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10-31-2006, 02:06 PM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #11 | | Newb
Join Date: Oct 2007
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Originally posted by Karan:
@mulpetre
what you said makes a lot of sense
might i suggest paragraphing next time though 
anyway, I think that wwfan only meant that you should play deep at home when your playing against a very defensive opponent (such as when the AI switches to its 3-3-2-1-1 formation) in order to open up more space for your attacking players. if however you are boro and say playing at home against villa, they arent going to just sit back and absorb the pressure are they, so a higher defensive line in these cases is advisable i think
anyway you seem to have done well enough though finishing 4th with Boro, what kind of set up did you use?
| ye sorry about the lack of paragraphing, it is a bit hard on the eyes isnt it? With boro i kept it simple.
Schwarzer
Davies Woodgate Huth Pogatetz
Morrison Mendieta Boateng Downing
Viduka Yakubu
FB's forward run often at home and mixed away unless its chelski etc then set to rarely. No Farrows unless chasing game with no time to spare hardly. run with ball mixed, creative freedom not much, closing down is first notch into often and tight marking.
CB'S no fw runs, through ball mixed, cl down first notch into often with tight mk.mentality last notch of defensive.(same for fb's)
Wingers set to attacking home/normal away. home-long farrows/ same for away unless big team then its no arrows.fw runs often, run with ball often, marking tight, cl down first notch into often. passing mixed but nearer direct.
DM mentality 2 notches above CB'S. no fw runs, no run with ball. cl down first notch into often, passing short, creative fr very low. tight marking only away not at home.
AM mentality attacking/ normal for away. fw runs often, run with ball mixed.passing short but nearer to mixed.cl down rarely but nearer to mixed.no tight marking, no farrows although do sometimes switch to a wide diamond formation with mendy at the head of it and boatend in DM.
Viduka mentality about 16/17 with short passing, much creative freedom, plays through ball often run with ball mixed, holds up ball. marking not tight closing down rarely. crossing mixed
Yakubu mentality about 18, with much creative freedom, short passing crossing mixed, run with ball mixed, no long shots, no marking no closing down.no need for side arrows becasue he drifts to the left anyway.
i dont play with target man. playmaker is downing which works really well becasue he usually skins the full back or gets a trademark cross in.but i dont always play a playmaker, just when i feel it necessary. tempo is slow but nearer the middle. 1st push up notch for home games and either normal but slightely deep for away or just deep if im playing someone good.
id show everyone my league table and tema with screen shots but i dont know how to upload them.
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10-31-2006, 02:13 PM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #12 | | Registered User
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hey mulpetre, i did some thinking and i have to say that wwfan may just be right.
at home when you're attacking and dominating the game, you've suggested that u put a high line. However, sometimes or most of the time, smaller teams come and play a counter-attacking strategy.
this will maybe be the downfall of the high line. I just played tottenham and they cleared a ball out of defence and to aaron lennon, he skinned my cb and scored an easy goal.
while if you play a deep line, your basses are covered. your attacking players do their job, your other midfielders closing down. if they DO play a direct CA tactic then your defenders are ready to cope with it.
on the away tactic, i'm not so sure.
just what i think,
cheers.
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10-31-2006, 02:13 PM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #13 | | Newb
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Originally posted by Riz-Djibrilliant-Kaka:
hmm mulpetre, i agree with most of what u have said.
no disrespect to you but, i'm pretty sure wwfan did quite a lot of research and testing into his theorems and came up with that.
maybe that's the wonder of fm07, every different game plays out differently and you can choose to approach it differently.
your theory is definitely interesting and makes sense.
| oh yes no doubt wwfan has done his research with the tactics etc, there is no question of that and he goes into so much detail it is just awesome. but it just depends with what teams he did his testing with. and as far as i know he did his testing on the demo version. Now im not saying this is true becasue it probably isnt but i wonder if there are any diffences that were changed last minute before the offical game was released that werent changed on the demo. if this is the case which i doubt it is like but it would be interesting to see if they affect wwfan test results.
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10-31-2006, 02:20 PM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #14 | | Newb
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Originally posted by Riz-Djibrilliant-Kaka:
hey mulpetre, i did some thinking and i have to say that wwfan may just be right.
at home when you're attacking and dominating the game, you've suggested that u put a high line. However, sometimes or most of the time, smaller teams come and play a counter-attacking strategy.
this will maybe be the downfall of the high line. I just played tottenham and they cleared a ball out of defence and to aaron lennon, he skinned my cb and scored an easy goal.
while if you play a deep line, your basses are covered. your attacking players do their job, your other midfielders closing down. if they DO play a direct CA tactic then your defenders are ready to cope with it.
on the away tactic, i'm not so sure.
just what i think,
cheers.
| oh i hear what your saying and no one ever said a high line doesnt have its ups and downs, and lets face it who doesnt get skinned by aaron lennon lol. but the aim of the high line at home is to condense the play and keep the opposition pinned back and make them resort to long balls. its just unfortunate aaron lennon was on the end. but if you play deep and they hit you on the break a similar can occur. if he picks the ball up off a counter attack chances are your midfield are to far farward to put a tackle in or catch him, and secondly he has more room to run at your defence and either get a cross in, or a shot at goal. but lets face it, some players are undefendable unless your defenders have got raw pace to burn.
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10-31-2006, 02:37 PM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #15 | | Registered User
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haha, thats what i love abt this game.
different strokes for different folks and yet both tactics could work.
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11-01-2006, 03:50 AM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #16 | | Newb
Join Date: Apr 2007
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Originally posted by mulpetre:
<BLOCKQUOTE>Originally posted by Riz-Djibrilliant-Kaka:
hmm mulpetre, i agree with most of what u have said.
no disrespect to you but, i'm pretty sure wwfan did quite a lot of research and testing into his theorems and came up with that.
maybe that's the wonder of fm07, every different game plays out differently and you can choose to approach it differently.
your theory is definitely interesting and makes sense.
| oh yes no doubt wwfan has done his research with the tactics etc, there is no question of that and he goes into so much detail it is just awesome. but it just depends with what teams he did his testing with. and as far as i know he did his testing on the demo version. Now im not saying this is true becasue it probably isnt but i wonder if there are any diffences that were changed last minute before the offical game was released that werent changed on the demo. if this is the case which i doubt it is like but it would be interesting to see if they affect wwfan test results. </BLOCKQUOTE>
Just to clarify:
It needs to be taken into consideration that this opening post is based on the assumption that ’07 is an evolution of the ’06 game engine. I have had no prior access to the ’07 engine, but have had support from some that have suggesting that my theories still hold water. One obvious difference in the engine is that slider differences are more acute and thus some of these theories may need no little adaptation. Therefore, please don’t take these theories and assumptions as gospel and feel free to rewrite them if you find better alternatives.
I haven't played either the Demo or the full game for '07 due to a catalogue of reasons beyond my control. All theories worked in '06, and, reading between the lines, it seemed '07 was going to follow the same pattern. My theories are reliant on others testing them, with my contribution being ideas.
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11-01-2006, 10:29 AM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #17 | | Registered User
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hmm mulpetre, I just saw the attack at home deep defence on tv. Liverpool was using it against bordeaux but i think that's because they have a relatively slow backline...
OT: I have just lost all respect for Barca, disgraceful.
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11-01-2006, 03:14 PM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #18 | | Registered User
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This looks like an interesting debate and some great points have been made. Thought I’d dive in to offer my take on high lines.
Home teams playing a high line either use the offiside trap and press the ball through the midfield, or they’ve got a quicker back four than the opposing strikers – or both.
If you haven’t got quick defenders, but you’re playing with a high line then it’s absolutely essential that you play offsides and get your midfield working.
Lots of people don’t realise it, but the role of your midfield is vital to successfully playing the offside trap. They must press the ball, otherwise the opposition advance and your high line soon becomes a deep line as it’s forced to retreat.
But when your midfield press the ball it’s much easier for the defence to work out when a pass will be played forward – and so they know when to step up.
So, in terms of FM07, if you’re going to play a high defensive line at home (which you should, unless playing far superior opposition) make sure the offside trap box is checked and your midfielders have a high pressing setting.
If you're not pressing, opposing midfielders will pick you off with passes and the opposing strikers will pull your trap apart.
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11-01-2006, 06:13 PM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #19 | | Registered User
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hmm, yes, good points. i think i will take your advice.
i used RoT then changed to 5x5 and ended up 15th in the league..... strikers cant score to save thier lives.
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11-02-2006, 11:40 AM
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Summary of TT&F and Other Good Tips. Great for easy reading. Post #20 | | Newb
Join Date: Oct 2007
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Originally posted by match:
This looks like an interesting debate and some great points have been made. Thought I’d dive in to offer my take on high lines.
Home teams playing a high line either use the offiside trap and press the ball through the midfield, or they’ve got a quicker back four than the opposing strikers – or both.
If you haven’t got quick defenders, but you’re playing with a high line then it’s absolutely essential that you play offsides and get your midfield working.
Lots of people don’t realise it, but the role of your midfield is vital to successfully playing the offside trap. They must press the ball, otherwise the opposition advance and your high line soon becomes a deep line as it’s forced to retreat.
But when your midfield press the ball it’s much easier for the defence to work out when a pass will be played forward – and so they know when to step up.
So, in terms of FM07, if you’re going to play a high defensive line at home (which you should, unless playing far superior opposition) make sure the offside trap box is checked and your midfielders have a high pressing setting.
If you're not pressing, opposing midfielders will pick you off with passes and the opposing strikers will pull your trap apart.
| hmm some really good points in there, i think the problem with this game is that most of it is based on rel life but the match engine for example is based on AI and so it is quite diffucult to implement a strategy that we know works in real life and which at times the big decisions are left to the defenders.
yes they may be told to hold a high line etc by the manager but occasionally a centre back might refrain from pushing up depending on the circumstances, but in the main we will obey instructions on defending high but often will use his own judgement as to whether to play offside.
Pushing up and playing offside in rela life would also depend on the position of the striker on the field and how much of threat he is at that present time.
what i have found with AI however is that if you tell them to push up or stay deep THEY WILL, but becasue the players do not have the same intelligence as a real person they do not apapt the situation according to factors. sometimes the AI defenders sucidally implement the offside trap and youb get pushed time after time. From what i can see the AI players do not learn from mistakes as they would in real life, they just carry on doing what you have told them and thus the same problem occurs again and your 2-0 down.
I have tested the high line and deep line many times and it is amazing how many times you get cought with a ball over the top even though your defending deep. it is very diffult in this game i feel to see a clear difference when you change your defensive line. there is a difference but when there is alot happening in the game i find it quite hard to separate.
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