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It's no use having a squad full of star players without a decent way for them to play their football.


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Old 11-22-2006, 04:54 PM   Passing - Do You Understand It? Post #21
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Quote:
Originally posted by lyw_85:
Hang on. I'm a bit lost now.

Short passing. Just passing to the nearest player. That's not really hard in real life. So shouldn't players with bad passing be able to accomplish that?

Direct passing. Passing a long distance. That's much harder! Thats what make players like Beckham, Alonso etc famous. Cos they have the ability to pass the ball a long distance.

So shouldn't short be for players with low passing?
Direct passing isn't long passing though, you are confusing the 2. Direct passing is passing the ball forward or diagnal, the distance can be pretty short.

Short passing is for players who are techinical, as they zip the ball around the park, they tend to always play the safer option when nothings on. A bad passer of the ball would dwell on it on possible feel pressured.
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Old 11-22-2006, 05:59 PM   Passing - Do You Understand It? Post #22
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Quote:
Originally posted by nonleague:
<BLOCKQUOTE>Originally posted by Cleon:
<BLOCKQUOTE>Originally posted by Rafalution:
For what it's worth, although I agree with Cleon, nonleague seems to have a valid point. In my opinion the passing instructions could have been more useful with less options to choose from. 20 different styles of passing just seem absurd. What is the logical difference between passing 3 and 5, apart from 5 beeing slightly less "short"? And between 8 and 10? This is something i can't seem to get my head around. Maybe 5 different options would be enough, and cause less frustration?
Its done in 20's so you build upto a certain type of passing and don't go from 1 extreme to the other. For example say u had only 3 options, 1 might be normal, 2 would be direct and 3 would be long, there is no inbetween.

Agsin with only 5 options it would be a case of going from 1 extreme to the other. </BLOCKQUOTE>

In football short passing is the extreme of Lond passing and Mixed passing is a bit of both with Direct passing being more direct in your approach play with minimal fuss. I do not see how going from one extreme to the other is a problem when we also have Direct and Mixed.

In real life you name me the different types of passing and maybe name me the clubs that play this sort of passing. Maybe adding the slider bars 1-20 would be useful to show.

Sorry if I sound nit picking but really 20 different variations is just ludicrus. </BLOCKQUOTE>

Nvm you miss the point, stop comparing real life passing its irrelavant. The game has to represnt different types of passing because its only a simulation. Going straight from short passing to direct is not viable for the game in any way or form. You need inbetween because its a PC game and the players are not intelligent enough to make their own mind up what sortof mediaum between passing to use. It limits what you can do on the game, and i can guarantee 100% people would not be happy with no inbetween, you'd have no control over the play.

People keep mentioning the sliders and saying they are not used IRL. An yes its true, but the game as to represent passing somehow and its sliders. Get over it, its not gonna change, accept it.

IRL the managers will tell players to stop over hitting passes or play simplier passes. If we only had 3 options on the game you'd not be able to do this, it would only be short, direct or long.
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Old 11-22-2006, 06:17 PM   Passing - Do You Understand It? Post #23
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Cleon has a point and a massive one at that. This is only a PC game which tries to be an accurate simulation. But no simulation will ever be accurate enough to depict human behaviour. Its way too unpredicatable. And in that regard the game does come close in a way, cos its just as unpredicatable.
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Old 11-22-2006, 11:31 PM   Passing - Do You Understand It? Post #24
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I think I get the point of why there are so many options to choose from, and I'm not really complaining because I love this micro management. I wouldn't mind having more sliders and options to tweak. Can't say I understand the how the difference between passing '3' and passing '5' influences on the match engine though.
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Old 11-23-2006, 12:24 AM   Passing - Do You Understand It? Post #25
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i'v got a bar that scrolls from right to left for passing how do u get these numbers???
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Old 11-23-2006, 09:24 AM   Passing - Do You Understand It? Post #26
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Quote:
Nvm you miss the point, stop comparing real life passing its irrelavant. The game has to represnt different types of passing because its only a simulation. Going straight from short passing to direct is not viable for the game in any way or form. You need inbetween because its a PC game and the players are not intelligent enough to make their own mind up what sortof mediaum between passing to use. It limits what you can do on the game, and i can guarantee 100% people would not be happy with no inbetween, you'd have no control over the play.People keep mentioning the sliders and saying they are not used IRL. An yes its true, but the game as to represent passing somehow and its sliders. Get over it, its not gonna change, accept it.IRL the managers will tell players to stop over hitting passes or play simplier passes. If we only had 3 options on the game you'd not be able to do this, it would only be short, direct or long.
Well, a few days ago I've proposed an improved system, using a position slider with reduced number of options which can fully replace the current passing system.
1- short
2- short - mixed
3- mixed
4- mixed - direct
5- direct
6- direct - long
7- long

I believe this is more self-explanatory (contains words instead of numbers) more like IRL and though, very appropriate for a simulation.
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Old 11-23-2006, 10:10 AM   Passing - Do You Understand It? Post #27
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Quote:
Originally posted by Crystale:
<BLOCKQUOTE>Nvm you miss the point, stop comparing real life passing its irrelavant. The game has to represnt different types of passing because its only a simulation. Going straight from short passing to direct is not viable for the game in any way or form. You need inbetween because its a PC game and the players are not intelligent enough to make their own mind up what sortof mediaum between passing to use. It limits what you can do on the game, and i can guarantee 100% people would not be happy with no inbetween, you'd have no control over the play.People keep mentioning the sliders and saying they are not used IRL. An yes its true, but the game as to represent passing somehow and its sliders. Get over it, its not gonna change, accept it.IRL the managers will tell players to stop over hitting passes or play simplier passes. If we only had 3 options on the game you'd not be able to do this, it would only be short, direct or long.
Well, a few days ago I've proposed an improved system, using a position slider with reduced number of options which can fully replace the current passing system.
1- short
2- short - mixed
3- mixed
4- mixed - direct
5- direct
6- direct - long
7- long

I believe this is more self-explanatory (contains words instead of numbers) more like IRL and though, very appropriate for a simulation. </BLOCKQUOTE>

How does reducing the number of passing options increase game play? Why does your idea work better than the current one?

Suppose I use your number 2 short passing option, but its too short for how I want to play. So I then use your 3rd option and its its too mixed now for my liking. How do I tell my players to pass short still but not as short as before? How can I work around this?

Imo reducing the passing to a much shorter scale would ruin the control you have and be a backwards step back towards the days of CM again.
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Old 11-23-2006, 10:35 AM   Passing - Do You Understand It? Post #28
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I think people notice a bigger difference with stuff like this if they watch all their games on the pitch for 90 minutes until they see their team playing the way they want them to. Not necessarily with the passing instructions but with the player and team instructions in general.

If I watch the full game on the screen I have a pretty clear picture of how I want my team to play. Now, tweaking each player and team instructions will impact how my team plays and you can appreciate this more if you actually watch the game. If you're just reading the commentary there is no way you'll be able to notice a change in your team's pattern of play.

I do agree that to make your players do a certain thing, sometimes the instruction you have to give them to do this job is a bit odd. An example off the top of my head is maybe positioning your players in a certain part of the pitch by using the mentality slider - they;r not really playing more defensively or offensively,they're just positioning themselves deeper on the pitch or further up the pitch. (I use this logic from what i remember worked in FM05,I explained why earlier on in this post)

However, to mirror real life there has to be some instruction available to make your players and team do certain things. These instructions might not make immediate sense but in my reasoning they are just there to serve a purpose.

Hope that makes sense, I feel slightly confused myself now tho
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Old 11-23-2006, 11:00 AM   Passing - Do You Understand It? Post #29
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Quote:
Originally posted by mik_hunts11:
i'v got a bar that scrolls from right to left for passing how do u get these numbers???
ahhh dude you made my day!

This is the exact thing thats bad about the game. at 1 side of the slider we have pros who understand what sliders are about. But on the other end of the slider we have poor old muggins here who dont even know what the slider is

Basicly matey when the slider is all the way to the left its on 1 and every click to the right the number goes up, you have to imagen the number in your head because its not really there people have changed this slider into numbers because how could we say where the slider is in text form !
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Old 11-23-2006, 11:06 AM   Passing - Do You Understand It? Post #30
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Quote:
Originally posted by Beevster:
<BLOCKQUOTE>Originally posted by mik_hunts11:
i'v got a bar that scrolls from right to left for passing how do u get these numbers???
ahhh dude you made my day!

This is the exact thing thats bad about the game. at 1 side of the slider we have pros who understand what sliders are about. But on the other end of the slider we have poor old muggins here who dont even know what the slider is

Basicly matey when the slider is all the way to the left its on 1 and every click to the right the number goes up, you have to imagen the number in your head because its not really there people have changed this slider into numbers because how could we say where the slider is in text form ! </BLOCKQUOTE>

We didn't change it into numbers, but on FM05 the sliders where numbered
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