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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Best 5 club teams in history of Football:
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Old 09-24-2004, 01:12 AM   Artmoney & FM2005 Post #1
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Default Artmoney & FM2005

Work has started. Will post information as soon as it is confirmed.
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Old 09-24-2004, 03:48 AM   Artmoney & FM2005 Post #2
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Well...

Aint nothing changed - Artmoney still works with FM 2005 the same way it did with CM0304.

For those that are new or simply forgot how to do it, here's how to change your Balance,

Transfer Budget (Season) and Transfer Budget (Remaining).

The VERY FIRST thing to do is to save your game!!! Then, and only then you can play with

some figurues! It's for your own good - believe me!

1. Go to game Preferences and change curreny to "UK Pound Sterling".

2. Run Artmoney (get it at http://www.artmoney.ru/)

2. In "Selec Process" tab choose "Football Manager 2005 demo" and click "Search" button.

3. Columns should be set to:
- Search - Exact Value
- Value - here type your balance !!!
- Integer (standard)

click OK and Artmoney will find onr or many memory addresses that your balance could be

written.

4. Those addresses are shown in tle left window. Like this:

056EC8D8 | Integer 4 byte

Double click on first one and it will 'jump in to' the right window where you can edit it -

change 'Value' to 500000000, return to the game. Go to your squad menu (or any other) and

return to the 'Finances' tab. Tadaaaa! You've just made yourself rich.

There can be one problem still. Which address one would choose if Artmoney find ie. 5 of

them, all with the same value. Well... It's very simple - juest keep on' trying to change

addresses one by one till you find the proper one. BUT! ALWAYS remember to change the value

that the address had in the beginning. For example:

if artmoney finds us 5 addresses, all of them with the same value - 4814474 (ie Villans

start with that amount of cash). So all you basically have to do is to click one address,

change this 4814474 to 4814473 (or any other), go back to the game and check if its working.

If yes - great! If no - then go back to Artmoney, change back value of that address to

4814474 and click the next awaiting address. Repeat everything until you're rich

Now for the transfer budget.

Lets say you've found and changed successfuly your Balance. Now you'd like some more cash

for transfers. Ok, no problemo!:

On the right side you have something like this:

Value 1 | 01F45C8C | 500000000 | Integer 4 bytes

Mark the value '500000000' and press CTRL+M - youll go to the memory editor. Now, all

values are stored here in hex system - if you don't know the meaning of that word, then you

shouldn't be here reading this at all.

Now, you see there columns '01', '02', '03' and so on? These are bytes! Yes! Really!

Every byte can have its own value - from 00 to FF (max). I don't want to go too deep into

details (as i've already did it anyway propably ;P) so i'll just tell you what to do:

Don't move anywhere because the fist thing on the left when you go to memory editor is your

balance written in hex system. Go to the 13th byte in the first row from the top. Those four

next bytes is ... your Transfer budget. Change it to: 00 41 CD 1D. You should now have about

500,000,000 to get some new staff. Go back to the game and check if your budget has changed.

If yes then proceed. The first four bytes in the second row is your Transfer budget for the

season. Change it to the same values.

Last thing to change is your Total Wage Budget. In the game: go to the Salary tab in

'Finances' menu. Remember your Current wage Total (how much ypu currently pay to your

players). Now in the 8th row (counting from the top, including the first row) in the first

three bytes write:

40 4B 4C

This should increase your wage budget to 5000000 pounds.

Close the memory editor, artmoney, play couple of days to see how's the FM running - if

nothing bad happens, save your game (but for safety under another save name).
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Old 09-24-2004, 10:06 AM   Artmoney & FM2005 Post #3
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thanks for that, got me running in no time - trouble is I can't work out what my bytes should be to make a more reasonable transfer budget... doesn't seem to matter what I put in, it's either in the billions or pennies...
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Old 09-24-2004, 01:46 PM   Artmoney & FM2005 Post #4
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You put values in wrong bytes - try either one byte earlier or one byte later.
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Old 09-25-2004, 08:59 PM   Artmoney & FM2005 Post #5
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or use this file to edit players state using artmoney.
all you need is to type down these states of the player which you want to edit, ( Acc, Free kick, streng, stam, pace, jumb, influ)
then load artmoney using the fm2005 p_stats.amt when doen, click search then in search (sequence of values)
in number of values (7),
in Type(integar standard)
press OK
and Enter the stats of the player (Acc, Freek, str, sta, pac, jum, and inf,) respactivly.
now if it find more than one result so you need to mark the first result found and move the mouse to mark Acceleration on the right side, when both on right and left are marked and showen black Press (ALT + A)the numbers in the right side will change and you should look if its the same as you typed them at each value (acc, free, str, .... and so on ) so you down right until now, but stil we didnt know if its the player you want to edit to do so you have to type other stats down and see if they fit each other or not ( you should look for stats between Technique and Determination, as they give you the exact value, other values is editable too but some times it give you a value like {241, 131, 255,.... } so just look for the down stats to see if its the right player you want to edit) if there is some defference between the stats so try with another result from the left side and repeat what we done first.
if you find on result and that will mostley happen so you begin editing the player and feel free ti change any stat you want.
for a goal keeper you can try search with just 5 stats (str, sta, pac, jum, inf) and when you will press ALT + A you should mark Strength instead of Accel. because you searched for strength first.
NB.
( not all stats are editable yet, Like concentration, and other new stats in FM2005 and as this table was made for CM stats, but i just made some changes for it. )
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Old 09-25-2004, 09:13 PM   Artmoney & FM2005 Post #6
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or use this file to edit players stats using artmoney.
all you need is to type down these stats of the player which you want to edit, ( Acc, Free kick, streng, stam, pace, jumb, influ)
then load artmoney using the fm2005 p_stats.amt when doen, click search then in search (sequence of values)
in number of values (7),
in Type(integar standard)
press OK
and Enter the stats of the player (Acc, Freek, str, sta, pac, jum, and inf,) respactivly.
now if it find more than one result so you need to mark the first result found and move the mouse to mark Acceleration on the right side, when both on right and left are marked and showen black Press (ALT + A)the numbers in the right side will change and you should look if its the same as you typed them at each value (acc, free, str, .... and so on ) so you down right until now, but stil we didnt know if its the player you want to edit to do so you have to type other stats down and see if they fit each other or not ( you should look for stats between Technique and Determination, as they give you the exact value, other values is editable too but some times it give you a value like {241, 131, 255,.... } so just look for the down stats to see if its the right player you want to edit) if there is some defference between the stats so try with another result from the left side and repeat what we done first.
if you find on result and that will mostley happen so you begin editing the player and feel free ti change any stat you want.
for a goal keeper you can try search with just 5 stats (str, sta, pac, jum, inf) and when you will press ALT + A you should mark Strength instead of Accel. because you searched for strength first.
NB.
( not all stats are editable yet, Like concentration, and other new stats in FM2005 and as this table was made for CM stats, but i just made some changes for it. )<br><br><a href="http://community.sigames.com/eve/forums/a/ga/ul/3582063301/FM2005_p_stats.zip" target="_blank"><img class="eve_attach_zip" src="http://community.sigames.com/groupee_common/platform_images/blank.gif" alt="Zip/GZ archive" title="Zip/GZ archive">FM2005_p_stats.zip</a> (848 Bytes, 285 downloads) Here is the table<br>
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Old 09-26-2004, 06:14 PM   Artmoney & FM2005 Post #7
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Check out my post here 3 tables tested.
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Old 09-30-2004, 01:40 PM   Artmoney & FM2005 Post #8
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I see people are taking over my artmoney tables.
That's fine (bit of original work credit would be nice). However, I am working on some big "uber-tables" which is why I've not posted my tables yet.
And I'm waiting until more info is in my possession.

For example: I've found the hidden mental attributes, but because I don't know enough information on them, I've not implemented them.

Finally, some of the guides written above seem a bit confusing to me - and I invented the technique for all of this.
I'll advertise my old guide at www.still.4t.com and I'm going to inspect Fedal's p_stats table now.
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Old 09-30-2004, 01:48 PM   Artmoney & FM2005 Post #9
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I'm sorry to sound "mean" but please DON'T use Fedal's p_stats table. It's not right.
He's barely updated my old one and it's WRONG. The positions codes have changed for a start. I challenge you to load up one of your players

(tho I advise searching for strength, stamina, pace, jumping - as you can offset from strength and keep an eye out for the right values for acceleration and Free Kicks - NOT Set Pieces Fedal!! - without scrolling too far down.)

I will try and get my correct table up soon.

I think it's great if people want to take on-board these techniques. It's wrong to not give credit, but when you've barely done any work and it's WRONG, that's not very moral, is it.
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Old 09-30-2004, 02:50 PM   Artmoney & FM2005 Post #10
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Right - in the wake of that atrocity - I've got my tables for stats and contracts of players uploaded.

http://www.geocities.com/gstilluk//players.html

For stats - you should know the drill: Str, Sta, Pace, Jumping, Influence (if you want).
I've put position skills (as best known) at the bottom. And I've tried to arrange the skills in the order on the screen as usefully as possible, but with the searchable stats at the top.

For the CONTRACT (fm_pid_stats) you need to search for a player's birthday. Add up the days in the year and subtract one (generally). you'd then search for 2 sequential values. Both values are "Integer 2-Bytes".

So, 3rd April 1985:
Jan - 31 days, Feb - 28 days (generally)
Mar - 31 days, April - 3 days.

total days = 93. Therefore search for:
92
1985

Then offset to the "Birthday - Day" row.
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