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I did give that a lot of thought, George, but the consensus on forum around the time team talks were introduced was "If you want to make tactical changes at half-time, you've got the tactics screen to do that with, team talks should be something else."
I'm not so sure, myself - I remember a lot of my youth-football experiences, especially once we hit the higher levels, it was always a tactical discussion at the intermission as well.
I'd at least like for that to be a possible persona, in-game - as I said, the "Professor" approach.
I really like this idea. A minor alteration I would make though, is to have the effect be +2 to a primary stat, +1 to a secondary and -1 (or -2) to an opposite stat. There could even be (and probably should be) some overlap between different options.
"Go out and enjoy yourselves" might give +2 creativity, +1 morale but -1 decisions or concentration.
"No pressure" might give +2 composure +1 flair but -2 work rate.
"Work for each other" could give +2 workrate, +1 teamwork but -2 creativity
whereas "Lets get at them" could provide +2 aggression, +1 workrate with -1 composure.