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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


» Current Poll
Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
1 Vote
Real Madrid 1956-1960 - 0%
0 Votes
Juventus 1985 - 0%
0 Votes
Milan 1989-1990 - 100.00%
1 Vote
Ajax 1971-1973 - 0%
0 Votes
Santos 1962-1963 - 0%
0 Votes
Torinho 1940's - 100.00%
1 Vote
Ajax 1995 - 0%
0 Votes
Flamengo 1981 - 100.00%
1 Vote
Benfica 1961-1962 - 100.00%
1 Vote
Total Votes: 1
You may not vote on this poll.
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Old 05-27-2005, 12:18 PM   Ter... Probably Post #1
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Default Ter... Probably

Just wondered, how easy would it be to make the skins on FM slightly modable? For example, a standard skin for every colour in the default palatte, with the option to import club badges already in the game into certain areas of the skin without the user messing with xml files?
Or would this take up too much disk space? Just a thought...
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Old 05-27-2005, 04:24 PM   Ter... Probably Post #2
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Can you explain what you mean a bit better as I'm not too sure what exactly you are on about.
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Old 05-27-2005, 04:34 PM   Ter... Probably Post #3
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id guess he is talking about some sort of skin "template" to make a new one easily and more customised
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Old 05-27-2005, 05:34 PM   Ter... Probably Post #4
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You can make your own skin templates to be honest
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Old 05-27-2005, 05:42 PM   Ter... Probably Post #5
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Quote:
Originally posted by Ter:
You can make your own skin templates to be honest
I read that as 'Feck off. I can't be arsed!'
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Old 05-27-2005, 05:49 PM   Ter... Probably Post #6
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I have often thought that it wouldn't be too difficult to produce skins that a user could change the colour of without much hasstle.

If a few custom colours were defined in the main colours.xml file (like one for the header, one for the tree, one for the footer etc) you could then reference to these to recolour graphic items within other files - Just like when the colour changing parts of skins reference 'bkcl'.

The user would then just need to change the RGB values in colours.xml like they would changing text colours and they could change entire panel colours.

Perhaps SI could implement that somehow in the future.
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Old 05-27-2005, 05:56 PM   Ter... Probably Post #7
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Do me a favour please and just use RGB colours! There are already enough inconsistencies in the XML!
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Old 05-28-2005, 06:41 PM   Ter... Probably Post #8
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Quote:
Originally posted by radestock:
I have often thought that it wouldn't be too difficult to produce skins that a user could change the colour of without much hasstle.

If a few custom colours were defined in the main colours.xml file (like one for the header, one for the tree, one for the footer etc) you could then reference to these to recolour graphic items within other files - Just like when the colour changing parts of skins reference 'bkcl'.

The user would then just need to change the RGB values in colours.xml like they would changing text colours and they could change entire panel colours.

Perhaps SI could implement that somehow in the future.
It would definitely be 'easy' to do, but the problem lies with the code to recolour the graphics.

It's likely that this would cause a noticeable slowdown when browsing between screens as all the graphics would have to be recoloured every time the screen changes.

It's something I would definitely like to try out though in future but it's not something we're looking in to doing for FM 2006 at this time.
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Old 05-30-2005, 08:55 PM   Ter... Probably Post #9
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Quote:
Originally posted by Ter:
<BLOCKQUOTE>Originally posted by radestock:
I have often thought that it wouldn't be too difficult to produce skins that a user could change the colour of without much hasstle.

If a few custom colours were defined in the main colours.xml file (like one for the header, one for the tree, one for the footer etc) you could then reference to these to recolour graphic items within other files - Just like when the colour changing parts of skins reference 'bkcl'.

The user would then just need to change the RGB values in colours.xml like they would changing text colours and they could change entire panel colours.

Perhaps SI could implement that somehow in the future.
It would definitely be 'easy' to do, but the problem lies with the code to recolour the graphics.

It's likely that this would cause a noticeable slowdown when browsing between screens as all the graphics would have to be recoloured every time the screen changes.

It's something I would definitely like to try out though in future but it's not something we're looking in to doing for FM 2006 at this time. </BLOCKQUOTE>

With my wraparound skin essentially the same thing happens with the panels being recoloured on each new screen. The whole header/tree/footer sections change with the team colour. I can't say I have noticed any slowdown between screens at all and I've not had feedback from anyone saying that is does have problems in this area.

Would there be a difference in speed/resources recolouring using a set colour defined in the colours.xml file compared to using the background and foreground colour variables, which seems to work fine?
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Old 05-30-2005, 08:59 PM   Ter... Probably Post #10
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Quote:
Originally posted by Dan Atkinson:
Do me a favour please and just use RGB colours! There are already enough inconsistencies in the XML!
Well, if I read that suggestion correctly then creating a set of color defines would serve to improve consistency. It's like using a #define in code, rather than having a series of values that are all the same. If it's a #define then changing one place changes them all.
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