Fitness.com
Advertisement

Go Back   Sports Forum > Community > Football Manager

Football Manager

Discuss Football Manager 2008 for PC, MAC and PSP versions of FM 2008. Click here to view our FM resources.


» Site Navigation
 > Shop
» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
» Stats
Members: 103,435
Threads: 84,997
Posts: 1,031,264
Top Poster: Karky (9,542)
Welcome to our newest member, kylemcdougal
» Fitness Shop
If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.

Reply
 
LinkBack Thread Tools Display Modes
Old 06-20-2008, 04:15 AM   Thinking about dificulty levels & AI Post #11
Newb
 
Join Date: Apr 2007
Posts: 0
Rep Power: 0
retired_w0lfpack1 is an unknown quantity at this point
Default

:thup:

I'm firmly in favour of this.

In previous threads (now lost in the data purge, sadly) we covered some of the biggest concerns, e.g., that it would make the game too easy, and I think we had valid counter-arguments to all of them.

For example, if the feedback covered multiple things and left you choices. For example:

"Thierry Henry's pace is causing our defense real problems. We might want to consider dropping to a deeper defensive line, bringing on a pacey defender to man-mark him, or utilizing the offsides trap."

Now its clear what your problem is, and you have some ideas how to get out of it .. but you don't have the "correct" solution "handed" to you.

Also, we could make the quality of the communication variable depending on your Assistant's Tactical expertise .. and maybe also on his skill in your native language.

In other words, an utterly crummy assistant might tell you "Thierry Henry's pace is causing us all sorts of problems," while a good one might tell you the possible solutions.

. . . .

The other thing I think we might need is instant feedback regarding our Team Talks.

I mean, as a manager, surely I should be able to see who looks fired up in the changing room?

It would help me make the connection between what I was thinking when I gave the team talk, to what the outcome was .. in other words, it would be a lot easier to learn from my mistakes.

That 3-0 halftime lead that turns to a 3-4 defeat - its almost invariably the result of a poor halftime team talk .. but I can't find out what was going on in my players' heads until after the match is over .. by which point I no longer keenly remember what I was thinking at halftime when I said whatever it was that I said.
retired_w0lfpack1 is offline   Reply With Quote
Old 06-20-2008, 04:19 AM   Thinking about dificulty levels & AI Post #12
Registered User
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_boppa is an unknown quantity at this point
Default

Playing the other day I thought of this too, yea, the Assistant should give you some hints on what you should do.
retired_boppa is offline   Reply With Quote
Old 06-20-2008, 04:41 AM   Thinking about dificulty levels & AI Post #13
Newb
 
Join Date: Apr 2007
Posts: 0
Rep Power: 0
retired_dreamsosweet is an unknown quantity at this point
Default

Quote:
In other words, an utterly crummy assistant might tell
Good idea but won't work. Far too difficult to implement so it'll either be implemented badly or not at all. There are simply too many variables for effective advice to be given. If it is implemented it'll be like everything else, repetitive, boring and unhelpful.

The scouting for next match feature is somewhat like this. The AM gives advice on how to play the next team. That's a bit like what you're suggesting but on a much simpler level.

Let's be honest, this scouting feature is useless. Who actually uses it? It's pretty much eye candy yet 1000 times simpler than what you are suggesting. If they can't get scouting to work right how can they get a sophisticated AM offering advice on thousands of different situations right?

As I say, great idea but don't hold your breath.
retired_dreamsosweet is offline   Reply With Quote
Old 06-20-2008, 04:46 AM   Thinking about dificulty levels & AI Post #14
Registered User
 
Join Date: Feb 2007
Posts: 3
Rep Power: 0
KryptonSean is an unknown quantity at this point
Default

Quote:
Originally posted by Amaroq:
:thup:

I'm firmly in favour of this.

In previous threads (now lost in the data purge, sadly) we covered some of the biggest concerns, e.g., that it would make the game too easy, and I think we had valid counter-arguments to all of them.

For example, if the feedback covered multiple things and left you choices. For example:

"Thierry Henry's pace is causing our defense real problems. We might want to consider dropping to a deeper defensive line, bringing on a pacey defender to man-mark him, or utilizing the offsides trap."

Now its clear what your problem is, and you have some ideas how to get out of it .. but you don't have the "correct" solution "handed" to you.

Also, we could make the quality of the communication variable depending on your Assistant's Tactical expertise .. and maybe also on his skill in your native language.

In other words, an utterly crummy assistant might tell you "Thierry Henry's pace is causing us all sorts of problems," while a good one might tell you the possible solutions.

. . . .

The other thing I think we might need is instant feedback regarding our Team Talks.

I mean, as a manager, surely I should be able to see who looks fired up in the changing room?

It would help me make the connection between what I was thinking when I gave the team talk, to what the outcome was .. in other words, it would be a lot easier to learn from my mistakes.

That 3-0 halftime lead that turns to a 3-4 defeat - its almost invariably the result of a poor halftime team talk .. but I can't find out what was going on in my players' heads until after the match is over .. by which point I no longer keenly remember what I was thinking at halftime when I said whatever it was that I said.
Extremely good post there Amaroq. If implemented properply that would certainly improve the game. However, I can see it become the new board/fan confidence feature (i.e. buggy)
KryptonSean is offline   Reply With Quote
Old 06-20-2008, 04:57 AM   Thinking about dificulty levels & AI Post #15
Newb
 
Join Date: Aug 2007
Posts: 0
Rep Power: 0
retired_tramp is an unknown quantity at this point
Default

Quote:
Let's be honest, this scouting feature is useless. Who actually uses it? It's pretty much eye candy yet 1000 times simpler than what you are suggesting. If they can't get scouting to work right how can they get a sophisticated AM offering advice on thousands of different situations right?
I disagree. If you read around in the Tactics forum, you'll find a lot of users who pay great attention to the scouting report and base their tactical tweaking around it. If you're playing as a European Cup team, Man Utd, Everton, etc. you have more liberty to ignore these scouting reports: because your players are better and tactical/mental ability can make up for flaws in tactics. However, if you want to get results against Man Utd, Chelsea...you'd be much better off by reading the scouting report.

Cleon lost 1 game in the season as Sheff Utd newly-promoted, and that was because he had to go out and had no time to tweak. This was because he's studied the game and what the sliders, etc. do to affect the match. But few of us have done that, and instead we get the scouting reports to tell us how the AI will play so we can base our tactics around that.

Saying that, though, it isn't easy to get tactics right.
retired_tramp is offline   Reply With Quote
Old 06-20-2008, 05:40 AM   Thinking about dificulty levels & AI Post #16
Registered User
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_nnifeitak is an unknown quantity at this point
Default

To be honest, one of the biggest reasons I have been put off 08 is because the whole tactical side of the game seems so random. Every save I have follows the same pattern: find a tactic that works, but come a new season it's 'cracked' and is ineffective. So I start the whole trial and error process again, usually getting frustrated to the point of quitting.

The other thing is the match engine seems so random. I concede just about every goal from a poor defensive clearance, a dodgy backpass, a misplaced ball in midfield or something to that extent. Very rarely am I taken apart by good football, and then down the other end I'll miss a tap in. So I think "well, I'm creating good chances and the opposition is just getting lucky", but the reality is there is a problem with my tactic because it is happening consistently. But from what I'm seeing on the screen it doesn't seem that way.
retired_nnifeitak is offline   Reply With Quote
Old 06-20-2008, 05:52 AM   Thinking about dificulty levels & AI Post #17
Newb
 
Join Date: Apr 2008
Posts: 0
Rep Power: 0
retired_suzanne1 is an unknown quantity at this point
Default

:thup: Ths assman situation is something I believe HAS to be looked at for FM09.

see my thread for reasons for this:

http://community.sigames.com/eve/for...1/m/8912005804
retired_suzanne1 is offline   Reply With Quote
Old 06-20-2008, 06:58 AM   Thinking about dificulty levels & AI Post #18
Registered User
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_jon2508 is an unknown quantity at this point
Default

I agree that the ass man has a far more important role to play, especially with regards to tactical advice.

I also agree that AI managers are too similar. The best example is the way they all use 4-2-4 as an all-out attack tactic. They all make formation changes too frequently as well, and they all seem to decide how to set up by using the match odds, which makes the AI quite easy to read imo.
retired_jon2508 is offline   Reply With Quote
Old 06-20-2008, 07:12 AM   Thinking about dificulty levels & AI Post #19
Registered User
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_Histrix is an unknown quantity at this point
Default

Very good suggestion :thup: I feel this will actually give our ass man the responsibility of actually doing what he is employed to do which is assist.

Schuey100 I actually read and take into consideration my scout reports on all teams, especially when I am manageing lower leagues, i find it extreamley usefull especially when i am up against a very good team. i always play with my tactics and base it around my scout reports.
retired_Histrix is offline   Reply With Quote
Old 06-20-2008, 07:14 AM   Thinking about dificulty levels & AI Post #20
Registered User
 
Join Date: Jul 2007
Posts: 0
Rep Power: 0
retired_Histrix is an unknown quantity at this point
Default

sorry for the double post..

forgot to mention that this will be an option players will be able to turn on or off in the manager settings section, so if people are finding it useless they can turn it off.
retired_Histrix is offline   Reply With Quote
Reply

Go Back   Sports Forum > Community > Football Manager

Bookmarks

Thread Tools
Display Modes


Similar threads to Thinking about dificulty levels & AI
Thread Thread Starter Forum Replies Last Post
Just thinking out loud...
Just thinking out loud...: and admiring what SI have done to this game since...
Marleyman Scout Report 3 08-14-2007 06:08 PM
Thinking of getting the game
Thinking of getting the game: My birthday is coming up and I think I might try...
DanThomas2006 Football Manager 3 03-23-2007 04:51 PM
Thinking of buting a PSP
Thinking of buting a PSP: Hey, i'm currently thinking about buying a PSP...
TynecastleBoy Football Manager 7 12-03-2006 08:24 PM
Am i right in thinking?
Am i right in thinking?: Ok firstly my Dag and Redbridge team just...
Perad Scout Report 16 11-29-2005 01:56 PM
Thinking Egg Broken
Thinking Egg Broken: An image i've done for a battle on ArtWorld. ...
lombi Supersized Runway 2 06-23-2005 03:25 AM

More threads of Box
Thread Date Forum Replies Last Post
Thinking about dificulty levels & AI
Thinking about dificulty levels & AI: Just a simple thread about my thoughts about the...
06-19-2008 Football Manager 22 06-25-2008 09:59 PM
Desperate for Skins
Desperate for Skins: Hi, anyone got any recommended skins for FM 2005...
01-25-2006 Skinning Hideout 0 01-25-2006 12:13 PM
League 1 pushingpromotion
League 1 pushingpromotion: Hi im currently halfway through my first season...
02-23-2005 Scout Report 39 02-23-2005 05:28 PM

Other threads in forum Football Manager
Thread Date Thread Starter Replies Last Post
Not Fulfilling long term expectations... wtf?
Not Fulfilling long term expectations... wtf?: I joined Bolton shortly after they got promoted...
02-19-2008 OohAahCantona 4 02-19-2008 07:07 PM
is manucho is fm08????
is manucho is fm08????: i cnt find him is here in it man united's new...
12-21-2007 shoey999 2 12-22-2007 12:05 AM
how to do a clean reinstall on vista
how to do a clean reinstall on vista: hi im having a lot of problems with the ai in...
11-20-2007 dpd 10 11-20-2007 06:33 PM
Wasn't sure which forum this goes in, but...
Wasn't sure which forum this goes in, but...: I was wondering how I am able to pick my database...
11-11-2007 fcdallas1982 4 11-11-2007 11:55 PM
Help with editing, please
Help with editing, please: I'm trying to transfer Kaka to Preston North End...
12-11-2006 AggroMan 13 12-18-2006 04:15 AM

» Online Users: 26
1 members and 25 guests
nikewarm
Most users ever online was 2,128, 07-21-2008 at 08:27 PM.

All times are GMT +1. The time now is 03:07 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
Fitness.com | Weight Loss | Training & Fitness | BodyBuilding | Chinese | Spanish | French | Germany | Italian | Friend Codes |
You are viewing Thinking about dificulty levels & AI - Page 2.