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12-16-2006, 01:12 PM
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Attacking & Defending - Some of the mentality basics Post #31 | | Registered User
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Originally posted by Benoit2:
<BLOCKQUOTE>Originally posted by Noel Gallagher:
Like I said, there are a whole other set of instructions to play around with to help you achieve what you want to achieve.
This thread is concentrating on mentalities alone
| I am only talking about team mentality.
You make it sound like it is wrong to have your defenders on 5 and your attackers on 15. I just provided a scenario where you would need it.
Whats the point in playing a quick, direct style, if you have noone upfront because everybody is back defending? </BLOCKQUOTE>
You still would have people upfront though, the strikers will drop slihghtly deeper but will still be the furtest players up the field. Remember its direct you mentioned and not long. So they would still pass to the strikers direct. So if you had a targetman who could hold the ball up for a few seconds until the midfield support you can devise a lethal tactic.
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12-16-2006, 01:16 PM
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Attacking & Defending - Some of the mentality basics Post #32 | | Newb
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oh, regarding hold up ball, does that mean it'll be alright if the line behind the "hold up ball" is on a slightly lower mentality then?
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12-16-2006, 01:17 PM
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Attacking & Defending - Some of the mentality basics Post #33 | | Newb
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why would i spend ages workign out some most likey crap that wont work, but anyway why would i spend hours thinking about stuff and then let the computer do my matches, hahaha not bloody likly son!
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12-16-2006, 01:17 PM
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Attacking & Defending - Some of the mentality basics Post #34 | | Registered User
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Originally posted by evenlamername:
I think we're looking at it this way because FM 07 has gotten alot harder. It now seems that if you can do what the ai does, you have a decent chance of winning, because the ai is good. Since the ai uses global, global must be the go.
| Not necessarily. If you stagger your mentalities you get an advantage if it can exploit the weaknesses of a globally set team. That's one of the reasons why I stagger my mentalities. Not saying it necessarily works...
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12-16-2006, 01:18 PM
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Attacking & Defending - Some of the mentality basics Post #35 | | Registered User
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Originally posted by nic9394:
oh, regarding hold up ball, does that mean it'll be alright if the line behind the "hold up ball" is on a slightly lower mentality then?
| It helps bridge the gap yes, but the lowert he mentality the longer the support takes to arrive.
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12-16-2006, 01:19 PM
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Attacking & Defending - Some of the mentality basics Post #36 | | Registered User
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Originally posted by Millie:
<BLOCKQUOTE>Originally posted by evenlamername:
I think we're looking at it this way because FM 07 has gotten alot harder. It now seems that if you can do what the ai does, you have a decent chance of winning, because the ai is good. Since the ai uses global, global must be the go.
| Not necessarily. If you stagger your mentalities you get an advantage if it can exploit the weaknesses of a globally set team. That's one of the reasons why I stagger my mentalities. Not saying it necessarily works... </BLOCKQUOTE>
Its also a good way to cover your weaknesses as well.
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12-16-2006, 01:23 PM
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Attacking & Defending - Some of the mentality basics Post #37 | | Newb
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when you say stagger, you mean the left dc has a slightly higher mentality then the right?
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12-16-2006, 01:26 PM
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Attacking & Defending - Some of the mentality basics Post #38 | | Newb
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Originally posted by Cleon:
<BLOCKQUOTE>Originally posted by nic9394:
oh, regarding hold up ball, does that mean it'll be alright if the line behind the "hold up ball" is on a slightly lower mentality then?
| It helps bridge the gap yes, but the lowert he mentality the longer the support takes to arrive. </BLOCKQUOTE>
if mentality was the same, but their distance was just 1 line, would that be the ideal setting for, say launching a counter attack? (for instanct, FC and ML same mentality, whist PC hold up).
My point is for holding up the ball for a counter, would one benefit more if the delay was short, ie their mentalities the same, compared to the advanced line having a much higher mentality.
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12-16-2006, 01:27 PM
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Attacking & Defending - Some of the mentality basics Post #39 | | Registered User
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Originally posted by Beevster:
when you say stagger, you mean the left dc has a slightly higher mentality then the right?
| Yups but not too high remember.
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12-16-2006, 01:29 PM
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Attacking & Defending - Some of the mentality basics Post #40 | | Registered User
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Originally posted by nic9394:
<BLOCKQUOTE>Originally posted by Cleon:
<BLOCKQUOTE>Originally posted by nic9394:
oh, regarding hold up ball, does that mean it'll be alright if the line behind the "hold up ball" is on a slightly lower mentality then?
| It helps bridge the gap yes, but the lowert he mentality the longer the support takes to arrive. </BLOCKQUOTE>
if mentality was the same, but their distance was just 1 line, would that be the ideal setting for, say launching a counter attack? (for instanct, FC and ML same mentality, whist PC hold up).
My point is for holding up the ball for a counter, would one benefit more if the delay was short, ie their mentalities the same, compared to the advanced line having a much higher mentality. </BLOCKQUOTE>
It depends really, either way can work. Myself I like my striker to hold the ball up just for a split second, as I have fast midfielders to support. But I nearly always have my settings very simliar anyways
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