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02-04-2008, 06:12 AM
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FM08 - The "Sliders" Project Post #21 | | Registered User
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To take the discussion back to a more basic level, do others see sliders as having dual configurations in both the slider position and also the positions label, or is the label utilised at certain slider rangers just that, a label?
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02-04-2008, 06:17 AM
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FM08 - The "Sliders" Project Post #22 | | Newb
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Originally posted by Powermonger:
To take the discussion back to a more basic level, do others see sliders as having dual configurations in both the slider position and also the positions label, or is the label utilised at certain slider rangers just that, a label?
| I'm sorry, I don't understand the question. Is it related to team versus individual settings???
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02-04-2008, 06:27 AM
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FM08 - The "Sliders" Project Post #23 | | Registered User
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Either..sorry I should've been more cleared. Take mentality for instance which has the named ranges Defensive, Normal and Attacking. Do these names have configuration attributes in themselves or just used to label a slider range?
Say you've set mentality to '6' which is last notch of defensive, incrementing it by 1 to '7' normal, does the fact you've moved into a different named range introduce it's own behaviour to the slider? The manual doesn't mention anything about this but it seems when we have similar discussions this is sometimes implied.
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02-04-2008, 06:32 AM
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FM08 - The "Sliders" Project Post #24 | | Newb
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I regard it as a rough guide to performance type. If you wish a team to play solid, defensive football with occasional counters, then high-defensive-low-normal. A balance between risk and reward, mid-normal. Aggressive-high normal-attacking. Low-defensive = park the bus.
How you use the rest of the sliders then fits in with that. For example, TTB/RwBs are attacking moves, so should be used with caution in a defensive system and more freely in aggressive ones.
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