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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Real Madrid 1956-1960 - 0%
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Juventus 1985 - 0%
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Milan 1989-1990 - 100.00%
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Santos 1962-1963 - 0%
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Torinho 1940's - 100.00%
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Ajax 1995 - 0%
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Flamengo 1981 - 100.00%
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Benfica 1961-1962 - 100.00%
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Old 02-15-2008, 06:47 PM   FM2.22 question about improving feeder clubs Post #1
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Default FM2.22 question about improving feeder clubs

Hi Guys

Q quick question again about feeder clubs.

I know you can add them on FMM 2.22 but i am playing a game and need to generate more income. I do not want to go down the £2bn route as that makes it to easy. I would however like to cover my current wage budget.

So what would i have to alter on my feeder clubs for this to work. Would it be there maximum attendance or current attendance or is it their net worth so cash in bank etc to make them worth more. And will changes to clubs in non loaded leagues crash the game? I know it does if you change the finances but can you alter attendances and crowds and grounds and stuff and not crash the game. I get around £1.5m per month and would like to get it up to around £3m. Will this work.

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Old 02-15-2008, 08:24 PM   FM2.22 question about improving feeder clubs Post #2
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You can add them? I dont see an option? In 2.22 or 2.23.....unless I'm missing something very obvious.
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Old 02-15-2008, 08:34 PM   FM2.22 question about improving feeder clubs Post #3
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sorry missed the 't of it should read can't
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Old 02-15-2008, 08:37 PM   FM2.22 question about improving feeder clubs Post #4
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Yeah, I re-read your post again, makes sense with a 'cant'.

There use to be another in-game save game editor which allowed you to add feeder clubs. Shame, could do with it now...
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Old 02-15-2008, 09:29 PM   FM2.22 question about improving feeder clubs Post #5
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well if giving the feeder cluba massive fan base or better reputation increases the income without crashing the game i am ok with that
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Old 02-16-2008, 12:50 AM   FM2.22 question about improving feeder clubs Post #6
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Go into the database, and choose one Chinese, one Japanese and one American club as feeder teams. Then just tick "financial help" on each. I would not advise ticking anything else, otherwise it might not work.

And if anyone knows other nations besides those three, where forming a link with one of their clubs will mean financial benefits for both your clubs, please say so. I haven't found any others so far. Experimented with India and South Korea, for example, but no luck.
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Old 02-16-2008, 08:28 AM   FM2.22 question about improving feeder clubs Post #7
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I know this sorry. I am talking about the FMM2.22 and 2.23 editors. If i edit a team from japan will it crash the game? Also what do i have to edit? their fan base, reputation or avg attendance.

Quote:
Originally posted by The Gaffovski:
Go into the database, and choose one Chinese, one Japanese and one American club as feeder teams. Then just tick "financial help" on each. I would not advise ticking anything else, otherwise it might not work.

And if anyone knows other nations besides those three, where forming a link with one of their clubs will mean financial benefits for both your clubs, please say so. I haven't found any others so far. Experimented with India and South Korea, for example, but no luck.
I have found Ghana and South Africa have boosted my revenue even though they do not say they are commercial links. If you look at the cost of having the club as a feeder club it is a good representation of how much revenue they will bring in.

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Old 02-16-2008, 12:36 PM   FM2.22 question about improving feeder clubs Post #8
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Does anyone know when a new FMM is coming out that will work with the 802 patch?
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