If you register for free, you will be able to post threads, vote on polls and lots more. If you have problems with the registration or logging in, please contact the administrator.
Hi all, I have been reading heaths approach to creative freedom and i thought it was great that someone has really helped others in relation to understanding how CF is used and i thought that what a lot of people dont understand(me included) is how to use the sliders to create tactics to combat their opponent.
Now i along with most people who play this game have a basic idea of how to set a formation to play def/attacking game, though this basic way of playing can be good its not sustainable over a long season(at least not for me).
What i would like to do is invite all the big hitters in the game to discuss and clarify how one should approach the sliders and what determines their success(ie what players skill do you need to match the level of the slider).
This idea is a big ask but i feel it will help a lot of newbies out if they have a definitive guide to setting up sliders to work with the level of skill their players have.
So as an example the first slider would be:
1:Mentality
2iscuss how we should set up mentalities in relation to defence/attack etc.
3:What counteracts our mentality setting?
4:what level of players needed to implement slider success.
I think to maintain a level of understanding of each slider i suggest we focus on one at a time that way when you read from the 1st page to last you will have all the sliders in order as in the game.
So remember that this guide is not intended to be like the manual as this gives us a overall picture of what sliders do not an in depth one.
Can i ask then that someone with more knowledge of the sliders(i know very little)start the ball rolling with mentality.
I would also like to add that i think as a rule of thumb we should also include what player stats are acceptable to accomplish each slider(if a player has 15 for crossing and you play a wide game is it acceptable to play crosses often).
Simply the mentality of a player decides how attacking or defensive a player or teams is .
However, it should also be used to keep players closer to one another for example if you want a striker to stay deeper give him a lower mentality,if you want your striker further up the pitch give him a higher mentality and if you want your amc close to him give around about the same mentality
Originally posted by Natemonkey:
Simply the mentality of a player decides how attacking or defensive a player or teams is .
However, it should also be used to keep players closer to one another for example if you want a striker to stay deeper give him a lower mentality,if you want your striker further up the pitch give him a higher mentality and if you want your amc close to him give around about the same mentality
Hope this helps kick it off a bit
cheers nate i appreciate your comments and that really does sum up mentality, though i think mentality plays a very important part and we cant just give a f/back or dm attacking mentalities without first knowing what implications there would be.
the same goes for all the other outfield players as mentality affects positional play.
So we can assume that mentality decides where you will position yourself on the pitch, what we need to understand is how this affects what the opponent will do in terms of adapting to your mentality settings.
Now assuming i was spurs, playing a standard 4-4-2 at home and looking for home win, how would i set up my individual mentalities(lets assume i was playing everton who are looking to counter)?
Also i would like to know what these mentalities would be if i were playing everton away and playing a standard 4-4-2 def game.
It seems that although mentality is a very important tool to get right, we can assume that if we set our players to play defensive it should look like this?
Now this is how i would set up for a defensive mentality, now what about attacking cause this for me is where your individual mentalities will be most tested cause if you get this wrong then you will leave space behind your def line as mentality is positional play, so can any-one give us an idea on how to set your individual instructions for an attacking game and give your reasons for implementing them.
Just to conclude then that mentality is positional and depending what mentality you give your players will determine where they are on the pitch, so as an example if we placed the whole back four with a mentality of 15(att) we would see more balls from the opposition going beyond our def line?
Right, i would like to move on to CF(creative freedom)and i hope heath would like to give us his take on this seeing as he already has a thread open to this.
What i understand CF is is how much creativity you will allow your players to have for example if any of your players have a high creativity rating then you can assign him to have more creativity than lets say another player who has only 13, this you may think is easy but it is not because you need to take into consideration other factors such as additional attributes that a player with high creativity will need, these being.
Flair, decisions & technique(An example for me is raph van der vaart his decisions is 14 and i found setting him with high creativity resulted in a bad performance, so i reduced his creativity to around normal and watched his passing become more accurate).
Now the issue i have with creativity is that you cant just set this for every-game and leave it,i feel to a certain extent you have to tweak this on a game by game basis as per individual.
so the question that needs answering is how much creativity do we implement, who do we give it to & how much do we give them?