Quote:
Originally posted by Ter:
<BLOCKQUOTE>Originally posted by radestock:
I have often thought that it wouldn't be too difficult to produce skins that a user could change the colour of without much hasstle.
If a few custom colours were defined in the main colours.xml file (like one for the header, one for the tree, one for the footer etc) you could then reference to these to recolour graphic items within other files - Just like when the colour changing parts of skins reference 'bkcl'.
The user would then just need to change the RGB values in colours.xml like they would changing text colours and they could change entire panel colours.
Perhaps SI could implement that somehow in the future.
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It would definitely be 'easy' to do, but the problem lies with the code to recolour the graphics.
It's likely that this would cause a noticeable slowdown when browsing between screens as all the graphics would have to be recoloured every time the screen changes.
It's something I would definitely like to try out though in future but it's not something we're looking in to doing for FM 2006 at this time. </BLOCKQUOTE>
With my wraparound skin essentially the same thing happens with the panels being recoloured on each new screen. The whole header/tree/footer sections change with the team colour. I can't say I have noticed any slowdown between screens at all and I've not had feedback from anyone saying that is does have problems in this area.
Would there be a difference in speed/resources recolouring using a set colour defined in the colours.xml file compared to using the background and foreground colour variables, which seems to work fine?