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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 12-02-2006, 04:18 PM   All about training and the backroom staff Post #1
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Default All about training and the backroom staff

Why is the forum filled with discussions about tactics and player attributes needed, whilst you merely find a discussion about training and the coaches attributes needed?

It is obvious to us all that this is one of the most important aspects of managing a club. It makes a difference both for small and big clubs, if this area of club management is succesful. The short-term effects mainly consists of reducing injuries and to further support your style of play on the pitch. The long-term effects consists of developing youngster from your club into first team players, as well as to a strong degree developing players suitable for your desireed style of play.

Developing good players makes your tactics work better, as well as making more of your players attractive for other clubs. Both of these aspects gives your club financial benefits.

The answer to what I asked in the first sentence of this topic, I believe is that since the days of Lyssien there has not been a thorough experiment and a real discussion about this. Because this is a huge task, to huge for me/one person to take on alone. It takes a longer time to get comfirmation on what you are doing with training. For tactics you see results much sooner. With traing the time perspective for measuring your results takes years. This leads to atleast me not experimenting as much, as I would like to.

What I am interested in is for other members of this forum to participate and help experiment to find out more about training and what is needed from the coaches and physios.

To narrow it down we could concentrate on making a training system that works for squads with 16-18 players in the different squads. This should ensure that the training system should suit smaller clubs and also the managers of bigger clubs could use it. Also limiting the number of players in your different squads to this number, ensures that players in all your squads get their share of match practice. Which itself is needed for them improving their attributes.

Also the tempo you use in matches has an direct approach on how intensive your training should be. The training system should suit High/Normal/Slow tempo tactics. Already from here it is clear that the training schedules shouldn`t be above medium intensity for the overall workload. This due to the squad size and tempo used for matches. This is the only limit given when making a training system. When we get the overview of training, we could much more easily adapt what we have learned, into making training systems without these limits.

What would be essential to learn more about is, how/which of the coaches/physios coaching/mental attributes makes a player improve/reduce injuries/effects of morale.

Which intensity in the different training categories is needed for a player to improve the different attributes, also the amount of injuries should be linked with the intensity.

What affects have the training facilities on the players improvement.

A chapter of its own is everything that has to do with your youths/youth academy. What attributes are important for your youth coaches, to get promoted the type of players you want. The last regarding both attributes of the player and their personality. The youth schedules and generally the rest of your backroom staff will also influence this, I think.

This might seem rather intricate to acchieve, surely we would all be a little wiser if we could explore this further than the manual and the in-game hints.

Important to note, is that I am not interested in solely assumptions, your thoughts should be backed with arguements that should conclude what you believe. Print screen and keep track of the players attributes.

I can start off a little later to get us starting. Also as we progress, everything that the majority of the people participating in this discussion concludes with, I will post in another post. To make it easier to keep track for people new to the topic.
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Old 12-03-2006, 12:54 AM   All about training and the backroom staff Post #2
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We should start with the basics when it comes to training, currently I am looking into the five different training levels that each training category can reach. To keep it simple I name them from 1(lowest) to 5(highest). How far up the bar goes within each training level, too keep it simple will be described as 1st quarter(lowest), 2nd quarter, 3rd quarter and 4th quarter(highest).

What is for sure is that the higher the level you reach the more/faster your players improve in that training category. Yet I haven`t seen any evidence that players attributes will stop improving because of overtraining(reaching a too high training level). Other than there is no point in training a player that has high/maxed attributes within a category, with a high intensity for that category.

What is definetively for sure, is that the star rating of the coach training the specific category affects the training level it reaches. Another known fact is that the intensity you train your players in that category also affects the training level it reaches. So far the we can conclude with intensity+star rating for coach=training level.

Other main factors that I can`t tell for sure but should have an affect, is the training facilities. They should have a positive effect the better they are. Minor factors such as the players morale, personality and matches played will have small positive and negative affect of the training levels. It is the main factors that are going to make the most impact on the traing level bar. The minor factors will make small and not drastic changes to it.

Also note that it is not entirely the training level reached that decides if attributes are going to increase. Also the effort the player puts in training has a big impact as well as the minor factors mentioned above.

This is were things gets more uncertain for me. Here the personality of the player and the personality/attributes of the coach/es covering the category comes to an effect. What I would like help with here is to find out more about this.

Also We should be able to make a table that shows the intensity required to reach a training level(first quarter), within each training category with different star rating for coaches. The table below shows a brief example on how this could be done. It should be self-explanatory except the number beneath the training levels. They indicate the intensity that shooting should be trained, it is the notch that has been set(1-26).


Training Category *rating of coach Training Facility TL2 TL3 TL 4 TL5

Shooting 2 Adequate 08 12 16 19
Shooting 3 Adequate 06 10 14 17


To progress with the topic we should compile a complete table. To start with we could exclude the affect training facilities have. Also we compile the table for youth schedules after this table have been done.

There is nine training categories and it can be five stars on a coach. This means we need 45 numbers to compile the table. For me alone I will have to play a lot of different games to get these numbers. If any of you currently have any of these numbers please post them in this topic. The complete table will be posted in a different thread.
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Old 12-03-2006, 03:13 PM   All about training and the backroom staff Post #3
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Is it only the stars that decides how good the training works, as decided by the coaches visible attributes in the different areas, or does effect also depend on the coaches hidden ability attribute?

What else does the coach ability do?
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Old 12-03-2006, 04:36 PM   All about training and the backroom staff Post #4
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The stars is only made up from the coaches coaching attributes. The coaches mental attribtues I am sure will have some sort of influence on the training progress. How exactly everythings works I can`t tell for sure. That was the thought behind this topic, to try and find out more about the grey areas of training and the backroom staff.

From what I have seen, there is other factors also impacting on how high the bar raises on the trainng levels.

In one game I had five strikers. All on the same training schedule. Three of these strikers had played pretty much the same number of games. Their morale and goals scored was also similar. But still their training level bar were slightly different. Not drastic differences but maybe around 5-10 percent difference. This might be down to the personality of the different players, some of them might work better with the designated coachs attributes/personality.
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Old 12-03-2006, 04:43 PM   All about training and the backroom staff Post #5
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Id be very intrested to c if the coaches mental attribute have any effect on training. I wonder if world repuation effects anything also?

Current i simply look for cheap coaches with 18-20 in the stat i want and 15+ in working with youngsters....its very easy to get 5stars in everything realtively cheap (except set-peices), the game appears to have number of high stat unemployed coaches avalible at most times.

Seems to work great.
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Old 12-03-2006, 05:06 PM   All about training and the backroom staff Post #6
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FuSS: Good questions, to answer theme I have to solely base my answers on theories. As I can`t say for sure yet.

The coaches world reputation should have an effect, the players would listen more to a high reputation coach, than to an unknown one. As he will probably have earned his reputations. Look at it this way, we would be very eager to listen if Mourinho was going to learn us something about football.

A theory of mine that will be need to be tested, is that disclipline will affect the amount of injuries that occurs. So far the arguements on why, is based on assumptions taken from real life.

A coach with high disclipline will make sure that your players warm-up before the training session, also he will make sure they stretch out/warm-down after the session. To make sure they recover better from the session. All of this should be preventive against injuries.

This should specially be useful for players with low professionality.
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Old 12-03-2006, 05:45 PM   All about training and the backroom staff Post #7
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Sorry to be slightly off topic here, but I can't seem to thinf the link to the attrubutes neede3d for 5-star coaches. I know there was a link around somewhere but I've done a search and cant seem to find it.
Thanks to anyone who digs it out for me.
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Old 12-03-2006, 06:46 PM   All about training and the backroom staff Post #8
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http://community.sigames.com/eve/for...7/m/9782070312

Topics closed. That's why you can't find it I think. This was for FM 06 but its still relevant in 07. This link shows how to get 5 star coaches.
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