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07-24-2005, 12:26 PM
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Make it not work on illegal copies Post #1 | | Newb
Join Date: Mar 2008
Posts: 0
Rep Power: 0 | Make it not work on illegal copies
Is it a way to make it not work on illegal/burned copies? cuz I've seen that some updates doesn't work for some people, then whick file do you edit and with which programm ?
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07-24-2005, 01:19 PM
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Make it not work on illegal copies Post #2 | | Registered User
Join Date: Jun 2007
Posts: 0
Rep Power: 0 |
You can't prevent updates from working on specific types of game...even if you could it seems that they'd most likely crack it anyway. |
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07-24-2005, 01:37 PM
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Make it not work on illegal copies Post #3 | | Newb
Join Date: Mar 2008
Posts: 0
Rep Power: 0 |
but how do you prevent that ? is it in a file or a code ? :S
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07-24-2005, 01:38 PM
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Make it not work on illegal copies Post #4 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
I think you could make updates work on specific types of games. You could simply look for a byte in the fm2005.exe file. I'm not sure if there is a crack for 5.0.5 (there wasn't last time I heard) but if there was, then there would be a difference. It's how Mind Compression detect the version of FM you are playing. I'm pushing hard for MCFM06 (a likely utility) to lock up when opened using a cracked copy of the game.
Lemme have a look for some code and see...
Ah, yes... This is C#, gratis. From this you may be able to see what's going on. You could create something from this.
case 0x2F063446 : // Strawberry Demo 5.0.0 Build 72
case 0x47103506 : // Gold 5.0.0 Build 72
case 0x2EA2DC63 : // 5.0.2 Build 87
FmMemory.Version = VersionInfo.v502Retail;
MessageBox.Show(NotBackwardsCompatible);
Application.Exit();
break;
case 0x2F830072 : // 5.0.3 Build 120
if(pReader.ReadInt32(pReader.ProcessStart + 0x0118) == 0x42249c70)
{
FmMemory.Version = VersionInfo.v503Retail;
bytes = bytes01;
this.Text += "FM 2005 v5.0.3 Retail detected";
}
else if(pReader.ReadInt32(pReader.ProcessStart + 0x0118) == 0x4231c54c)
{
FmMemory.Version = VersionInfo.v505Retail;
bytes = bytes02;
this.Text += "FM 2005 v5.0.5 Retail detected";
}
else
{
FmMemory.Version = VersionInfo.v505Retail;
bytes = bytes02;
this.Text += "FM 2005 version could not be detected";
MessageBox.Show(UnknownFootballManagerVersion);
}
break;
default :
FmMemory.Version = VersionInfo.v503Retail;
bytes = bytes02;
this.Text += "FM 2005 version could not be detected";
MessageBox.Show(UnknownFootballManagerVersion);
break;
If you don't understand what's happening here then don't worry. I won't be offering any hints, tips or help on this either!
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07-24-2005, 02:19 PM
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Make it not work on illegal copies Post #5 | | Registered User
Join Date: Jun 2007
Posts: 0
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But for an update which simply consists of copying the database over to the db file, that wouldn't be preventable would it?
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07-24-2005, 02:19 PM
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Make it not work on illegal copies Post #6 | | Registered User
Join Date: Jun 2007
Posts: 0
Rep Power: 0 |
folder, not file.
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07-24-2005, 03:15 PM
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Make it not work on illegal copies Post #7 | | Registered User
Join Date: Jun 2007
Posts: 4
Rep Power: 0 |
This is a good idea but people would prolly just use a cd image.
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07-24-2005, 05:03 PM
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Make it not work on illegal copies Post #8 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 |
For use solely on an update this isn't practical. Which is why I think that the CSF or CCF format would work as they would check for the version and validity of the game first. Linkage |
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