Quote:
Originally posted by disasterd:
i cant imagine anybody agreeing with this....
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Fixed it.
There's so much wrong with the idea that it's hard to know where to start.
- Too time consuming;
- Too repetitive;
- Too inconclusive (how do we know player x has trained well in a discipline? He's just a little circle chasing a smaller circle);
- Too much effort on SI's behalf (they would have to code something akin to a second match engine to sit alongside the current training module which calculates the attribute changes); which leads to
- Too many opportunities to create new bugs.
Sorry, but there are many, many ways to improve the game and/or the training in FM but this isn't one
imo.