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Skinning Hideout

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» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
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Old 07-08-2005, 03:47 PM   Pregame structure Post #1
 
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Default Pregame structure

Has anybody ANY information about the pregame structure of the database. I'm eager to start making some helpfull utils but it seems SI isn't helping at all...
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Old 07-08-2005, 05:50 PM   Pregame structure Post #2
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I know the majority of the savegame structure - I think it is very very similar to the pregame structure...
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Old 07-09-2005, 03:19 PM   Pregame structure Post #3
 
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Could you maybe share it with us ? Thanks!
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Old 07-10-2005, 12:48 AM   Pregame structure Post #4
 
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Can anybody explain the first 9 bytes of the lang_db.dat file?

Thanks!
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Old 07-10-2005, 03:49 AM   Pregame structure Post #5
 
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Reading AWARDS from server_db.

Who can explain the last 40 bytes. They are the same for all records but not sure what these mean:

0 2 0 0 0 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 255 3 2 17
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Old 07-10-2005, 04:41 AM   Pregame structure Post #6
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I couldn't figure out the last 40 bytes either...
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Old 07-10-2005, 04:49 AM   Pregame structure Post #7
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As for lang_db.dat I have noticed this:

byte 1 - Always 02 but no idea what it is
byte 2 - Either 00 or 01. If 00 then everything is backwards - maybe a flag just for that?
byte 3-6 - always 2E 64 61 74 (or 74 61 64 2E if backwards (.dat) - showing what kind of file it is
byte 7-8 - a short (I have seen this be F0 and F2) - maybe the version number?
byte 9 - Always seems to be 00 so no idea.
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Old 07-10-2005, 04:50 AM   Pregame structure Post #8
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for byte 2 I meant to say "if 01 then everything is backwards"
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Old 07-10-2005, 09:00 AM   Pregame structure Post #9
 
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Trying to read the TEAMS from the SERVER_DB.DAT database.

record.Nation = ReadInt32();
record.NickName1Gender = ReadByte();
record.NickName1 = Helper.ReadUnicodeString(this.reader);
record.NickName2Gender = ReadByte();
record.NickName2 = Helper.ReadUnicodeString(this.reader);
record.YouthAcademy = ReadByte();
record.YouthSetup = ReadByte();
record.ProfessionalStatus = ReadByte();
record.AverageAttendance = ReadInt32();
record.MinimumAttendance = ReadInt32();
record.MaximumAttendance = ReadInt32();
record.TrainingFacilities = ReadByte();


record.ClubFlags = ReadByte();
record.PublicLimitedCompany = this.reader.ReadBoolean(); // ReadByte();
record.Chairmain = ReadInt32();
record.Unused = ReadInt16();

Then I'm missing 2 bytes... ???

After that I'm a kind of lost.

I see BoardMember and Scouts. OK so far.

Then FinanceType.
If = 1, I read some data (lots of skip, sponsors, cashinjection, 10 unkown bytes, cash, sugarDaddy, 13 unknown bytes)
If = 0, I read cash and then 14 unknown bytes

Then MostApps, 4 unknown bytes, MostGoals, MostAppsFirst, MostAppsLast, MostGoalsFirst, MostGoalsLast

Then 17 unknown bytes

Then some weird stuff. Think something with Captain??

Going to stop here... Can somebody help?
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Old 07-10-2005, 11:14 AM   Pregame structure Post #10
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I posted most of the club structure in a thread here:

http://fmmac.posel.co.uk/modules.php?name=Forums&file=v...ed285917cfdf0494# 595
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