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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 10-02-2006, 11:19 AM   Football Manager 2007 T&T Discussion Post #81
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Am having good succes with Blackburn Rovers in my first try. Numero Uno after 11 games and end december i am lying 4th.

Not happy though (as any good rovers fan I find something to complain about).

I win but I cant seem to play the game as i want it. I am rather good at closing shop, but cant get my attacking players to run the channels properly - weheres as the AI seem able to knock any ball from the full back behind my back4.

So far my worst gribe is the injuries. Crazy. So far I think I have had 4 players out for 3+ months and dont get y started on the niggling injuries.

I train my players hard but all injuries are in game not in pratice and they are not injuries you would normally put down to over-training...

I have also noticed one should say anything to the press pre match. I have lost three games in the first half season and its was all three of them to bottom of the league sides.

Also "do it for the supporters" seem to have a negative influence....
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Old 10-02-2006, 11:36 AM   Football Manager 2007 T&T Discussion Post #82
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Quote:
Originally posted by Asmodeus:
<BLOCKQUOTE>Originally posted by Justified:
<BLOCKQUOTE>Originally posted by paz:
I think you are being a bit hasty Justified. There seem to have been a fair few tweaks in the engine if you ask me which might result in certain theories having to be re-examined.
I did say the engine itself has improved I was just disappointed by the lack of new options. Tactically there is nothing new added except the halftime opposition tactics screen. </BLOCKQUOTE>

Have you tried the opposition instruction options Justified? </BLOCKQUOTE>

Yep, I think I injured Alexander Frei in a friendly against Dortmund because of it
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Old 10-02-2006, 11:38 AM   Football Manager 2007 T&T Discussion Post #83
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I just used opposition instruction for the first time in my game with chelsea , gerrard was making a lot of trouble for my time so I put thighter marking and harder tackling on him in the second half, he went from 80 % passing to 50 % after the second half.

a great tactic to use against totti´s and ronaldinho´s
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Old 10-02-2006, 11:44 AM   Football Manager 2007 T&T Discussion Post #84
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Quote:
Originally posted by Justified:
Yep, I think I injured Alexander Frei in a friendly against Dortmund because of it
Nice.
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Old 10-02-2006, 12:11 PM   Football Manager 2007 T&T Discussion Post #85
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Quote:
Originally posted by bflaff:
- I played a friendly against a team that used a sweeper. At the mo, I can't remember if it was a 1-4-3-2, or a 1-3-4-2, but in any case, I think that was a new opp formation for us to deal with. Can anyone else confirm if this one ever showed up on a comp controlled team in 06?
Dinamo Kiev usually played a sweeper, but as part of a 1-2-5-2 formation.
Quote:
Timewasting seems to be more apparent this time around. One of my players blatantly ran to the flag and more than once a player would just stand there with his foot on the ball, waiting for the opp to come at him.
I had Justin Hoyte doing this, but in his own corner. I very quickly scrampled for the team instructions.

Quote:
- There was a lot of discussion for 06 about how marking was pretty problematic. Anyone have any observations about the effects of man vs. zonal, and/or tight marking? (I don't.)
Not exactly, but the problem used to be (as far as I saw it) that if you went to man-marking the DL, for example, would mark the man that started at MR for the entire game, regardless to whether he moved position, switched wings etc. You could never mark the position, always the individual.

A similar thing occurs in the opposition instructions. Case in point, I was playing Tijauana in my first friendly with Arsenal and after a swift headbutt and a kick off the ball, they were down to 9 men and playing a totally different formation (4-4 ) - however, the players' positions in the opp. ins. reamained the same as the starting line up. I like to close mark and harry the opposition wingers, but one had been sent off and the other moved to right back. Setting instructions on either of these players would have been disasterous.

I like what I see so far. However, I agree that timewasting needs to be reconsidered, but I can't really comment on total changes of philosophy until I play with a team where I can successfully impliment my 5-3-2/3-4-3 system.
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Old 10-02-2006, 12:30 PM   Football Manager 2007 T&T Discussion Post #86
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Well, I've played through the demo with Sheffield Wednesday, and although I'm no expert like most around here, I've got to say I expected to do a bit better than I did. I ended up relying on the curious quirk of nicking a win after a change of formation - for some reason this has always seemed to help me grab 3 pts after a bad run - and scraping draws or taking hammerings in between.

4-3-3 chelsea style worked ok-ish with a strong central striker, although I was taking stick from my own fans for being too negative! I stopped getting tonked, but got very few wins.

A classic 4-4-2 was fairly weak, as I found myself simply outplayed, and quite often overrun in midfield. Probably more to do with Wednesday than the system, though.

4-4-2 diamond worked best, as it had for me with Spurs in FM06. The AMC in the hole seems a really key poition to creating chances. With a flat midfield (even with f-arrows and frequent runs) my strikers got little support or decent service, and I was on 4-5 shots a game. With an AMC linking things up, I was instantly and regularly up to 10-15 shots and plenty of chances.

If I ever figure out how to make the training system benefit me, or work out what the hell to do with my back 4, I'm sure I could have some success this time around that doesn't depend on a rich club and an open chequebook...
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Old 10-02-2006, 12:35 PM   Football Manager 2007 T&T Discussion Post #87
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Quote:
Originally posted by bflaff:
<BLOCKQUOTE>Originally posted by paz:
I think you are being a bit hasty Justified. There seem to have been a fair few tweaks in the engine if you ask me which might result in certain theories having to be re-examined.
And those tweaks are...? And why should they result in theories being rexamined...?

Anyway, I haven't played many matches on the demo, but here's an observation or two:

- I played a friendly against a team that used a sweeper. At the mo, I can't remember if it was a 1-4-3-2, or a 1-3-4-2, but in any case, I think that was a new opp formation for us to deal with. Can anyone else confirm if this one ever showed up on a comp controlled team in 06?

- Timewasting seems to be more apparent this time around. One of my players blatantly ran to the flag and more than once a player would just stand there with his foot on the ball, waiting for the opp to come at him.

- And one of the 'hints and tips' that flash on the screen when you hit 'continue' said something to the effect of 'Use timewasting near the end of a game to kill it off. But be careful and don't use it too early.' For the people that use higher timewasting all throughout the match -- is this hurting your team's play?

- Opps still go to the 4-2-4 in the closing minutes when they're chasing a lead, but my remedy from 06 -- a mentality around 8, keeping fullbacks back (fws on rarely), making passing more direct, and ticking counterattack -- resulted in goals for the opp two games out of three.

- There was a lot of discussion for 06 about how marking was pretty problematic. Anyone have any observations about the effects of man vs. zonal, and/or tight marking? (I don't.)

And finally, so far I'm using the same tactical settings I used in 06. (And yes, Justified, I'm also a bit disappointed that the tactical options seem more or less exactly like 06.) But in any case, one of the biggest questions that needs answering is: does using your old 06 tactics work, or do you need to change your tactical approach for 07? </BLOCKQUOTE>

a good post that seems to have been missed.

anyone seen any of this?
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Old 10-02-2006, 01:08 PM   Football Manager 2007 T&T Discussion Post #88
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Quote:
Originally posted by Justified:
I meant tactics-wise. There are no new options, the engine itself has improved but there is no new way to go about playing. I will most likely still buy FM07 but I'm as happy as peach with FM06 atm.
The option to swap position now actually works - that's new compared to fm06.
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Old 10-02-2006, 01:09 PM   Football Manager 2007 T&T Discussion Post #89
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Quote:
4-4-2 diamond worked best, as it had for me with Spurs in FM06. The AMC in the hole seems a really key poition to creating chances. With a flat midfield (even with f-arrows and frequent runs) my strikers got little support or decent service, and I was on 4-5 shots a game. With an AMC linking things up, I was instantly and regularly up to 10-15 shots and plenty of chances.
Ah someone that plays the same as me. The Diamond is the best tbh although I'll admit I went 4-2-3-1 against some sides away in the Premiership and it wasn't because they were better it was just I wanted to use Crouch to his best effect.
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Old 10-02-2006, 01:10 PM   Football Manager 2007 T&T Discussion Post #90
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Quote:
Originally posted by heron:
<BLOCKQUOTE>Originally posted by Justified:
I meant tactics-wise. There are no new options, the engine itself has improved but there is no new way to go about playing. I will most likely still buy FM07 but I'm as happy as peach with FM06 atm.
The option to swap position now actually works - that's new compared to fm06. </BLOCKQUOTE>

It did "work"in FM06. There was only a bug when you made a sub. However if you removed swap position before making the sub there was no problem. A little niggle but nothing major tbh.
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