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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 12-16-2006, 01:54 PM   Attacking & Defending - Some of the mentality basics Post #41
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This is how I see it. Lets take a player whose attribute is 70 points attacking and 30 points defensive. When he used in a defensive role, lets say a desperate attempt, he is only adding 30 points defensive ability. If the rest of the defenders are 80 points defensive ability and there are four of them, that would be 320 points without counting a defensive midfielder. So we are only adding 30 points to the total defence mechanism to 350. He could probably be there only to pick up the ball and make a creative pass or just to disturb passing movement. A player with 30 points attacking effectivity and 70 points won't do much for attacks and might probably make mistakes. In the end, its all variations and subjective set up but we cannot neglect these and use this formula to design our tactic.

A top player would have a total of 70 points, medium 50 and bad would be 30. All this is just formula and concept and I do not have to be accurate.

:cool:
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Old 12-16-2006, 01:56 PM   Attacking & Defending - Some of the mentality basics Post #42
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Quote:
Originally posted by FourThreeThree:
This is how I see it. Lets take a player whose attribute is 70 points attacking and 30 points defensive. When he used in a defensive role, lets say a desperate attempt, he is only adding 30 points defensive ability. If the rest of the defenders are 80 points defensive ability and there are four of them, that would be 320 points without counting a defensive midfielder. So we are only adding 30 points to the total defence mechanism to 350. He could probably be there only to pick up the ball and make a creative pass or just to disturb passing movement. A player with 30 points attacking effectivity and 70 points won't do much for attacks and might probably make mistakes. In the end, its all variations and subjective set up but we cannot neglect these and use this formula to design our tactic.

A top player would have a total of 70 points, medium 50 and bad would be 30. All this is just formula and concept and I do not have to be accurate.

:cool:
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Old 12-16-2006, 02:00 PM   Attacking & Defending - Some of the mentality basics Post #43
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A top player would have a total of 100 points, medium 70 and bad would be 50 so it won't confuse anyone. All this is just formula and concept and I do not have to be accurate.

:cool:
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Old 12-16-2006, 02:04 PM   Attacking & Defending - Some of the mentality basics Post #44
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Why do people keep coming up with stupid maths and formulas for things what have no substance at all. All it does it confuse people even more, why can't people use the system that is inplace and that is a scale of 1-20 for stats, it is far more easier and concrete this way.
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Old 12-16-2006, 02:14 PM   Attacking & Defending - Some of the mentality basics Post #45
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i dont think mentality has anything to do with a players ability to defend or attack, i think its more down to what position hes in and what type of mentality he should have for that given position, if you took baptista for example hes quiet good defensivly and attacking so if you give him a defensive and attacking mentality up front it wouldnt benifit you, so this would make the players attacking/defensive attribute policy for mentality faulse.

I still belive there is a way to figure out what mentality should be for our team, im just hoping it isnt this, where you watch the match and make a judgement on what you see happening on this pitch to weather or not a player is being to def or att minded, for me it would take far to long to figure out what a players best mentality should be, for me anyway im not very good at watching games and spotting slight mistakes, so i hope its more down to a theory like team balencing or formation mentaliys like rot/5x5
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Old 12-16-2006, 02:18 PM   Attacking & Defending - Some of the mentality basics Post #46
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Yeah, let's keep thing simple guys.

My example was purely to illustrate the effect of how much he is defending compared to attacking, and vice versa.

There is no mathematical forumla (not to my knowledge anyway) to succeed.

It's all trial & error.
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Old 12-16-2006, 02:19 PM   Attacking & Defending - Some of the mentality basics Post #47
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mine was based on a 1-20 scale, the only maths you had to do was work out what 220x11 is hardy difficult, not saying its right but no way is it over complicating things.
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Old 12-16-2006, 02:24 PM   Attacking & Defending - Some of the mentality basics Post #48
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The best way to work out what mentality you should have for each player is really simple and noticeable in the first minute of any match in most cases. Give players the mentality you think they should have, using your own theory or maths or whatever assumptions you do. Then when the game starts watch the first minute of the game and you should notice if players are on top of each, the gaps between players to big etc. Then change it accordingly. Once you do this, the basis of this you should use for most games you play. Once you are happy you shouldnt need to change individual mentalies at all aver after this. Only on a rare occassion maybe.

Its quick, simple and easy to see and is far quicker than doing math sums. Something everyone always does with regards to FM. Its not that complicated, you do not need to do maths at all to work things out. You are only confusing yourself and others.

Its not maths what makes things happen its combinations of stats. So for people reading this, ignore all the maths etc you read on here as none of it is anything more that pure specualtion. Stick to using combination of stats instead, its far easier and the way thwe game is intended to eb played.
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Old 12-16-2006, 02:28 PM   Attacking & Defending - Some of the mentality basics Post #49
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sorry but how do you tell if a player is to far appart on the screen, is it your players gaps or your players and the other teams gaps, this is very confusing to me and makes no sence, to me if a player is on each side of the pitch, why would this be bad or good.
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Old 12-16-2006, 02:33 PM   Attacking & Defending - Some of the mentality basics Post #50
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Quote:
Originally posted by Beevster:
sorry but how do you tell if a player is to far appart on the screen, is it your players gaps or your players and the other teams gaps, this is very confusing to me and makes no sence, to me if a player is on each side of the pitch, why would this be bad or good.
Mentality is a positional tool, so too attacking and he will be far up the pitch, too defensive he could be too deep

If you had a dmc on 10 mentality and a MC on 8 mentality then you would be getting the same 2 players occupying the same space of the pitch. WHich means they would go for the balls, mark the same men etc. Meaning you got a gap elsewhere in the pitch what one of those players could be occupying and making the tactic more solid.

If you had a striker on 20 mentality and your midfielders on 10, then getting balls to them will be a struggle as your striker is too far away from the midfield. This would leave him isolated and make it difficult for him to get involved in some games. Plus if you played a short passing game, then the supply the striker would get would be limited due to the huge gap between midfield and strikers.

Make sense?
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