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02-10-2008, 12:21 PM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #11 | | Registered User
Join Date: May 2006
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Originally posted by VonBlade:
<BLOCKQUOTE>Originally posted by Mitja:
if that's true then the game is totaly flawed...
| I use a plain 442 Normal. The only instructions I give are to change my wingers to "wingers" and my CDs to "CDs".
I win everything everywhere with anyone and never touch them. </BLOCKQUOTE>
that's very sad thing to hear.
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02-10-2008, 12:23 PM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #12 | | Registered User
Join Date: May 2006
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Originally posted by VonBlade:
<BLOCKQUOTE>Originally posted by isuckatfm:
For the people who, like myself, have moaned (on the forum or otherwise) about the ridiculousness of the AI constantly changing tactics and the need for the human manager to react in what sometimes feels like a convoluted game of rock, paper, scissors; do Harry Redknapp's words make you reconsider your position given that he is an actual football manager?
| 1) You don't actually have to adjust your tactics at all. I never have, barring a mid-game injury crisis at one position.
2) And this is the crux of the matter, if we could change tactics in the way that real life managers can, with the extremely specific player instructions and, more importantly, a set of instructions of things not to do, then changing it 14 times wouldn't be a bother.
The problem is that
: I can't tell a player to play long balls from the back, but short balls when in the midfield.
: I can't tell him to stand in a certain place from set pieces or corners (yes I can say "on the post" etc, but I want to say, "on the opposite side of the box in case the ball goes past everyone").
: I can't tell players to go forward wibble, or stay back wobble.
: I can't talk to my substitutes at all before putting them on.
: If I do give players the best specific instructions I can (not very) then a sudden change in the course of the game means I have to go through each an every players instructions to change what I'm asking them to do. I can't just yell at the captain "Oi. Tell everyone to do this, that, the other".
Sooooo. Tactics in FM are to real-life what steam is to nuclear power.
VB </BLOCKQUOTE>
...but agree with that.
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02-10-2008, 01:10 PM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #13 | | Registered User
Join Date: Jul 2007
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The thing is tweaking in FM and tweaking irl are totally different.
For starters most of Harrys tactical work will be done in training, where certain tactical ideas will be drilled and conveyed very easily to the players.
FM just doesnt let us use the simple language managers use - why somethings like overlapping arent available through a simple tickbox is testament to how abstract tactics are in FM.
I hoped for changes this year after a couple of years of people being unhappy with the tactical side- now I expect it in FM09. SI cannot continue improving the AIs tactical intelligence and not giving us more powerful and intuitive tools to counter the AI with than what we currently have.
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02-10-2008, 02:06 PM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #14 | | Registered User
Join Date: Jul 2007
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Further to my last post- SI need to realise that although FM is a simulation it is a game first and foremost and something to enjoy.
Therefore on no level should putting across tactical ideas actually be more difficult or frustrating than it is in real life.
Sometimes from posts from the team I feel SI are just too close to the game to see its quite obvious flaws- they need to take a step back and see it from the angle of those who dont know the game mechanics inside out.
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02-11-2008, 07:02 AM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #15 | | Registered User
Join Date: Apr 2007
Posts: 1
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Originally posted by VonBlade:
The problem is that
: I can't tell a player to play long balls from the back, but short balls when in the midfield.
: I can't tell him to stand in a certain place from set pieces or corners (yes I can say "on the post" etc, but I want to say, "on the opposite side of the box in case the ball goes past everyone").
: I can't tell players to go forward wibble, or stay back wobble.
: I can't talk to my substitutes at all before putting them on.
: If I do give players the best specific instructions I can (not very) then a sudden change in the course of the game means I have to go through each an every players instructions to change what I'm asking them to do. I can't just yell at the captain "Oi. Tell everyone to do this, that, the other".
Sooooo. Tactics in FM are to real-life what steam is to nuclear power.
VB
| 1) You cam.. each player have individual passing slider .. You have to do each individually tho
2) Is that what stand on far post mean?
3) Agree.. Now we need sliders for positioning to .. >.> Actually, yes I agree, I still looking for a way to replicate Arsenal attacking positional with the current engine.
4) You can, you can edit his individual instruction before confirming the tactic change.
5) Unfortunately, again, its down to specific individual tactical tweaking.. Its troublesome, but there's no other way besides that
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02-11-2008, 09:40 AM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #16 | | New Member
Join Date: Feb 2008
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I've used the same tactic with norwich without tweaking at all for 3 seaons in a row:
Season 1 - Promotion
Season 2 - 7th in prem
Season 3 - Won the prem
I play a network game with ym flat mate and also gave him this tactic...but his team lacks moral and still can't win....
I put his team on the default 4-4-2 and set about sorting ut there moral with tutoring, media praise and disaplin.....hasnt lost a game since.
i put it too you that you should worry less about tactics and far more about teamtalks, disaplin, and moral.
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02-11-2008, 09:59 AM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #17 | | Newb
Join Date: Aug 2007
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I have used a similar tactic over the past 4 season of FM but I do agree that there are little tweaks here and there and this does look similar to real life. I think it's fair enough
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02-11-2008, 10:15 AM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #18 | | Registered User
Join Date: Apr 2007
Posts: 1
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Originally posted by Minimal_Fuss:
i put it too you that you should worry less about tactics and far more about teamtalks, disaplin, and moral.
| Completely agree. I've used exactly the same tactic for 13 seasons with Gateshead. The only tweaking I ever do mid-game is to switch between to my away version of the same tactic or vice versa.
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02-11-2008, 10:17 AM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #19 | | Registered User
Join Date: Apr 2007
Posts: 1
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Originally posted by chopper99:
<BLOCKQUOTE>Originally posted by Minimal_Fuss:
i put it too you that you should worry less about tactics and far more about teamtalks, disaplin, and moral.
| Completely agree. I've used exactly the same tactic for 13 seasons with Gateshead. The only tweaking I ever do mid-game is to switch between to my away version of the same tactic or vice versa. </BLOCKQUOTE>
Just to add, in that time I've taken the team from the BSN to the Premiership and this season I'm confident they can break into the top 7 of the prem.
I thought I'd add that bit as mine would have been a pointless example if I'd constantly stuck with the same tactic but stayed in the BSN for 13 years |
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02-11-2008, 11:02 AM
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Managing in FM requires way too much tactical tweaking in comparison to real life........ Post #20 | | Registered User
Join Date: May 2007
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Originally posted by George Graham:
Further to my last post- SI need to realise that although FM is a simulation it is a game first and foremost and something to enjoy.
| Make this sentence a sticky so SI can see it every minute.
The difference between Harry Redknapp and the fm player is that he tweaks more easily than you can in a computergame, that he manages as a job and has seas of time to do it. You can only go so far with realism and there needs to be a balance between realism and fun in the game. Some things may be realistic, yet are frustrating in-game. Like the media questions. The game just isn't far enough to make them a good addition, always the same repetitive answers and consequences.
Rather SI should decide, ok this is fun in real life, but in game this isn't really the greatest thing! Let us tune this and minimize this frustrating aspect as long as it is so basic.
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