern because I fielded a second string team thinking it would be an easy win. If SI made it easier i.e. made lower CA managers always make a mistake then it would be totally unrealistic, losing to an AI manager because we mess up is tiotally realistic.
As for signing crap players, it's well documented how often teams buy crap players for extorinate amounts so as far as i'm concerned that's already in game. The problem with your argument is that you want it to happen all the time, whereas even IRL crap managers sometimes get it right.
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06-21-2008, 04:08 AM
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Game is too hard Post #49 | | Newb
Join Date: Apr 2007
Posts: 88
Rep Power: 6 |
The problem is that a Barnsley-Chelsea surprise comes once a few seasons.
In FM, they come a couple of times within a season for the human player, and this kills the game because the human player is often always chasing the title, and with the AI being so supremely good at playing against itself, a few odd draws here and there costs the human player the title.
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06-21-2008, 04:19 AM
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Game is too hard Post #50 | | Joe Blow
Join Date: Dec 2007
Posts: 2
Rep Power: 0 | Quote:
Originally posted by xiaoken777:
The problem is that a Barnsley-Chelsea surprise comes once a few seasons.
In FM, they come a couple of times within a season for the human player, and this kills the game because the human player is often always chasing the title, and with the AI being so supremely good at playing against itself, a few odd draws here and there costs the human player the title.
| I'm 11 seasons into the game and I have suffered only one loss to a non league team in that time. I have lost at most 4 league games in one season (only ever losing to fellow title challengers) and have only ever lost in the CL to superior opposition. How come it doesn't happen in my game, but does happen in your game? It can't be because of the AI or surely I would have experienced exactly the thing you describe.
(I'm not being cheeky i'm just trying to say it as clearly as possible).
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