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12-15-2006, 03:44 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #21 | | Newb
Join Date: Apr 2007
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I agree  as far as i can see it, your saying the sliders fit into a grid, well thats very true but for eversingle ajustment you make the grid will change in another catagory. like cleon says def line, if you change that you are changing the grid for your closing down, therfore a 1 hit grid would be impossible you need to make up grids for every single slider with every single factor, which in turn is football manager, theres hunderds of users playing with diffrent settings on sliders, im afraid this is the only grid that will work and thats the human workrate grid |
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12-15-2006, 03:51 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #22 | | Newb
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I'd go read 'how to win friends and influence people' Cleon. Comments such as 'you are talking nonesense' do nothing to instill motivation to respond seriously to your pointed posts.
Assuming you clumsily meant to say, 'what are your ideas regarding defensive lines, tempo and freedom' then I will proceed to answer them when I have 2 minutes.
I didn't ever say the Grid was the be all and end all to the tactical master system. After all, a Manager would not advise a player to close down a certain only when in a certain area (or after it) or aim to pass into certains zones, and then automatically assume they know how to hold a defensive line or at which tempo to play!
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12-15-2006, 04:00 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #23 | | Registered User
Join Date: Jan 2007
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Originally posted by datemyplate.com:
I'd go read 'how to win friends and influence people' Cleon. Comments such as 'you are talking nonesense' do nothing to instill motivation to respond seriously to your pointed posts.
Assuming you clumsily meant to say, 'what are your ideas regarding defensive lines, tempo and freedom' then I will proceed to answer them when I have 2 minutes.
I didn't ever say the Grid was the be all and end all to the tactical master system. After all, a Manager would not advise a player to close down a certain only when in a certain area (or after it) or aim to pass into certains zones, and then automatically assume they know how to hold a defensive line or at which tempo to play!
| I don't come on here to influence people or make friends, thats what I have a social life for  It was my opinion and I honestly do think you was talking nonesense. Why? Because everything you say with the exception of closing down is flawed.
If its a grid system that is used like you claimed in the first post, then this grid system must be equal for all sliders no? Quote: |
The 'Sliders' all have a rating between 1-20 Inclusive. To this end, I would suggest that the pitch is actually broken down into 20 Sectors from top to bottom, and 5 Sectors from left to right. (Imagine an MS Excel document, 20 cells tall and 5 Cells Wide (5 Cells Wide is that is the most positions you can have horirzontally). I suggest you open up an Excel Document and map the pitch out so that you can see what I mean..
| Some settings like tempo, creative freedom, passsing and various other instructions happen regardless of where abouts you are on the picth and the position has no bearing on these. So to me a grid system of any sorts its all nonesense and not viable. Its not an accurate assessment of anything at all imo. The only slider which I would agree that is based on a grid system would be closing down to a certain extent. Something which many will probebly remember me posting about all the way back when FM was first released.
If its a grid system what happens when a player leaves his section of a grid and enters a different one? What happens here?
You have not really showed any proof or anything concrete to back up the claims that this exists. Show me something concerete and I might change my mind, until then I stick by what I already think |
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12-15-2006, 04:03 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #24 | | Newb
Join Date: Feb 2007
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Dave,
I will try this out for sure and give you feedback. However, it my take some time due to work, shopping etc...
You no it's that time of year.
Cheers.
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12-15-2006, 04:32 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #25 | | Newb
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If its a grid system what happens when a player leaves his section of a grid and enters a different one? What happens here?
- I would forsee the same rules applying for whichever position they are in. IE If a DC finds himself on the edge of the attacking team area (say for argument sake grid 16), and had a closing down of 7 I would expect him to go back to defensive duties without closing his man down, and close down only when approaching the alloted grid (7 is the midway point where a typical DMC may stand in a static tactic)
If this self same defender had a mentality for passing setting of 7, he would still (preferably, depending on his decision making and skillset) look for the short ball regardless and then return to defensive duties.
I would GUESS that the Defensive Line would work closely with the Mentality. Hence, based on a static tactical screen displaying a traditional 4-4-2, If the Defensive Line was 'normal' (IE 10) then all of the other rules you had set for your players would stay as they were.
If the Defensive Line was pushed up (say on 12) then each player would move forward automatically by 2 Grid Spaces at all times and try to stifle the opposition, which would then result in the rest of the individual settings (closing down for example) increasing by 2 Grids (Imagine a stencil of your formation moving 2 grids forward). Obviously it could be tricky to balance the tactics, but if you get them right I would suggest you then discover the ultimate FM2007 tactic (there has to be one)
Based on where the Grid sees your players as being located in relation to each other, the tempo could be tailored accordingly (If your players were close together on the grid as a result of defensive line/mentality tampering for example, a high tempo with short passing would work?)
Once the Grid has ensured that your players are where you want them, both on attack and defence, the Creative Freedom slider can be tailored for each player. IE A Standard MC pushing forward could be given a relatively high CF as he is in a position to do some damage and he has a more defensive minded MC slightly behind him. As for how high you select the CF Slider, I am open to suggestions.
Hope this makes sense....Anyone?
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12-15-2006, 04:41 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #26 | | Registered User
Join Date: Jun 2007
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Originally posted by datemyplate.com:
If its a grid system what happens when a player leaves his section of a grid and enters a different one? What happens here?
- I would forsee the same rules applying for whichever position they are in. IE If a DC finds himself on the edge of the attacking team area (say for argument sake grid 16), and had a closing down of 7 I would expect him to go back to defensive duties without closing his man down, and close down only when approaching the alloted grid (7 is the midway point where a typical DMC may stand in a static tactic)
If this self same defender had a mentality for passing setting of 7, he would still (preferably, depending on his decision making and skillset) look for the short ball regardless and then return to defensive duties.
I would GUESS that the Defensive Line would work closely with the Mentality. Hence, based on a static tactical screen displaying a traditional 4-4-2, If the Defensive Line was 'normal' (IE 10) then all of the other rules you had set for your players would stay as they were.
If the Defensive Line was pushed up (say on 12) then each player would move forward automatically by 2 Grid Spaces at all times and try to stifle the opposition, which would then result in the rest of the individual settings (closing down for example) increasing by 2 Grids (Imagine a stencil of your formation moving 2 grids forward). Obviously it could be tricky to balance the tactics, but if you get them right I would suggest you then discover the ultimate FM2007 tactic (there has to be one)
Based on where the Grid sees your players as being located in relation to each other, the tempo could be tailored accordingly (If your players were close together on the grid as a result of defensive line/mentality tampering for example, a high tempo with short passing would work?)
Once the Grid has ensured that your players are where you want them, both on attack and defence, the Creative Freedom slider can be tailored for each player. IE A Standard MC pushing forward could be given a relatively high CF as he is in a position to do some damage and he has a more defensive minded MC slightly behind him. As for how high you select the CF Slider, I am open to suggestions.
Hope this makes sense....Anyone?
| Intersting theory...
I am sure SI have come a long way from the 97/98 days when no Goal Keeper was actually required in goal. Shots were still saved!
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12-15-2006, 04:42 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #27 | | Newb
Join Date: Dec 2007
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OThe only slider which I would agree that is based on a grid system would be closing down
| This surely cannot be correct.
There HAS got to be some way in which a Match Engine quantifies and assesses your selections. This is a logical thought process.
How else does the AI and Match Engine implement your tactics?
It would be narrow minded to think that there is not a system the Program uses. Think like a Computer! ;-)
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12-15-2006, 04:42 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #28 | | Newb
Join Date: Apr 2007
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What your talking about has been coverd in many a topic, but you claim this new grid system is the key, personaly i dont see anything diffrent from whats been accomplished before, so please do some testing get some figures sorted out and let us get this sorted! |
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12-15-2006, 04:44 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #29 | | Newb
Join Date: Dec 2007
Posts: 0
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Originally posted by dreameR.25:
<BLOCKQUOTE>Originally posted by datemyplate.com:
If its a grid system what happens when a player leaves his section of a grid and enters a different one? What happens here?
- I would forsee the same rules applying for whichever position they are in. IE If a DC finds himself on the edge of the attacking team area (say for argument sake grid 16), and had a closing down of 7 I would expect him to go back to defensive duties without closing his man down, and close down only when approaching the alloted grid (7 is the midway point where a typical DMC may stand in a static tactic)
If this self same defender had a mentality for passing setting of 7, he would still (preferably, depending on his decision making and skillset) look for the short ball regardless and then return to defensive duties.
I would GUESS that the Defensive Line would work closely with the Mentality. Hence, based on a static tactical screen displaying a traditional 4-4-2, If the Defensive Line was 'normal' (IE 10) then all of the other rules you had set for your players would stay as they were.
If the Defensive Line was pushed up (say on 12) then each player would move forward automatically by 2 Grid Spaces at all times and try to stifle the opposition, which would then result in the rest of the individual settings (closing down for example) increasing by 2 Grids (Imagine a stencil of your formation moving 2 grids forward). Obviously it could be tricky to balance the tactics, but if you get them right I would suggest you then discover the ultimate FM2007 tactic (there has to be one)
Based on where the Grid sees your players as being located in relation to each other, the tempo could be tailored accordingly (If your players were close together on the grid as a result of defensive line/mentality tampering for example, a high tempo with short passing would work?)
Once the Grid has ensured that your players are where you want them, both on attack and defence, the Creative Freedom slider can be tailored for each player. IE A Standard MC pushing forward could be given a relatively high CF as he is in a position to do some damage and he has a more defensive minded MC slightly behind him. As for how high you select the CF Slider, I am open to suggestions.
Hope this makes sense....Anyone?
| Intersting theory...
I am sure SI have come a long way from the 97/98 days when no Goal Keeper was actually required in goal. Shots were still saved! </BLOCKQUOTE>
HAHHAHA very funny...I remember when the old 4-3-3 all crammed in the middle of the park as possible worked!
Or the original Football Manager by Kevin Toms. No Tactics at all! ;-)
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12-15-2006, 04:47 PM
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My Tactical Theory 'The Grid' - SI Secret!? Post #30 | | Registered User
Join Date: Jan 2007
Posts: 0
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- I would forsee the same rules applying for whichever position they are in. IE If a DC finds himself on the edge of the attacking team area (say for argument sake grid 16), and had a closing down of 7 I would expect him to go back to defensive duties without closing his man down, and close down only when approaching the alloted grid (7 is the midway point where a typical DMC may stand in a static tactic)
| If that was the case then, that would be impossible for players to track back? Also it would mean you never saw you player tackle, pass, closedown etc outside his own zone to speak. Something which currently does happen. Quote:
I would GUESS that the Defensive Line would work closely with the Mentality. Hence, based on a static tactical screen displaying a traditional 4-4-2, If the Defensive Line was 'normal' (IE 10) then all of the other rules you had set for your players would stay as they were.
If the Defensive Line was pushed up (say on 12) then each player would move forward automatically by 2 Grid Spaces at all times and try to stifle the opposition, which would then result in the rest of the individual settings (closing down for example) increasing by 2 Grids (Imagine a stencil of your formation moving 2 grids forward). Obviously it could be tricky to balance the tactics, but if you get them right I would suggest you then discover the ultimate FM2007 tactic (there has to be one)
| But why is this grid smaller than the closing down one for example. Surely if its a grid system that was used no matter the slider it would share the same grid refference? Quote: |
Based on where the Grid sees your players as being located in relation to each other, the tempo could be tailored accordingly (If your players were close together on the grid as a result of defensive line/mentality tampering for example, a high tempo with short passing would work?)
| Tempo is a team setting though, you can't change that based on a player. Quote: |
Once the Grid has ensured that your players are where you want them, both on attack and defence, the Creative Freedom slider can be tailored for each player. IE A Standard MC pushing forward could be given a relatively high CF as he is in a position to do some damage and he has a more defensive minded MC slightly behind him. As for how high you select the CF Slider, I am open to suggestions.
| But giving him a high CF would give him license to ignore the isntructions you set before hand.
Some sliders and instructions come into settings when you have the ball, other when you don't. Some come into play when in your own half etc. Some sliders effect the positioning of the players. So to me this grid would have be very sophisticated to accomadate all this and the thinking behind it. The game would also be a lot more complexed than it is now imo.
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