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When it comes to corners, I instruct two good jumpers (usually my centre-backs) to challenge goalkeeper and the tall target-man to try achieving flick on at the near post. Other players are instructed to attack near-post and of course the set-piece taker is instructed to aim the corners to near post.
This is where it starts going wrong, in my opinion: I think I've never seen the near-post flick on to actually get "flicked on" to the players coming in "second wave". Instead, the ball gets flicked over the bar or straight at the goal and in my opinion this is not the way near post flick on should work. Shouldn't near post flick on be aimed to the players attacking the ball from the deep or the far post instead of trying to score directly?
Is there any way to actually make near post flick on to work the way I've described? I mean, the striker drawing his marker to near post where he attempts flicking the ball to the centre-backs attacking the ball from the deep? This never happens - the player attempting the flick tries to score by himself all the time. I would really like to see the ball actually been nodded on to far post or players attacking the ball from deep. Any ideas or similar experiences?
I had similar experiences in FM05 but used it to my advantage. I had Nikola Zigic on the near-post flick on, and he'd always aim for goal like you say, bu7t he'd score about 10 goals a season from it. Sometimes he'd flick it on properly though, I think it was essentially random, or perhaps up to the player.
What kind of decision and creativity stats does your near-post player have?
Originally posted by broken.thoughts:
What kind of decision and creativity stats does your near-post player have?
Well, it depends on the player but in general they have good decision making and creativity. Also, they have good heading attribute which in my opinion is the important one as the player SHOULD be able to direct his flick header where he wants to. And this player also has good anticipation, off the ball and positioning so attribute-wise there shouldn't be any problem.
It is the way it is in the engine. A player told to flick it on will go for goal, and only on the rare occasion will he actually flick it on.
IMO it's a valid point your making, but you can not change it. I have had all sorts of players with all sorts of settings, attributes and PPM's doing the flick on, but if he wins the header 95% he will try to score regardless.
I think "the problem" (if this really is a problem, cause it is not like it doesn't work in terms of scoring) is the engines fairness: A player 1 yard from goal will try to score, and you really wouldn't want it any other way, would you?
Originally posted by Ans Gulrik:
It is the way it is in the engine. A player told to flick it on will go for goal, and only on the rare occasion will he actually flick it on.
IMO it's a valid point your making, but you can not change it. I have had all sorts of players with all sorts of settings, attributes and PPM's doing the flick on, but if he wins the header 95% he will try to score regardless.
I think "the problem" (if this really is a problem, cause it is not like it doesn't work in terms of scoring) is the engines fairness: A player 1 yard from goal will try to score, and you really wouldn't want it any other way, would you?
Yes, you make very valid points too! :thup: In terms of goals near post flick on does work and I have no complaints concerning that matter. Still, the philosophy behind my point of view is the fact that the tall striker is sort of "sacrificed" (in terms of direct goal attempt) in attempt to draw his marker off position while the centre-backs are challenging the goalkeeper. Of course, this can be done by setting the delivery of corners to "6 yard box" instead of "near post" and attempt a goal without flick on but still it would be quite cool if the striker at the near post could flick the ball either to the centre-backs challenging the keeper or attacking the ball from the deep.
Anyway, good to know that it in fact is the way engine is coded and not that I'm doing something wrong. :thup: