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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Old 07-14-2005, 04:50 PM   FM 2005 Save Game Format and/or Real time format Post #1
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Default FM 2005 Save Game Format and/or Real time format

Hey all,

I'm looking for information regarding the save game format of FM 2005. I know it has been covered somewhere, but I can't find it via a serach. I found one topice with an almost identical subject to this one, but it got no replies and has been archived.

I also visited FM Editing and to my dismay their website is shutting down.

So, what's the deal? Where can I get some basic information about what the format of the file is and how to load up stuff in a program?

Something that may help direct answers:

* I'm thinking of building a utility in .Net to track training and other changes. Thus, accessing a savegame would be ideal.

* However, it would also be cool to be able to specify a team in the program, have it run as a service, and then, while playing FM be able to take a 'snapshot' of your specified team and players at any point. This means I would need to know what a runnning data file loks like.

So, any help on these two ideas would be great. Thanks, in advance.
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Old 07-16-2005, 02:51 PM   FM 2005 Save Game Format and/or Real time format Post #2
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bump, this would be useful
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Old 07-16-2005, 05:47 PM   FM 2005 Save Game Format and/or Real time format Post #3
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FMEditing has been shut down for ages now.

There isn't any publicly available information regarding the structure of the post-game-creation format.

If you run it in .net, you may be interested in PInvoke.

I recommend you look at the game (either the file or FM2005.exe (when it's running) in a hex editor so that you can get an idea of the file format used. Other things can be used as well (such as PE Explorer) to help you.

Try the Programmers Oracle in the SI Forums. There's been mucho discussion regarding this.
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Old 07-16-2005, 06:21 PM   FM 2005 Save Game Format and/or Real time format Post #4
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Dan, I downloaded PE Explorer. As I understand its for the ingame database manipulation.

Can you use this prog for example with the db editor in order to find out structures?
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Old 07-17-2005, 05:08 PM   FM 2005 Save Game Format and/or Real time format Post #5
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I've no idea but I'm guessing that you could, yes. It should at the least reveal some sort of saving structure.
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Old 08-16-2005, 02:32 PM   FM 2005 Save Game Format and/or Real time format Post #6
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Thanks for the replies, Dan. I've been fooling around some with the save game in a hex editor. I'll let you guys know what I find, if anything.
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Old 08-16-2005, 03:07 PM   FM 2005 Save Game Format and/or Real time format Post #7
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Er... I don't know why you're responding to this crusty old thread when SI released the header files already.
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