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» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
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Old 07-02-2008, 09:14 PM   Why Hard-Coded? Post #11
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Quote:
Originally posted by NepentheZ:
<BLOCKQUOTE>Originally posted by Sir_Liam:
I would think that's illegal.
I wouldn't. Once you buy the game, you are free to do with it as you wish. Distributing is as your "own game" is a problem, but he said he would "Create his own game" - which is entirely legal.

As for "Hard-Coded". They are basically things in the game that you can not change, via any editor or external program. </BLOCKQUOTE>

Disassembling or reverse-engineering software is usually illegal in the UK, i think. I believe it mentions this specifically as forbidden in the license agreement, which removes any shred of doubt.

I would imagine they have taken measures to prevent easy decompilation into clean code, but then, even with the code in front of you, it would probably take weeks to understand what it all did.

In any case, it would be useless to anyone who wasn't fluent in C++.
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Old 07-02-2008, 09:20 PM   Why Hard-Coded? Post #12
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Quote:
Originally posted by NepentheZ:
<BLOCKQUOTE>Originally posted by Sir_Liam:
I would think that's illegal.
I wouldn't. Once you buy the game, you are free to do with it as you wish. Distributing is as your "own game" is a problem, but he said he would "Create his own game" - which is entirely legal.

As for "Hard-Coded". They are basically things in the game that you can not change, via any editor or external program. </BLOCKQUOTE>

You'd be wrong there i'm afraid, you aren't fere to do with it as you wish.
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Old 07-02-2008, 09:31 PM   Why Hard-Coded? Post #13
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card coded means that its set to a specific value in code and doesn't change when something else is changed.

for example if on the 1st jan 2007 i hardcoded my program to say

"search for everything in year 2007"

that would continue to search for everything in the year 2007 even if we were now in 2008.
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Old 07-02-2008, 09:32 PM   Why Hard-Coded? Post #14
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Quote:
Originally posted by NepentheZ:
<BLOCKQUOTE>Originally posted by Sir_Liam:
I would think that's illegal.
I wouldn't. Once you buy the game, you are free to do with it as you wish. Distributing is as your "own game" is a problem, but he said he would "Create his own game" - which is entirely legal.

As for "Hard-Coded". They are basically things in the game that you can not change, via any editor or external program. </BLOCKQUOTE>

i think he would have to modify the executable which would be illigal.
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Old 07-03-2008, 02:44 AM   Why Hard-Coded? Post #15
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Why is it illegal to create new leagues(from other countries), adjust how many people will be seating on the bench each game, or do whatever is illegal?

We can make London have only 5 citizens, which I doubt the UK government would like to see ever happen, we can swap teams in competitions, which I doubt some of them would want to happen, we can swap competitions themselves(like remove all teams and swap them with an inactive league just to play it, and then we can download it from somewhere(for free of course) since not all are bothered to try and do it. So why some features are uneditable and some are?

Many stuff that people would like to "mess around with" are not copyrighted, so why can't it be in the editor?

eg, I want to create 20 teams with no players but that are loaded with cash, that will not interfere with the game database directly, and I can't since there's no such option. I don't see how such thing would be against the law.
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Old 07-03-2008, 03:47 AM   Why Hard-Coded? Post #16
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Quote:
Originally posted by Booooooom:
Why is it illegal to create new leagues(from other countries), adjust how many people will be seating on the bench each game, or do whatever is illegal?

We can make London have only 5 citizens, which I doubt the UK government would like to see ever happen, we can swap teams in competitions, which I doubt some of them would want to happen, we can swap competitions themselves(like remove all teams and swap them with an inactive league just to play it, and then we can download it from somewhere(for free of course) since not all are bothered to try and do it. So why some features are uneditable and some are?

Many stuff that people would like to "mess around with" are not copyrighted, so why can't it be in the editor?

eg, I want to create 20 teams with no players but that are loaded with cash, that will not interfere with the game database directly, and I can't since there's no such option. I don't see how such thing would be against the law.
The stuff in the editor you can mess around with to your hearts content because SI have provided you the tools to modify it. The other stuff you cannot edit because it would require you to modify the game code (or change a compiled exe) which you are not allowed to do. What you change the game data to is not illegal, it's what you have to do to the game to make the change that's illegal.

If this stuff was made editable through the editor, then you would be free to edit it. The reason it's not editable is down to the difficulty of making it editable. Things like league structures are extremely complicated and making it user editable would mean that the game would have to cope with whetever weird and wonderful league structures any user could possibly come up with.
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Old 07-03-2008, 05:32 AM   Why Hard-Coded? Post #17
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Quote:
Originally posted by bigdunk:
Things like league structures are extremely complicated and making it user editable would mean that the game would have to cope with whetever weird and wonderful league structures any user could possibly come up with.
Well.. it's not THAT complicated, they could easily make it editable. But I see your point.. Some leagues would be absolutely insane...
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Old 07-03-2008, 05:54 AM   Why Hard-Coded? Post #18
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Quote:
Originally posted by Canabary:
<BLOCKQUOTE>Originally posted by bigdunk:
Things like league structures are extremely complicated and making it user editable would mean that the game would have to cope with whetever weird and wonderful league structures any user could possibly come up with.
Well.. it's not THAT complicated, they could easily make it editable. But I see your point.. Some leagues would be absolutely insane... </BLOCKQUOTE>

It's more complicated than you would think. Just take, for example, fixture scheduling - the game would have to be able to cope with scheduling fixtures for any number of leagues, cup competitions, european competitions etc all running at the same time for a set of clubs. In real life, English clubs need fixtures scheduling for the league, up to 3 cup competitions, and a european competition. If you could edit this structure, you could easily add more competitions, change the number of teams in each one, change the qualification rules and so on, and the game would still have to generate a correct schedule for each club. The game still struggles now to do this perfectly when it knows upfront all these settings for each club, imagine how much more complicated it would have to be to work if these settings could be changed at will.
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