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12-06-2006, 08:17 PM
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Why is slow tempo recommended for short passing by the in game tips? Post #21 | | Registered User
Join Date: Jan 2007
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Originally posted by Joor:
I always have tempo on slow now..as this makes my team build up an attack slowly. If I set it on fast they pass it forward to quickly - take to meny chances, which i dont like.
"SI have said tempo is how fast you move the ball around" - not what I have seen after 6-7 seasons sorry 
You can set players passing on 1-2-3 then watch how fast they pass it around...
| Set only the passing slider and leave tempo and mentalitry on 0, then come back and say what you see |
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12-06-2006, 08:21 PM
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Why is slow tempo recommended for short passing by the in game tips? Post #22 | | Registered User
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That is what leads me to believe that tempo is about "speed-of-buildup-play" rather than how one-touch they play.
| I said this ages ago, it is. But the build up play is the movement of the ball. For attacking opportunites you change mentality. For a one touch football you alter the passing slider to 1.
Now I really am gone
Btw did you get permission to create a new account?
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12-06-2006, 08:35 PM
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Why is slow tempo recommended for short passing by the in game tips? Post #23 | | Newb
Join Date: May 2007
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While we're bemoaning the tempo setting, I had another thought following bean fest's ideas. I hate to make so many posts in a thread, and I don't mean to take over, so please carry on. But what I was thinking about was:
Where is the concept of "Short, Short, Long"? Or "Slow, Slow, Fast"?
What's the point of having a PPM "Dictates Tempo" if tempo isn't flexible?
Obviously it is somewhat flexible in the game, watching carefully. Creative players will spring an attack regardless of tempo, and in FM07 in Lower League management you'll often see players stop play for lack of options (or whatever), even if playing a faster tempo.
So why not do away with tempo in its current form altogether? I think Bean Fest's idea of styles of play is better, and would vastly empower the player's feeling of being in control.
This could be implemented in several ways:
<UL TYPE=SQUARE> <LI>1. Keeping with the current slider and checkbox system.[LIST] <LI>A. Have tempo sliders for each player, rather than only the whole team.
<LI>B. Use tick-box's for styles of play (meh).
<LI>C. Split tempo into Passing Tempo, Buildup Tempo (a split of mentality as well), and Style.
</UL>
<LI>2. Devise a system that does away with the tempo slider.
<UL TYPE=SQUARE> <LI>A. Perhaps from "Possession Only ---- Patient Buildup ----- Fast Buildup ----- Forward at all costs" as a slider.
<LI>B. Or base it on attack / counter-attacking style in some way. "Hold Back unless perfect opportunity to attack ----- 'Normal' ------Counter-Attack en masse"
<LI>C. Allow certain players to dictate tempo. This is akin to the playmaker role. Not sure how you'd implement this, but you see this in real football a lot, with players giving it to a key man unless that player shows its time to attack. </UL>
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12-06-2006, 08:47 PM
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Why is slow tempo recommended for short passing by the in game tips? Post #24 | | Newb
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I get what you're saying Cleon, I just disagree that it works like that. And I agree that grass is green. And I agree that 'slow-short' is good advice. This makes sense to some, but not to others. I think there'd be 10 times more threads asking questions in the TT forums if 1. Members were not afraid to ask for help, 2. Members didn't post assuming they know how it works (and thereby confuse newbies who proceed to get inconsistent results, not having the full picture or enough sense of just how theoretical our 'knowledge' is, and 3. The tactics system were better explained and implemented by SI. Quote:
Originally posted by Cleon:
Btw did you get permission to create a new account?
| No. But having moved, my old email being local, it was terminated. Email me if this is a problem.
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12-06-2006, 08:52 PM
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Why is slow tempo recommended for short passing by the in game tips? Post #25 | | Registered User
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Smac, I like your thoughts/opinions on the match engine. I wonder if you could hepl me then understand mentality. Apparently (according to SI) it's the most important tactical attribute; so what the hell does it mean? Obviously I have my ideas and I am quite successful. I have taken my Swansea team to the Premier League in 3 seasons nd got the England job, which is farcical. But I digress. I do well, but I am more interested in why. If mentality is SO important then why is it such a grey area? I have heard all kinds of different theories: it determines how high up the pitch your player is, it determines the style of pass, the direction of pass blah blah blah. I can not settle on one final idea. I know that the mentailty discussion is now folk lore so I apologize for disturbing the legend, but maybe you could share your thoughts and observations. I am not concerned with the x=y syndrome that so many are now accustomed to on these threads, just what you are noticing on the pitch, which IMHO is the essence of Football Manager.
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12-06-2006, 08:57 PM
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Why is slow tempo recommended for short passing by the in game tips? Post #26 | | Registered User
Join Date: Jan 2007
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Originally posted by bean feast:
Smac, I like your thoughts/opinions on the match engine. I wonder if you could hepl me then understand mentality. Apparently (according to SI) it's the most important tactical attribute; so what the hell does it mean? Obviously I have my ideas and I am quite successful. I have taken my Swansea team to the Premier League in 3 seasons nd got the England job, which is farcical. But I digress. I do well, but I am more interested in why. If mentality is SO important then why is it such a grey area? I have heard all kinds of different theories: it determines how high up the pitch your player is, it determines the style of pass, the direction of pass blah blah blah. I can not settle on one final idea. I know that the mentailty discussion is now folk lore so I apologize for disturbing the legend, but maybe you could share your thoughts and observations. I am not concerned with the x=y syndrome that so many are now accustomed to on these threads, just what you are noticing on the pitch, which IMHO is the essence of Football Manager.
| http://community.sigames.com/eve/for...7/m/4422017872
Might help you.
Mentality effects nearly all things btw and not just one thing.
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12-06-2006, 09:08 PM
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Why is slow tempo recommended for short passing by the in game tips? Post #27 | | Registered User
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Cheers mate. So would I be right in saying that you feel that mentality is mainly possession based? I wonder if it comes into play when you don't have the ball? For example, one of SI's little tips in-game is that ultra-defensive should make your defense deeper. What is the point of defensive line then? I rarely notice that mentality affects the positions of players but then again I have never really experimented with the extreme values of the slider. I tend to play with moderation in mind.
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12-06-2006, 09:40 PM
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Why is slow tempo recommended for short passing by the in game tips? Post #28 | | Newb
Join Date: May 2007
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I think, bean feast, that its better to either reply in the mentality thread, or start a new one. I haven't read it in awhile. Maybe we can revive it.
BOT (Back on topic):
Tempo is either simple or complex, like mentality. Only SI know unless someone figures out a perfect way to test it.
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