Quote:
Originally posted by doc_beeblebrox:
<BLOCKQUOTE>Originally posted by JamesSpayne:
<BLOCKQUOTE>Originally posted by doc_beeblebrox:
Artmoney could be your problem here for sure. If it is, your only recourse may be to continue the game until after a home game (or something that generates/loses revenue) and hope that getting the money from that will sort the problem out. Hopefully SI put in some nice error-checking routines for the finances |
i'd doubt it, if i was writing a program i wouldnt try to catch every possible error that can be caused by manipulating memory addresses, that'd take forever! </BLOCKQUOTE>
I was thinking more:
if (icash > c_waytoobig) || (icash < c_waytoosmall)
{ icash = 0; }
Course, SI might be kinder than simply zeroing ambitious cheaters... </BLOCKQUOTE>
theres always been a limit on how far you can and increase the money variable but thats probably more to do with the size of the assigned variable, i tihnk its something like 2 billion, anything over that will overflow into a negative number, i can see the skin being more of the problem than changing the figure stored