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Old 06-25-2008, 01:19 AM   Flaws of Potential Ability Post #41
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Stomalomalus, as far as I know PAs don't rise so i'd say it might have been a mistake on your part, but I couldn't say for sure. If i'm wrong perhaps someone could tell us what makes a players PA rise?
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Old 06-25-2008, 01:27 AM   Flaws of Potential Ability Post #42
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Quote:
Originally posted by pelicanstuff:
As postal postie mentions above, just because a player has a set PA doesn' t mean he will reach it. And if you don't cheat by using scout or FMM to look at PA, the unknowns in the game are quite similar to real life.
They're not though, that's the point.

The CPU goes afetr crap high PA players with reckless abandon, while ignoring players who are actually performing, and are positionally better.

THAT is one of the main reasons the execution of the PA system is so flawed.

That's why I recommended (with NATURAL ABILITY) that no-one gets to see it, not even the scouts/CPU.

Someone being able to see a PA of 190 in a crap 20-year-old rotting in the reserves is just utterly unrealistic and has no bearing on real life.
Someone being able too see a 20-year-old as a big talent because he is performing really well in a good league and improving a lot is UTTERLY REALISTIC.

That contrast illustrates why the current system is so flawed.
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Old 06-25-2008, 01:31 AM   Flaws of Potential Ability Post #43
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That is an interesting point on PA changing.

I have seen a few players pick up a serious injury which has reduced their PA in the past and I vaguely remember some one from SI confirming that this can happen occasionally.

I always thought that PA should reflect the absolute best a player can reach if he has the best training, plays regular competitive football and stays relatively injury free. If this system was implemented, then you would see a lot more higher rated PA players, but you would have to check their progress over time, mentality/attitude to see if they had the drive and ability to be a future star. This way you might have several high PA players on your team, but only a few of them reach their potential.
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Old 06-25-2008, 01:32 AM   Flaws of Potential Ability Post #44
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PA cannot change during the game, it's a set number.
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Old 06-25-2008, 01:55 AM   Flaws of Potential Ability Post #45
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Quote:
Originally posted by Kees04:
PA cannot change during the game, it's a set number.
This is what I thought. When I get home Ill check my game using FMM, and check the editor to see whether the PAs are different. I do think his original PA is 152 though.
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Old 06-25-2008, 02:39 AM   Flaws of Potential Ability Post #46
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Quote:
Originally posted by JohnShaft:
<BLOCKQUOTE>Originally posted by pelicanstuff:
As postal postie mentions above, just because a player has a set PA doesn' t mean he will reach it. And if you don't cheat by using scout or FMM to look at PA, the unknowns in the game are quite similar to real life.
They're not though, that's the point.

The CPU goes afetr crap high PA players with reckless abandon, while ignoring players who are actually performing, and are positionally better.

THAT is one of the main reasons the execution of the PA system is so flawed.

That's why I recommended (with NATURAL ABILITY) that no-one gets to see it, not even the scouts/CPU.

Someone being able to see a PA of 190 in a crap 20-year-old rotting in the reserves is just utterly unrealistic and has no bearing on real life.
Someone being able too see a 20-year-old as a big talent because he is performing really well in a good league and improving a lot is UTTERLY REALISTIC.

That contrast illustrates why the current system is so flawed. </BLOCKQUOTE>

An easier way of doing this would be to make 'Judging Potential' attribute generally less effective, both for scouts and for AI managers, especially in cases where the player doesn't play much.

A 20 year old performing well in a good league will still hit a plateau somewhere - I'm agreed it should be less easy to see, but I feel it has to be there, and that PA is the best way of doing this.
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Old 06-25-2008, 05:48 AM   Flaws of Potential Ability Post #47
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Quote:
Originally posted by Nomis07:
Stomalomalus, as far as I know PAs don't rise so i'd say it might have been a mistake on your part, but I couldn't say for sure. If i'm wrong perhaps someone could tell us what makes a players PA rise?
They cannot rise. Not a smidgen. Only CA.

I also point out that the AI can't see PA any more than we can, they have to go down the scouting process as well. Even then, the scouts aren't guarenteed to get it correct, and the Ai is more likely to tell them to scout talentless players who have a high rep. As for the "how can anyone see talent in a reserve player?" arguement, I can. I know how good the reserves of my team (Reading) are from their performances, playing in the reserves doesn't mean you can't showcase talent. In fact, take it back another notch- I could watch a training session of a team I have no knowledge of, and tell you who their stars are.

I like the natural ability percentage thing, but I don't believe its as realistic as the PA system- at least, not for real players. Perhaps it would work for regens, but that would be very complicated to implement.
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Old 06-25-2008, 06:00 AM   Flaws of Potential Ability Post #48
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Quote:
Originally posted by The Lambs:
That is an interesting point on PA changing.

I have seen a few players pick up a serious injury which has reduced their PA in the past and I vaguely remember some one from SI confirming that this can happen occasionally.
i've had a case where this happens. i had a finnish wonderkid, 20 years old, CA 154 PA 197 who was being rotated in, played in probably 1/3 of my games after a spell on loan where unfortunately he didn't get to play. He suffered a broken leg in training around January or so and was out 5 months, so when I checked his CA after the season it was 150.

I know it's not a drastic change, and I have seen screenshots where it gave a message in game that the injury will most likely lead to the player not reaching his potential, but CA can drop on promising players due to events like this.
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Old 06-25-2008, 08:50 AM   Flaws of Potential Ability Post #49
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With regards PA potentially dropping after major injuries I'm confident I remember SI saying this around 3 years ago.

Either way I find it completely plausible. You hear of it all the time in American Football, where say a Running Back gets a devastating knee injury, never has the sam speed or ability to cut, and is basically never the same player from then on.

It could be argued for major cruciate injuries for instance.
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Old 06-25-2008, 09:54 AM   Flaws of Potential Ability Post #50
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every regen in my opinion should all have the pa of 200 but si shpuld tryu and figure out that only a select few with ever reach this potential as in real life where everyone is the same they just develope diffrently
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