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Old 06-20-2008, 07:23 AM   Thinking about dificulty levels & AI Post #21
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Shouldn't the AI properly reflect the level at which you're playing? That would be the easiest way to implement variable difficulties into FM.

I agree not every manager should be employing the same tactical adjustments, but wouldn't it reason that a manager at a higher level would be more adept to making the correct changes? In real life, somebody like Mourinho or Ferguson wouldn't make the same in-game adjustments as a manager toiling in the Blue Square. This should be properly reflected in the match engine.
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Old 06-25-2008, 09:03 PM   Thinking about dificulty levels & AI Post #22
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Quote:
Originally posted by canvey!!:
<BLOCKQUOTE>Let's be honest, this scouting feature is useless. Who actually uses it? It's pretty much eye candy yet 1000 times simpler than what you are suggesting. If they can't get scouting to work right how can they get a sophisticated AM offering advice on thousands of different situations right?
I disagree. If you read around in the Tactics forum, you'll find a lot of users who pay great attention to the scouting report and base their tactical tweaking around it. If you're playing as a European Cup team, Man Utd, Everton, etc. you have more liberty to ignore these scouting reports: because your players are better and tactical/mental ability can make up for flaws in tactics. However, if you want to get results against Man Utd, Chelsea...you'd be much better off by reading the scouting report.

Cleon lost 1 game in the season as Sheff Utd newly-promoted, and that was because he had to go out and had no time to tweak. This was because he's studied the game and what the sliders, etc. do to affect the match. But few of us have done that, and instead we get the scouting reports to tell us how the AI will play so we can base our tactics around that.

Saying that, though, it isn't easy to get tactics right. </BLOCKQUOTE>

I know the threads you mention. That has nothing to do with the fact that the scouting reports are useless. The only way they would be useful is if each report was specific to a team. They are not, how many variations are there in the reports? 3 or 4?

Midfield might get crowded, wingers are fast bla bla bla. The information isn't useful and when you get the same one week in week out what does it matter anyway?
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Old 06-25-2008, 09:59 PM   Thinking about dificulty levels & AI Post #23
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Two very good suggestions!
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