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Skinning Hideout

Use this forum to help edit the cosmetic side of Football Manager.


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Old 04-28-2005, 08:36 AM   Editing the pitch Post #1
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Default Editing the pitch

I was wondering if it was possible to edit the pitch in that instead of having it straight lines, it was able to be in circles like some clubs do?
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Old 04-28-2005, 08:55 AM   Editing the pitch Post #2
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i wanted something like this too; they said there was a site but noone knew it
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Old 04-28-2005, 10:39 AM   Editing the pitch Post #3
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It's not possible to change the pitch graphics since they're hard coded.

I hope they'll be skinnable for FM2006 though, but it seems unlikely
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Old 04-28-2005, 10:48 AM   Editing the pitch Post #4
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Quote:
Originally posted by JAndersson:
It's not possible to change the pitch graphics since they're hard coded.
Indeed, it's impossible to edit the pitch
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Old 04-28-2005, 11:39 AM   Editing the pitch Post #5
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Thats a shame, I could imagine editing the pitch so that the center circle was like the Champions league ball or somethin.
A feature that should definitely be added for 2006.
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Old 04-28-2005, 02:17 PM   Editing the pitch Post #6
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It's not an easy thing to make skinnable because of the various different pitch sizes and the fact that it resizes with the screen as well.

Having it hardcoded is the way to go at the moment from our point of view until we can come up with a better method of customising the pitch.

If anyone has any bright ideas then feel free to share
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Old 04-28-2005, 08:47 PM   Editing the pitch Post #7
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would it not be possible to create pitch templates , Like blank rectangles each one set at a different size. These could then be edited and included into the game ?
I don't know if this is possible but just a suggestion
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Old 04-28-2005, 09:18 PM   Editing the pitch Post #8
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Don't know how it's currently done but maybe something like this could work (if it’s even doable): Have the pitch based on layers,:

The first one is the main grass, which could just be a small tilable texture (there should be a few variations that depends on the weather). If possible we should be able to add more different types and assign them to weather conditions.

On top of that make a layer with the stripes (semi-transparent), this one should also be tilable. This one should be asigned to different stadiums. It still wouldn’t work with circles though.

On top of that there should be the different “worn” layers. The “worn” graphics should be sliced like the “paper” graphics. Again, allow us to add more different types to each weather condition to create more variation.

There could also be more layers, such as one for the centre circle, those should be assigned to different competitions, but also different stadiums.

To build futher upon the whole layer idea there could also be several layers on top of that with graphics for benches, the entrance tunnel and corner flags. :cool:

It all works well in my head, it might slow down the game a lot to have so many layers of graphics though. I wouldn’t know. I think it would add a lot to the match experiance though.
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Old 04-28-2005, 09:30 PM   Editing the pitch Post #9
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Maybe if the pitch was made up of 2 images on top of each other - a pitch texture image and a separate 'line markings' image on top.

The texture would be user editable and made of the regular 9 seperate images that make up things like a box so it could be resized easily.

The line markings would remain hard coded but would appear on top of the texture - thus ruling out users moving the sizes of penalty boxes and causing all sorts of hasstle. Perhaps the hard coded line markings could be allowed to be recoloured to suit muddier user textures where lines look less obvious.

I think that would be a good first step.
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Old 04-28-2005, 09:32 PM   Editing the pitch Post #10
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Aw, in the time it took me to change my mind from my initial idea and write the post in an understandable way JA wedged in there first with a similar idea. Bah.
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