Quote:
Originally posted by pelicanstuff:
<BLOCKQUOTE>Originally posted by JohnShaft:
<BLOCKQUOTE>Originally posted by pelicanstuff:
As postal postie mentions above, just because a player has a set PA doesn' t mean he will reach it. And if you don't cheat by using scout or FMM to look at PA, the unknowns in the game are quite similar to real life.
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They're not though, that's the point.
The CPU goes afetr crap high PA players with reckless abandon, while ignoring players who are actually performing, and are positionally better.
THAT is one of the main reasons the execution of the PA system is so flawed.
That's why I recommended (with NATURAL ABILITY) that no-one gets to see it, not even the scouts/CPU.
Someone being able to see a PA of 190 in a crap 20-year-old rotting in the reserves is just utterly unrealistic and has no bearing on real life.
Someone being able too see a 20-year-old as a big talent because he is performing really well in a good league and improving a lot is UTTERLY REALISTIC.
That contrast illustrates why the current system is so flawed. </BLOCKQUOTE>
An easier way of doing this would be to make 'Judging Potential' attribute generally less effective, both for scouts and for AI managers, especially in cases where the player doesn't play much.
</BLOCKQUOTE>True, although in all honesty the
Quote:
Originally posted by Frank Dashwood:
Just been reading the other thread on this subject - http://community.sigames.com/eve/for...7562069404/p/2
And it looks like a lot of us agree that something needs to be done to tweak regens, just in case you missed it i'd recommend going there and reading arrogantio's post halfway down p2. He sums up a lot of what i think are the key problems and has some good suggestions on how to implement templates for regens. The more I read on the concept of regen templates, the more i like the idea :thup:
Unfortunately tho my pessimistic nature makes me think that we will indeed be in the same situation when 09 rolls around |
Thanks for that
SI's regen system must already use some form of templating system. In some respects, the system already in place is superior to a "regen" system even loosely based on existing players like the one suggested by DaveRH
Players of a low standard aren't simply linear translations of world class players (e.g slower, less technical Messis and dumber, less athletic Ferdinands). Lower levels are full of imbalanced players who excel in one particaular area but have serious deficiencies in other aspects of their position. Higher levels do not - some players may have minor weaknesses such as defenders who occasionally lapse in concentration - but a player with most of the attributes to be a world class centre back but no aerial ability will be considered a fullback or DM.
At CA 50, there will be quite a few natural central defenders who have no ability whatsoever in the air (but are picked there because of other abilities e.g marking, anticipation that are unusually good at the level they play). At CA 150 there aren't: any such players that as youngsters (with CA50) show the potential for all round improvement will be moved (most likely to DM or fullback), which is most adequately represented by the regen system simply not producing high potential players with certain characteristics ill-suited to their position at all. Conversely at lower levels, strikers with finishing as one of their weaker stats, defenders who can't tackle etc aren't exactly unusual)
My suggestion is simply to tighten up what is presumably already there:
This would involve having some very tight starting attribute ranges for some attributes in some position templates, some of which might actually contradict other templates for the same position (e.g. "quick, raw winger", "slow technical winger", "dribbling winger" "hard-working winger", "all-round winger"). Some of the looser templates (e.g. "pure physical target man") would only be applicable for lower potential players
Others may be governed by a loose probability distribution for their position. In some cases, such as long throws, the existing distribution of attributes is far too loose - the vast majority of players ought to have values in the low double digits with the exceptions being mostly wide players, but that shouldn't stop a mediocre centre-half having the stat at 20 - and the tag "viewed as the next Dave Challinor

. Some, such as finishing for wingers, would have a fairly broad range and even distribution.
Other attributes like determination and natural fitness could be calculated entirely independent of position but linked (via a probability distribution) to PA and the starting attributes a template returned (you will find some, but not many potential Premiership footballers with low natural fitness; hardly any hard-working, professional and influential players that lack determination, nobody that can cross and take free kicks well but be incapable of taking a decent corner) These last ones seem to be attributes FM08 is particularly wrong
I think there's a lot of merit conceptually of viewing the "templates" as what the finished article should look like: a player reaching their PA, whether that's a flawless 180, solid 120 or one-dimensional 70 with starting attributes at 15; CA ~55 scaled by subtracting from the different attributes at peak level the differing number of points those attributes would naturally expect to grow as part of a normal development curve.
Obviously the actual "finished article" may end up somewhat different depending on how they are trained. I believe this already occurs in a manner not dissimilar from the one in DaveRH's post immediately above.