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11-01-2005, 12:33 PM
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DDT Files - FAQ (temporary) Post #1 | | Registered User
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Here's a little FAQ i copied a week ago, probably from this forum.
I post it until a new sticky FAQ will be made. Quote:
DDT Files
DDT files
“RETAIN_PLAYERS” and “RETAIN_NATION_PLAYERS”
The following is an example of what the contents of a DDT file look like:
"RETAIN_PLAYERS" "Celtic"
"RETAIN_PLAYERS" "Rangers"
"RETAIN_NATION_PLAYERS" "China PR"
"RETAIN_PLAYERS" "Celtic" = will retain all of Celtics’ players upon starting a new game – if you put the old firm into the Premiership, you must make a file like this to ensure that they have full squads.
"RETAIN_NATION_PLAYERS" "China PR" = will retain all players with a nationality of China PR.
EDT Files
EDT files
“SWAP_TEAMS” and “BOOST_TEAM”
The following is an example of what the contents of an EDT file look like:
"SWAP_TEAMS" "Crystal Palace" "Celtic"
"SWAP_TEAMS" "Bolton" "Rangers"
"BOOST_TEAM" "Celtic" 12000000 5000 22000
"BOOST_TEAM" "Rangers" 15000000 6000 35000
"SWAP_TEAMS" "Crystal Palace" "Celtic" - used to put Celtic in the Premiership and Crystal Palace into the Scottish Premier League.
"BOOST_TEAM" "Watford" 20000000 7000 40000 = will set Watford's transfer budget to £20,000,000, change their reputation to 7,000 (max = 10,000), increase attendance at games to around 40,000 (If stadium capacity permits).
Possible Issues:
•The "BOOST_TEAM" command does not adjust the teams wage budget at the moment.
•This feature has only been tested on certain leagues, so it's a case of try it and see.
•If you are bringing a team from an unselected league into a selected league then some of the lesser players will probably be missing from their squad.
Here's a quick example of what the text inside an EDT file looks like:
"SWAP_TEAMS" "Celtic" "Wolverhampton Wanderers"
"BOOST_TEAM" "Aston Villa" 50000000 9000 75000
I'll explain what all that means and what it does later, but first here is a list of the 5 commands that can be used, and what they do.
"SWAP_TEAMS" - This simply swaps two teams around. For example, you can swap Celtic with Crystal Palace, so that Celtic will play in the English Premier League.
"BOOST_TEAM" - This boosts the reputation, bank balance and stadium-size of any team. It can also be used to decrease those things.
"CLUB_DEBT" - This sets a loan (either from the Bank or the Club Chairman) for any team, and specifies how long the loan lasts for.
"INT_RETIREMENT" - This command retires a player from international football.
"STADIUM_CHANGE_FOR_COMP" - This tell FM to move a clubs home games (within a specified competition) to a different stadium. For example, some Israeli teams have to play their home Champions League games in Cyprus.
"FUTURE_REGEN" - This lets you "put yourself into the game". In a way.
Those Commands in Detail:
"SWAP_TEAMS"
This is the simplest of all the commands but is very useful if you want to add/remove the newly promoted/relegated teams in the leagues. Another interesting use for this is to create "Super Leagues" (more on those later).
Examples:
"SWAP_TEAMS" "Rangers" "Crystal Palace"
"SWAP_TEAMS" "Celtic" "Norwich"
"SWAP_TEAMS" "AC Milan" "Boca Juniors"
Use:
For the team name you can use the full name or the short name from FM2005 – but whichever you use it must be spelt EXACTLY as it is in the game itself, including special characters, accents, etc. So to avoid spelling problems you can use the "Unique ID" of the teams instead
"BOOST_TEAM"
This command is very useful if you want to give a team a helping hand. You can give them extra money, change their reputation and change the size of their stadium.
Examples:
"BOOST_TEAM" "Everton" 100000000 9500 75000
"BOOST_TEAM" "Arsenal" 1000 250 5000
Use:
Note that the command and the team name are in quotes (""). The numbers are Bank Balance, Reputation and Stadium Size - without quotes. The most you can set the bank balance to is 2900000000 (2.9 billion).The reputation has to be a number between 100 - 10000 (100 is the reputation of a tiny non-league team and 10000 is Real Madrid. The stadium size can be any number you want. I've tried it with up 120000 but I’m sure it would work with more.
"CLUB_DEBT"
This command doesn't actually change the bank balance of a club (you need to use BOOST_TEAM for that). It actually sets up a loan for the club (either from the Bank or from the Club Chairman) which is paid back monthly over a set time. It’s mostly used to simulate real life loans that teams have but which are not included in the game.
Examples:
"CLUB_DEBT" "80000000" "Leeds United" "5" "Bank"
"CLUB_DEBT" "20000000" "Bradford City" "10" "Chairman"
Use:
Unlike the BOOST_TEAM command above, all the parts of this command must been closed in quotes ("") like in the example. The money can be any amount up to 2.9billion (2900000000).The team name must be spelt exactly as it is in the game (using either the short name or the long name), or you can use the Unique ID numbers instead of the names of the teams. The number after the team is length of the loan (in years) - the maximum for this is 20 years. The final part of the command states where the loan has come from. This must be either "Bank" or "Chairman".
"INT_RETIREMENT"
As you can probably guess, this command makes a player retire from international football (like England's Alan Shearer did a few years ago).This can be useful if you want your player(s) to focus totally on playing for the club and not be whisked off the South America, or wherever, for a friendly every other week. All you need to put is the player's name and his current club, but as the example shows, you have to type the name in a pretty strange way.
Example:
"INT_RETIREMENT" "Ashley" "" "Cole" "Arsenal"
"INT_RETIREMENT" "Ahmed" "Mido" "Hossam" "Tottenham Hotspur"
Use:
The part with the club is simple enough - just type the club name or its ID number. The player name can be a bit trickier if you've never used EDT files before. It has 3 parts: First Name, Common Name, and Last Name. The Mido example above shows how this works for a player that has a common name, or nickname like Ronaldo, Ronaldinho, Adriano, etc. The nickname goes in between the First Name and the Last Name. For players who just have a 'normal' 2-part name you just put "" for the common name, like in the Ashley Cole example above.
"STADIUM_CHANGE_FOR_COMP"
The realistic use for this command is to make it so that a team with a very small stadium will temporarily move to a bigger stadium for big games, like Champions League or UEFA Cup games. But you don't just have to use it for that, you can make it so that Arsenal play all their home Premiership games at the San Siro if you really want to.
Example:
"STADIUM_CHANGE_FOR_COMP" "Birmingham City" "1301394" "680"
Use:
The example above moves Birmingham City's home Champions League games (don't laugh!) to Old Trafford. Again, you can use the name of the club or the Unique ID number for the team part. The next part is the Unique ID number of the league or cup that you want them to move for. And the final part is the Unique ID number of the stadium you want them to play at.
"FUTURE_REGEN"
This command tells Fm to use certain details to create a re-generated player at
some point during the game. You can use this trick to put yourself and your
mates into the game - but how good the players are, where they play, when they
appear in the game and most other details will be totally random. If you want
control over that kind of stuff you'll need to use the data editor.
Example:
"FUTURE_REGEN" "Joe" "" "Pollard" "08-11-1990" "England" "Newcastle"
Use:
The first 3 parts of this command are the player name (see the "International Retirement" section above if you are unsure about player names).The next part is the player's date of birth - which is pretty useless as the date of birth will be totally random when the player is actually created – but put one in anyway, just in case. Next is the nationality of the player. Just make sure you spell the country exactly as its spelt in FM2005.And the last part is the player's favorite team - so if you're putting your own details into the game just put the team you support here and it might just increase your chances of playing for them one day. | Jan
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11-01-2005, 01:31 PM
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DDT Files - FAQ (temporary) Post #2 | | Newb
Join Date: Dec 2007
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Is there an DDT code to retain a certain player without include every player in his club?
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11-01-2005, 01:38 PM
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DDT Files - FAQ (temporary) Post #3 | | Registered User
Join Date: Apr 2007
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AFAIK, no. The lowest "group" u can select is the club.
Jan
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11-01-2005, 01:43 PM
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DDT Files - FAQ (temporary) Post #4 | | Newb
Join Date: Dec 2007
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oh NO! 
But if theres a certain club you dont want any players from, some way to unretain?
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11-01-2005, 01:54 PM
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DDT Files - FAQ (temporary) Post #5 | | Registered User
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juste delete the appropriate line or deactivite it by putting a "#" in front.
Jan
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11-01-2005, 02:10 PM
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DDT Files - FAQ (temporary) Post #6 | | Newb
Join Date: Dec 2007
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(ok i am any way going to delete harchester...)
Any possibility to retain some players from a club/nation. i.e. the best 11 (or something)from Denmark (or something)?
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11-01-2005, 02:25 PM
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DDT Files - FAQ (temporary) Post #7 | | Registered User
Join Date: Jun 2007
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I post it until a new sticky FAQ will be made.
| I'll sort one out soon and get something sent to the mods to sticky :thup:
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11-01-2005, 07:45 PM
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DDT Files - FAQ (temporary) Post #8 | | Registered User
Join Date: Oct 2007
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I thought there also was an option to give a player a future retirement. Am I correct?
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11-04-2005, 06:06 PM
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DDT Files - FAQ (temporary) Post #9 | | Registered User
Join Date: Jun 2007
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International, yes.
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11-04-2005, 06:07 PM
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DDT Files - FAQ (temporary) Post #10 | | Registered User
Join Date: Jun 2007
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If I remember rightly, anyway.
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