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02-20-2008, 07:59 PM
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Suggestion for FM09: Overview vs. Attributes Post #11 | | Newb
Join Date: Aug 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by xouman:
Sorry, I don't like this idea You can say for C. ronaldo "He's a great dribbler", but who is better, him or another player also "great dribbler"? And what about his pass? or his shooting, tackling, finding space...
IMHO, the problem is that we know players attributes too quickly. In few minutes you can see if a player has high pace or not, but you can't really know if he has high or medium decisions only with one match. I think that scouts should have a range of possible values for an attribute (he has anticipation between 10 and 14) or just a guessing (a scout may say "his bravery is around 7" - but currently it's 9). The problem is that implementing this can be very difficult and add a lot of needed data in the game so could make the game quite slow (believe me, i'm a software developer :p). But also scouts are guessing CA and PA, so it's possible to guess attributes also.
| This is only an idea to build on.
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02-20-2008, 08:05 PM
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Suggestion for FM09: Overview vs. Attributes Post #12 | | Registered User
Join Date: Apr 2007
Posts: 1
Rep Power: 0 | Quote:
Originally posted by xouman:
Sorry, I don't like this idea You can say for C. ronaldo "He's a great dribbler", but who is better, him or another player also "great dribbler"? And what about his pass? or his shooting, tackling, finding space...
IMHO, the problem is that we know players attributes too quickly. In few minutes you can see if a player has high pace or not, but you can't really know if he has high or medium decisions only with one match. I think that scouts should have a range of possible values for an attribute (he has anticipation between 10 and 14) or just a guessing (a scout may say "his bravery is around 7" - but currently it's 9). The problem is that implementing this can be very difficult and add a lot of needed data in the game so could make the game quite slow (believe me, i'm a software developer :p). But also scouts are guessing CA and PA, so it's possible to guess attributes also.
| This is a better idea than the one's spouted off further up the page! :thup:
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02-20-2008, 10:24 PM
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Suggestion for FM09: Overview vs. Attributes Post #13 | | Newb
Join Date: Aug 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by williamshankley:
<BLOCKQUOTE>Originally posted by xouman:
Sorry, I don't like this idea You can say for C. ronaldo "He's a great dribbler", but who is better, him or another player also "great dribbler"? And what about his pass? or his shooting, tackling, finding space...
IMHO, the problem is that we know players attributes too quickly. In few minutes you can see if a player has high pace or not, but you can't really know if he has high or medium decisions only with one match. I think that scouts should have a range of possible values for an attribute (he has anticipation between 10 and 14) or just a guessing (a scout may say "his bravery is around 7" - but currently it's 9). The problem is that implementing this can be very difficult and add a lot of needed data in the game so could make the game quite slow (believe me, i'm a software developer :p). But also scouts are guessing CA and PA, so it's possible to guess attributes also.
| This is a better idea than the one's spouted off further up the page! :thup: </BLOCKQUOTE>
Why don't you give us ideas Mr. Shankley?!
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02-21-2008, 01:04 AM
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Suggestion for FM09: Overview vs. Attributes Post #14 | | Newb
Join Date: Aug 2007
Posts: 0
Rep Power: 0 |
try to use the "Show graphical attributes in profile" option. It did wonder to my game. When i use number before i've found myself judge players on key attributes. so a lot of the time i would pick a player because he has 13 in passing instead of 12.
since i used graphical attributes i actually look at all the attributes and i've found much easier and ( imo) better way to judge a player
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