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12-26-2005, 01:36 AM
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FMM2.0 Beta2.1 For 6.02 Post #11 | | Newb
Join Date: Jan 2008
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12-26-2005, 01:21 PM
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FMM2.0 Beta2.1 For 6.02 Post #12 | | Joe Blow
Join Date: Feb 2008
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there is a slight problem with this new version..
you cant clear the unhappy status! can someone fix this problem? |
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12-26-2005, 02:30 PM
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FMM2.0 Beta2.1 For 6.02 Post #13 | | Newb
Join Date: Jan 2008
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Hello,
I have v6.0.0 and loaded my save-game. I then used the Unique ID number to search for cicinho. But all the numbers (such as crossing, corners, etc...) to not match up to what appears on the player's attributes screen in the actual game. Is FMM2.0 Beta 2.1 compatable with v6.0.0?
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12-26-2005, 03:55 PM
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FMM2.0 Beta2.1 For 6.02 Post #14 | | Newb
Join Date: Feb 2008
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In theory I guess you could raise the happiness of the player to 100, offer him a new contract to remove the unhappiness. Then when he has accepted lower his wages with FMM to lower than the original wage for being so a wino... |
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12-26-2005, 05:22 PM
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FMM2.0 Beta2.1 For 6.02 Post #15 | | Newb
Join Date: Jan 2008
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Any ideas on why none of the attribute values do not match up to the values currently displayed in the game?
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12-26-2005, 11:05 PM
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FMM2.0 Beta2.1 For 6.02 Post #16 | | Newb
Join Date: Feb 2008
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SI use system that incorporates the value of -100 to +100 and changes that into a value of 1-20 for the game, so you should use trial and error to find it
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12-27-2005, 10:13 AM
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FMM2.0 Beta2.1 For 6.02 Post #17 | | Newb
Join Date: Oct 2007
Posts: 0
Rep Power: 0 | Quote:
Originally posted by davidmorris247:
In theory I guess you could raise the happiness of the player to 100, offer him a new contract to remove the unhappiness. Then when he has accepted lower his wages with FMM to lower than the original wage for being so a wino... | Or just raise the professionalism and loyalty to 20. After some time they usually stop complaining, especially if it has to do with not being used in the first team
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