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I believe I have come up with the perfect tactic system, I say I believe as I have only played 3 seasons with it with 3 different clubs (York,Wolves +Chelsea) The most important thing about it is imo it ends the debate of player instructions over team instructions. For instance when I was with York I was an average side in the conference so I wanted to play a normal game menatality, so I put all my defenders, keeper and 1 MC on lowest slider of normal, 2 FC and 1 MC on the highest slider of normal and MR/ML on middle of normal slider I then added them all up and divided between 11(players) and set my team instruction on the average of all 11.
Obviously now with Chelsea I need to be a bit more attacking as the opposition are playing far more attacking, so I adjust the sliders accordingly to more attacking and work out my new average which results in the team instructions on attacking. I have 3 tactics in place defensive, normal and attacking and play them according to my opposition. What is great with this system is that your team plays as a whole unit as they are all on the same mentality and the players all know what they are supposed to be doing (att etc).
Personally I find the normal mentality the best with counter attack ticked against most opposition. My results have been the most consistent I have ever had playing 07, losing 4 games with York, 3 with Wolves and 1 with Chelsea winning the league with all clubs and the FA cup and League cup with Chelsea not played in Europe with theses tactics in europe as yet as Chelsea had finished 14th the season before I took over. I play a 442 with all of these tactics but I cannot see why this system would not work with any reasonable formation, as long as you put player instructions in properly i.e forward runs etc.
I want to change the 2 FC and 1 MC to lowest slider of attacking on the the normal mentality as the manual suggests u can have 2/3 players playing out of the team mentality, my main concern is that trying it with Chelsea will not prove anything as anything orks with them. I also see no reason why this system cannot work with passing, creative freedom, closing down etc as you are giving individual instructions for all your players and then working out the average for your team instruction. I will start a new game and try this system on all and will give feedback at a later date, any suggestions would be appreciated. For now I suggest you just try the mentality instructions and you will see what I mean about playing as a unit.
Posted 19 December 2006 16:59 i definatly agree with the balanced mentality across the whole team.finding the rite combination for your players can be quite tricky due to the quality of opposition you play during pre season.
but with balanced mentality. do people believe that a balanced closing down is possible, and a balanced creative freedom and passing style.
ive been testing this with mixed results. for example if i have team instructions all on mixed)in the middle) , it means my average point is 11 for each (passing . creative freedom.) so 11 x by 11 players = 121, this means i have 121 to share amongst my players. and the average will be equal with my chosen number in team instructions.
i personally feel the relationship between individual instructions and team instructions, is that they are more or less the same things, eg if they were seperate when u make your team instructions, your individual instructions would not change.
basically if they were different. and worked differently. making team instructions would not automatically change the individual instructions.
more important for this is passing i believe, people trying to play team short passing when they have theyre whole back line in direct football. thats already half the team, so this is likely to cause mistakes,
so if you want to play a short style of football. 7 on the team instructions(not including ultra defensive or all out attack).
7x 11 = 77. this gives you 77 points accross the whole team. when this is short style it works out that the majority or *overall will have short style also, also if you played a direct style of 15 or 150 points. the majority of your players will play this style( you must use your whole points but cant be over or under)
this has definatly helped me when it comes to seeing the balance of my team, not just giving my team attackin mentality, and expecting to score more goals. if i change my team attacking mentality by 2 points. i will also increase each individual players by 2 points. this definatly creates a balance, not how much more i can add without doing further testing,, anyone got thoughts on this? let me know
Surely passing styles and creative freedom should be adopted for each player even if he is a CB. For example if my CB has passing of 19 I would put him on slider 2 and if he has 15 for creative freedom I would put him on slider 15 for CF. What I'm suggesting is that if u adopt this system for each player then you would have a team average for team instructions. for eample passing
so my sliders would add to 50 divide that by 11
which is 4.54 so slider 5 for team instruction for passing and the the same format for creative freedom. This would give the team instruction an overall average on how you want them to play. I cannot see aproblem with this works as this definately works with mentality or am I missing something?
yeah i agree with that also. making the team instructions around your individual players. the manual also states u should have more that 3-4(i think) players with high creative freedom, so if you have all players with high cf this sorta throws a spanner in the woodworks, also creative freedom has other aspects to it, eg decisions and something else. so an average there would be needed also. once you start giving players hi creative freedom acrross the board, then u original tactic becomes sorta obsolete. think real madrid galacticos.
passing style is also has other aspects to it rather than just passing ability, so an average for this would also be needed, i believe this more trickier as passing style should be in accordance with your mentality and position players,also defensive line needs to be taking into consideration, if you have a team of great passers trying to play short. but positions wide apart and midfield far from defense and attack far from midfield etc. i definatly feel this is being cracked . im looking at what works for ai. and using this, but also tweaking it to my advantage rather that just trying to be a tactical genius.
closing down seems a bit easier to decipher, but i still think it needs to be examined more, eg cd less at home and more away, due to the tempo of the oppositions, sometimes i have full closing down , to counter act the fast pace, and my players just look like donkeys falling ont theyre face. closing down fast against medium opps and weaker opps(against weaker not too neccessary imo) against stronger its hard to get the ball of them no matter what, so just closing down the main players,
The passing stats is more down to his ability to pass how many times out of 10 will he makes the pass, its got nothing to do with what slider position he should be placed on, say you have a high spread in player mentalitys and your playing a wide width, your going to need to be on a much higher passing sliders to get a nice passing rythem going.