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Old 05-25-2008, 02:53 AM   FM 2009 - Please Make the Game Fun Again!!! Post #31
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Quote:
Originally posted by Ivegot99problemsand a decent striker is:
Anyway whats this corner bug i tried it out and it still doesnt make any difference!!!
It doesnt work for everyone. My CB generally gets 10-15 goals a season from it, while others get 40! God know why.

8hours a season!?!?!?!?! My cuurent game is in christmas of the 1st season and is 17hours old!!! On average my games are 24hours long! This ones longer as I developed me a new tactic for Utd which took me an hour or so to get right.
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Old 05-25-2008, 03:20 AM   FM 2009 - Please Make the Game Fun Again!!! Post #32
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Quote:
Originally posted by Young Freddie:
<BLOCKQUOTE>Originally posted by backpackant:
<BLOCKQUOTE>...Simple really, i just NEVER get anything out of 50-50 games or games in which i might have been ever so slightly outplayed. This has meant that it has become completely pointless watching any 2D rendition of a game that i am not completely dominating, because i already know the outcome, wheres the fun in that?
Well not everyone has that problem - I certainly don't - so it must be tactical.

Quote:
i still draw and lose games in which i have outshot my opponent as much as 20-1
Hundreds of threads on this. Basically if you are outshooting but not scoring your chances are not of sufficient quality - despite how they appear. You need to make minor tweaks to your tempo or passing style and 9 times out of 10 you'll win 1-0 or 2-0. At least *I* do.
</BLOCKQUOTE>

Ahhhh as expected, the old "its your tactics" chestnut!

Not being funny mate, but i have won the EPL within just a few seasons with Derby County and the like, so this is not a tactical issue of any kind!

Its more like i've cracked the game and so the AI has to keep coming up with even the most unscrupulous and ridiculous scenarios, just so that i dont just go out and win every game by a cricket score as the stats would suggest?

And as for Tempo being the reason Strikers miss easy chances and lowering the quality of the effort, well thats just the funniest and stupidest thing i've ever heard?

Especially in a fast tempo'd league like the EPL where Strikers often only have a split second to make a decision or take a shot, most efforts are rushed, they have to be, how many times do you see any Striker in the EPL having 5 or 10 seconds to think about what he's going to do before he does it?

IRL it does'nt matter whether you play at a very slow or very quick tempo, the created effort still has to be decided on within a split second!

Who comes up with this crap about Tempo and Strikers missing? </BLOCKQUOTE>

AGREE!!!!

Ive been saying this since FM07 as the tactical side of FM is an absolute joke.

Its not realistic at all- if FM08 hadnt been such a pathetic release (the corner bug is unforgivable especially as it is much worse than SI claimed) then the claims about how realistic FM is would be funny. But its not anymore as SI roll out new versions that dont even fix problem errors such as the awful transfer market.

This genre so needs a real rival to FM as SI took their fanbase for a ride this year with not only a release that was once again lacking in the new features department but the inital boxed release was a disgrace.- especially as it took 3 months to fix.

I doubt they will even learn from this- as they know they have a cash cow and no competition.
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Old 05-25-2008, 03:22 AM   FM 2009 - Please Make the Game Fun Again!!! Post #33
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Quote:
Originally posted by backpackant:
<BLOCKQUOTE> Ahhhh as expected, the old "its your tactics" chestnut!

Not being funny mate, but i have won the EPL within just a few seasons with Derby County and the like, so this is not a tactical issue of any kind!
Wait, you're saying you've won stuff with Derby and you HAVEN'T used tactics to do so? Of course you have. And you got it right. Whereas people who struggle with Man U and the like clearly haven't.

The AI often "cracks" your tactics as well, hence why you have to tweak them every few games and also according to your opposition.

Quote:
And as for Tempo being the reason Strikers miss easy chances and lowering the quality of the effort, well thats just the funniest and stupidest thing i've ever heard?
Really? It works. I've proved it time and again. If your opponants are countering your fast tempo game and you can't score, if you slow the tempo down 9 times out of 10 you score.

Whether this is realistic or not, I'm not debating. Just what works on the game. </BLOCKQUOTE>

True it does work- but it makes a mockery of FM being perceived as being so "realistic".

Its not our tactics that are the problem- its SIs that are all over the shop.
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Old 05-25-2008, 03:39 AM   FM 2009 - Please Make the Game Fun Again!!! Post #34
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Quote:
Originally posted by Stomalomalus:
8hours a season!?!?!?!?! My cuurent game is in christmas of the 1st season and is 17hours old!!! On average my games are 24hours long! This ones longer as I developed me a new tactic for Utd which took me an hour or so to get right.
I've no problem with the game. It's the best FM ever no matter what people say. But it does take a long time to play out a season. And you need to get through seasons at a fair pace to keep your career drive going. Not sure how you make it quicker though without taking a lot out like the PSP version.
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Old 05-25-2008, 04:26 AM   FM 2009 - Please Make the Game Fun Again!!! Post #35
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Glad to see this thread has taken off, I had an idea it would as all my friends who play the game seem to think along the same lines. Just a couple of points I wanted to clear up on.

Some of the main commented points have been about 8 hours a season and how people take longer and still enjoy it. My 8 hours a season idea was based on continuous play. If people want to spend time looking for players when they are involved in a game then I have no problem with that, but I just feel that the repetitive media slows the game down too much. I liked the point about how a dubious penalty media comes up after every 2 games! zzzzz. Extra time spent looking for players is down to each individual, I once spent days on a previous version taking Alloa Athletic to the Champions league without signing a player other than free transfers and youth, won Champions League with Chester City and on the latest FM 2008, I have won the league with Spurs 3 years running. The latest game is just too repetitive with the media and so I am glad people like the idea of the Assistant Manager taking up the tedious roles on the game.

I agree with the point about CM01/02 players improving too easily, I just raised that because it is the only recent version that players seem to improve at all! I just can't remember the last time I had a player from my youth system become world class, despite State of the art everything, best coaches, no injuries etc, still nothing.

I disagree with the Management Simulation. One point I wanted to make clear was that I like a lot of the new features and hae no problem spending a little extra time with wage budgets, feeder clubs, tutoring players and the such like, I really like those additions to the game. Even team talks would be great if they worked. I like the whole make it similar to real life as possible idea. But if any of it takes away from a playable fun and entertaining game then whats the point. I am a Football Manager. I am an Englishman Coaching in America and I assure you that when I am on the training ground working through set pieces I feel about as far away from a computer screen as you can get.

Training - make your own set pieces, now that would be a fun implement into the game. Man, I might even bear the 2d match engine for that one.

I don't use the corner bug to my advantage, its not realistic and that is my point. What I as a customer am asking SI to do is to continue making the more and more realistic games that they do, but to keep the fun element in. Thats what they should be paying their testers to do, or game developers.

Also there are alot of people who want the game to be management based only and thats fine, I agree that I don't want to play Football Chairman, or Football U18 manager!!, but you see one element I like in the new game is the Feeder Club system, yet a Football Manager would have absolutely no control over this issue in real life!!! so my point here is that this is an element which bends the rules but should be allowed in, and could be expanded to designing your new kit, new stadium, youth complex etc. All these would bring the fun into the game again and be much more time well spent rather than media - controversial penalty, guthrie returns to lay former club, media look forward to upcoming game etc.

Finally someone asked about the 'Penalty Bug' - simply put in any penalty shoot out since I think cm03/04 on any game if there is a pause in the commentary before the next penalty, they will miss. If the commentary moves straight on to the run up they will score.

Look forward to hearing more coments.

Cheers
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Old 05-25-2008, 04:52 AM   FM 2009 - Please Make the Game Fun Again!!! Post #36
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Quote:
Originally posted by George Graham:
<BLOCKQUOTE>Originally posted by Young Freddie:
<BLOCKQUOTE>Originally posted by backpackant:
<BLOCKQUOTE>...Simple really, i just NEVER get anything out of 50-50 games or games in which i might have been ever so slightly outplayed. This has meant that it has become completely pointless watching any 2D rendition of a game that i am not completely dominating, because i already know the outcome, wheres the fun in that?
Well not everyone has that problem - I certainly don't - so it must be tactical.

Quote:
i still draw and lose games in which i have outshot my opponent as much as 20-1
Hundreds of threads on this. Basically if you are outshooting but not scoring your chances are not of sufficient quality - despite how they appear. You need to make minor tweaks to your tempo or passing style and 9 times out of 10 you'll win 1-0 or 2-0. At least *I* do.
</BLOCKQUOTE>

Ahhhh as expected, the old "its your tactics" chestnut!

Not being funny mate, but i have won the EPL within just a few seasons with Derby County and the like, so this is not a tactical issue of any kind!

Its more like i've cracked the game and so the AI has to keep coming up with even the most unscrupulous and ridiculous scenarios, just so that i dont just go out and win every game by a cricket score as the stats would suggest?

And as for Tempo being the reason Strikers miss easy chances and lowering the quality of the effort, well thats just the funniest and stupidest thing i've ever heard?

Especially in a fast tempo'd league like the EPL where Strikers often only have a split second to make a decision or take a shot, most efforts are rushed, they have to be, how many times do you see any Striker in the EPL having 5 or 10 seconds to think about what he's going to do before he does it?

IRL it does'nt matter whether you play at a very slow or very quick tempo, the created effort still has to be decided on within a split second!

Who comes up with this crap about Tempo and Strikers missing? </BLOCKQUOTE>

AGREE!!!!

Ive been saying this since FM07 as the tactical side of FM is an absolute joke.

Its not realistic at all- if FM08 hadnt been such a pathetic release (the corner bug is unforgivable especially as it is much worse than SI claimed) then the claims about how realistic FM is would be funny. But its not anymore as SI roll out new versions that dont even fix problem errors such as the awful transfer market.

This genre so needs a real rival to FM as SI took their fanbase for a ride this year with not only a release that was once again lacking in the new features department but the inital boxed release was a disgrace.- especially as it took 3 months to fix.

I doubt they will even learn from this- as they know they have a cash cow and no competition. </BLOCKQUOTE>

Exactly, they can drool out the same old crap year after year, but astonishingly it is STILL the best game in its genre.

If it does carry on in the same downward spiral, it'll be a pre-schoolers game before very long.
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Old 05-25-2008, 05:57 AM   FM 2009 - Please Make the Game Fun Again!!! Post #37
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indeed, 08 could have been very good, some nice new features, I'm especially glad to be able to see an assessment of my own players, but some could do with a little refinement, the matchday bugs don't bother me as I only ever do 'commentary only', even the glut of disallowed goals is only occasional, so I haven't been so critical. however there are still fundamental problems, for me the fact that there will always be inconsistencies in form no matter how good your side is (and I do a meritocracy system so its not players getting tired as its rare for someone to be consistent enough to have very long runs), which means while challenging near the top of leagues isn't hard, actually getting titles/promotion is near impossible. and taking teams first to promotion then beyond (almost always europe, occasionally a title challenge) is what I like to do most, and thats near impossible, so I'm doing what I thought I'd never do, I'm reinstalling 07, which is by far and away. credit to SI for trying new stuff with 08, some of which I wish 07 had (I'll have to get used to be able to assess every player except my own!), which saves it from coming below 06 (which I actually have many fond memories of but was basically 05 with team talks) in my estimation, but its a case of what might have been, which is a shame. I await 09 eagerly. FM games seem to have a similar curse as star trek films (except its the odds that are better) so that fills me with optimism. lets face it they can't get it right all the time so deserve another chance.
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Old 05-25-2008, 02:21 PM   FM 2009 - Please Make the Game Fun Again!!! Post #38
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Quote:
Really? It works. I've proved it time and again. If your opponants are countering your fast tempo game and you can't score, if you slow the tempo down 9 times out of 10 you score.
It works in exactly the same way as the corner exploit. You're just taking advantage of a weakness in the ME. Its funny how this tempo hack is acceptable to people yet the same people scream "cheat" when others exploit the corner bug.
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Old 05-25-2008, 09:54 PM   FM 2009 - Please Make the Game Fun Again!!! Post #39
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Maybe we all don't understand ME enough. Maybe irl when team cannot score for a long time, they should tuned down tempo a little which is natural and reasonable. They just shouldn't kicking ball all the way forward any more and maybe they should be more patient and find good chances to score.
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Old 05-25-2008, 10:28 PM   FM 2009 - Please Make the Game Fun Again!!! Post #40
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Quote:
Originally posted by Arnoldzhu:
Maybe we all don't understand ME enough. Maybe irl when team cannot score for a long time, they should tuned down tempo a little which is natural and reasonable. They just shouldn't kicking ball all the way forward any more and maybe they should be more patient and find good chances to score.
Its not realistic at all in ANY way. IRL a slower tempo game is EASIER (sorry for the caps cant be bothered with italics!) to defend against as it allows the defending team time to regain shape and get numbers behind the ball.

The worst thing about it is that in FM its the way you almost HAVE to play once you become one of the best teams, its just counter intuitive in terms of the way the best teams irl play and therefore real life tactics have little to do with FM.

IMO FM is about learning the way tactics work in FM and not in real life- which is why the games much lauded "realism" is a myth.
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