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Hi! After all this hassle with CA and attributes and whatnot...
What would you guys think of an option to hide the player attributes completely and only show the overview graph?
After the 8.0.2 patch I have started to judge the players more by how they perform than by their attributes. Of course some information is need about players' attributes and I think the current overview screen is great for that.
Now, what I'd like to have is the possibility to set it so in the preferences that only the overview is used and the player attributes are never shown. This would be for the network games and for those players who would like to use the overview, but can't resist taking a look at the attributes.
The problems I see in this are:
- How to show the overviews on a list of players (for example the squad screen or player search)? Maybe vertical bar for each one of the eight overview category?
- How to show the effect of training? Maybe use two overlaid graphs of different color - one for increased/decreased attributes and one for the previous?
- How about those players that aren't fully scouted?
02-20-2008, 10:21 AM
Suggestion for FM09: Overview vs. Attributes Post #2
Originally posted by LSS:
Hi! After all this hassle with CA and attributes and whatnot...
What would you guys think of an option to hide the player attributes completely and only show the overview graph?
After the 8.0.2 patch I have started to judge the players more by how they perform than by their attributes. Of course some information is need about players' attributes and I think the current overview screen is great for that.
Now, what I'd like to have is the possibility to set it so in the preferences that only the overview is used and the player attributes are never shown. This would be for the network games and for those players who would like to use the overview, but can't resist taking a look at the attributes.
The problems I see in this are:
- How to show the overviews on a list of players (for example the squad screen or player search)? Maybe vertical bar for each one of the eight overview category?
- How to show the effect of training? Maybe use two overlaid graphs of different color - one for increased/decreased attributes and one for the previous?
- How about those players that aren't fully scouted?
I feel that the attributes - and their development - is as important as the tactics you use. Never before have the two been so interlinked and it really is important for me to see the numbers.
And don't believe what you read about there being a problem with CA and the attributes. It works exactly as it should do to create more realism in the game.
It is of course up to you how you view the player attributes and if the overview screen works for you, then fine, but the overview screen doesn't really tell you anything other than how a player "generally" looks. It is impossible (unless someone can explain otherwise) how you would know how to set your creative freedom, run with the ball, long shots, tackling, marking and free role tactics if you couldn't see the numbers behind the overview. Or maybe I'm missing something (which is always possible).
02-20-2008, 10:30 AM
Suggestion for FM09: Overview vs. Attributes Post #3
well if we wanted total reality then we shouldn't have stats at all. at least not seeable ones like we have now, of course. but I think that would take off this game's enyojment.
02-20-2008, 10:30 AM
Suggestion for FM09: Overview vs. Attributes Post #4
Originally posted by Hawshiels:
how you would know how to set your creative freedom, run with the ball, long shots, tackling, marking and free role tactics if you couldn't see the numbers behind the overview. Or maybe I'm missing something (which is always possible).
I'd like to do it by watching the players play and using the overview as a guide. If a player keeps missing his long shots then he probably isn't that good at it.
I understand that this isn't something that all players want. I am probably in the minority, but that's why I'd like it to be included as an option.
02-20-2008, 11:12 AM
Suggestion for FM09: Overview vs. Attributes Post #5
I think Att was useful in the old days when we didn't have a match engine. Now, we should have only traits, for example, C. Ronaldo is a great dribbler. It will intreduce a whole new game.
02-20-2008, 12:13 PM
Suggestion for FM09: Overview vs. Attributes Post #6
Originally posted by LSS:
<BLOCKQUOTE>Originally posted by Hawshiels:
how you would know how to set your creative freedom, run with the ball, long shots, tackling, marking and free role tactics if you couldn't see the numbers behind the overview. Or maybe I'm missing something (which is always possible).
I'd like to do it by watching the players play and using the overview as a guide. If a player keeps missing his long shots then he probably isn't that good at it.
I understand that this isn't something that all players want. I am probably in the minority, but that's why I'd like it to be included as an option. </BLOCKQUOTE>
I had the same idea a couple of days ago. I wanted to replace the stats with something like an overview:
Scouts report: he will tell if someone scores a lot of goals from distance
Media report: will signal players that stand out for their ability to shoot from distance
Stats: Player shot 15 times from distance, scored 8.
Makes the games less predictable as you don't know exactly how good someone is for a certain attribute. "Is it luck that he scored 8 or is it ability?"
But like you said, I think there is only a minority that wants something like this.
02-20-2008, 01:41 PM
Suggestion for FM09: Overview vs. Attributes Post #7
It would almost be enough if the "Show graphical attributes in profile" option could be extended to everywhere where the numbers are displayed.
The only problem then would be the players Training -> Attributes screen where the exact attribute number could be easily figured out from the graphs. But this would only work on your own players, so it might not be a problem.
02-20-2008, 04:15 PM
Suggestion for FM09: Overview vs. Attributes Post #10
Sorry, I don't like this idea You can say for C. ronaldo "He's a great dribbler", but who is better, him or another player also "great dribbler"? And what about his pass? or his shooting, tackling, finding space...
IMHO, the problem is that we know players attributes too quickly. In few minutes you can see if a player has high pace or not, but you can't really know if he has high or medium decisions only with one match. I think that scouts should have a range of possible values for an attribute (he has anticipation between 10 and 14) or just a guessing (a scout may say "his bravery is around 7" - but currently it's 9). The problem is that implementing this can be very difficult and add a lot of needed data in the game so could make the game quite slow (believe me, i'm a software developer :p). But also scouts are guessing CA and PA, so it's possible to guess attributes also.