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Tactics & Training Tips

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Old 10-03-2006, 12:02 AM   Football Manager 2007 T&T Discussion Post #141
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Quote:
Originally posted by ntfc:
What are your strikers ratio's?
Ain't got the game open atm but IIRC Bellers had scored 15 in the league, Crouch 9 (remember he doesn't play every match) and Kuyt 8 I believe. Gerrard had more then Kuyt at a nice 10 which isn't bad for a midfielder.
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Old 10-03-2006, 12:03 AM   Football Manager 2007 T&T Discussion Post #142
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Thats excellent

Well im going to stop there.

You finished the demo i take it

Will discuss tommorow
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Old 10-03-2006, 12:05 AM   Football Manager 2007 T&T Discussion Post #143
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Quote:
Originally posted by ntfc:
Thats excellent

Well im going to stop there.

You finished the demo i take it

Will discuss tommorow
One or two games left i believe but my tea was ready so I didn't finish it off but I'm going to uninstall it now and wait for the 20th.
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Old 10-03-2006, 12:07 AM   Football Manager 2007 T&T Discussion Post #144
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Ahh well i hope to see you discussing FM when the game is released.

Good luck with fm2006 till then
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Old 10-03-2006, 04:06 AM   Football Manager 2007 T&T Discussion Post #145
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Quote:
Originally posted by DarkOpus:
So far I've only played for a couple of hours.

Already I've noted that 'superkeeper' and players being useless at one-on-ones are rearing their ugly heads again.

This is not good augury. FM lives and breathes on its match engine, it's why the last one was so poor. Let's hope I see some, any, kind of improvement in the engine.
Give me a break!! There is no such thing as a "superkeeper" and its obvious you know not what you talk about
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Old 10-03-2006, 07:36 AM   Football Manager 2007 T&T Discussion Post #146
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As my PC is still in limbo somewhere over the Pacific I can't access the demo. Reading through this thread, my assumption is that there are no new sliders, but that the game engine has been tweaked so in-game 2D representations of tactical systems are more obvious (i.e. player taking the ball to the corner flag to time waste)? Some of the hoary old chestnuts of early '06 seem to have raised their ugly heads, such as the 'superkeeper' and the 'players not doing what they are told'? Plus ça change, plus c'est la même chose!

To the forum-proclaimed tactical 'gurus' that have played the demo (no false modesty, you all know who you are!), or to the more relexive and thoughtful analysts (likewise) or to any soul willing to offer an opinion, I ask these questions.

Is FM07 a graded tactical evolution, or is it a revolution?

Do your old strategies still work?

What, if any, are the obvious differences in the game engine?

Are the 'hoary old chestnuts' the results of inept tactics, or are you seeing them too?

Is there still an imbalance of goals for front players i.e. a goal per game ratio or thereabouts?

Are pre-game team talks as important as half-time ones were in '06, i.e. can a bad pre-game talk lead to an 'out of character' performance'?

Does excessive closing down combined with heavy use of forward runs and farrows still tire players out to the extent that late match comebacks are inevitable (without decent use of substitutes)?

Does man-marking still look dodgy when the opposition restructures its formation and the player your DC was originally marking is now playing on the wing?

Does the AI use the 3-3-2-1-1 system and is it still hard to break down (to test this it will be necessary to use reasonably standard formation set-ups rather than those previosuly devised to counter it in '06)?

And, most importantly, is it fun?

Looking forward to hearing some answers if any of you have the time or inclination to give it a shot.

All the best to everyone

wwfan
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Old 10-03-2006, 08:45 AM   Football Manager 2007 T&T Discussion Post #147
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Quote:
Originally posted by wwfan:
As my PC is still in limbo somewhere over the Pacific I can't access the demo. Reading through this thread, my assumption is that there are no new sliders, but that the game engine has been tweaked so in-game 2D representations of tactical systems are more obvious (i.e. player taking the ball to the corner flag to time waste)? Some of the hoary old chestnuts of early '06 seem to have raised their ugly heads, such as the 'superkeeper' and the 'players not doing what they are told'? Plus ça change, plus c'est la même chose!

To the forum-proclaimed tactical 'gurus' that have played the demo (no false modesty, you all know who you are!), or to the more relexive and thoughtful analysts (likewise) or to any soul willing to offer an opinion, I ask these questions.

Is FM07 a graded tactical evolution, or is it a revolution?
Evolution. There is a halftime tactic where you can chose to single out an opposition player(s) with diffrent options like forcing him on his weaker foot or sticking your foot in.

Quote:
Do your old strategies still work?
Sorta yeah, I had to tweak a few closing down settings and the D-line a bit but it seems quite similiar thinking.

Quote:
What, if any, are the obvious differences in the game engine?
Dribbling seems more effective and Time Wasting, as mentioned, is more visable.

Quote:
Are the 'hoary old chestnuts' the results of inept tactics, or are you seeing them too?
I have never believed in super keepers tbh.

Quote:
Is there still an imbalance of goals for front players i.e. a goal per game ratio or thereabouts?
Bellamy for me has scored quite a few goals but yeah he's on about a goal a game ratio if not a little less.

Quote:
Are pre-game team talks as important as half-time ones were in '06, i.e. can a bad pre-game talk lead to an 'out of character' performance'?
I'm guessing it could do. I think it depends on what kind of manager you are. You can either chose a "Good Luck" or "You should be able to win this match" or a more strict setting like "I expect you to win this match".

Quote:
Does excessive closing down combined with heavy use of forward runs and farrows still tire players out to the extent that late match comebacks are inevitable (without decent use of substitutes)?
I don't know if I'm alone on this but my players never seem to tire that much in game. I don't have too many players on closing down often but even they don't seem to tire.

Quote:
Does man-marking still look dodgy when the opposition restructures its formation and the player your DC was originally marking is now playing on the wing?
I don't play with man marking so maybe someone else can answer this one.

Quote:
Does the AI use the 3-3-2-1-1 system and is it still hard to break down (to test this it will be necessary to use reasonably standard formation set-ups rather than those previosuly devised to counter it in '06)?
It seems it has a new preferred counter tactic looking a bit like the Catenaccio Or at least I experienced the AI switching to some sort of sweeper system. Haven't seen the 3-3-2-1-1 yet.

Quote:
And, most importantly, is it fun?
Of course it's fun although a bit disappointed in the lack of added tactical features but yeah I can see myself buying it
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Old 10-03-2006, 09:21 AM   Football Manager 2007 T&T Discussion Post #148
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Came up against the 3-3-2-1-1 against Reading, it's still as hard as it was in 06 to break down
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Old 10-03-2006, 09:50 AM   Football Manager 2007 T&T Discussion Post #149
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Quote:
Originally posted by Justified:
Shame it's only 6 months because I would of loved to strengthen this Liverpool side. I'm in definate need of a right back because I only have Finnan and tbh he's always underrated on FM. Also Kuyt isn't as good as I tought he would be so I need another striker with Fowler not grabbing a single goal as a fourth choice striker and Pennant is not good enough to play my 4-2-3-1 really and would only do good as a backup to a class right winger. Who would I buy? Simao, Defoe and Young who have impressed me so far.
You could just buy Srna, he can play along the whole wing on both sides, but he prefers right.
I bought him for liverpool and he's been doing great, 2 games 3 assists, and other usefull things you don't really expect from a right back, very involved with the buildup
I can really recomend him, alltough he was a bit pricy for me, 5mil.
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Old 10-03-2006, 10:02 AM   Football Manager 2007 T&T Discussion Post #150
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Quote:
Originally posted by Yafi:
<BLOCKQUOTE>Originally posted by Justified:
Shame it's only 6 months because I would of loved to strengthen this Liverpool side. I'm in definate need of a right back because I only have Finnan and tbh he's always underrated on FM. Also Kuyt isn't as good as I tought he would be so I need another striker with Fowler not grabbing a single goal as a fourth choice striker and Pennant is not good enough to play my 4-2-3-1 really and would only do good as a backup to a class right winger. Who would I buy? Simao, Defoe and Young who have impressed me so far.
You could just buy Srna, he can play along the whole wing on both sides, but he prefers right.
I bought him for liverpool and he's been doing great, 2 games 3 assists, and other usefull things you don't really expect from a right back, very involved with the buildup
I can really recomend him, alltough he was a bit pricy for me, 5mil. </BLOCKQUOTE>

Ah well you see I play in a specific way. I only buy players my scouts recommend If they don't find em I don't buy em as I see it as unrealistic in a way. Obviously there is "word of mouth" but I exclude that. Makes the game that little more intresting
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