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02-03-2008, 08:49 PM
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Unsackable option. Post #21 | | Registered User
Join Date: Jul 2007
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Originally posted by dafuge:
<BLOCKQUOTE>Originally posted by B. Stinson:
But my question still remains: How would this option make it any less a part of the game for you? What's preventing you, and everyone else opposed to the idea, from leaving the option turned off?
Afterall, that's the whole idea behind an option, isn't it? If you want to pick option A, don't circle option B.
| In my opinion, making yourself unsackable is a cheat. I don't think cheats should come as part of the game, you should have to go out of your way to enable a cheat. If you really wanted to, I'm sure you could use a save game editor to 'unsack' yourself but I just don't think something like this belongs in the game. </BLOCKQUOTE>
I can understand that yes.
I wouldn't use the option myself but to be honest i wouldn't mind if there was one.
We can cheat anyway if we really want to, so imo it's up to our selfs how we want to play the game.
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02-03-2008, 08:50 PM
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Unsackable option. Post #22 | | Registered User
Join Date: Jan 2007
Posts: 3
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I think that it would ruin the whole purpose of the game - to experience what it's like to be a manager. And dafuge, when did you become moderator?
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02-03-2008, 08:53 PM
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Unsackable option. Post #23 | | Registered User
Join Date: May 2007
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Damn it
I apologise for my posts not reading properly, then I screw up again,
Sorry about that chaps.
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02-03-2008, 08:55 PM
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Unsackable option. Post #24 | | Registered User
Join Date: Mar 2007
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I'm sure you could use a save game editor to 'unsack' yourself
| That's not entirely true. You may get sacked no matter what due to a take over. I, for one, don't like having to constantly reload games to fulfull my board's unrealistic expectations. Bam, turn on the unsackable option and I have some time to turn things around without reloading.
I think it's a great idea. If you have a problem with it, just don't use it. It gives newer players a chance to get the hang of the game without constant reloading and starting anew.
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02-03-2008, 08:55 PM
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Unsackable option. Post #25 | | Registered User
Join Date: Mar 2007
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sorry I misread the quote. What is a save game editor anyway???
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02-03-2008, 09:06 PM
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Unsackable option. Post #26 | | Registered User
Join Date: May 2007
Posts: 7
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silly thing is, if you have the option turned on, what would make anyone think that they will turn things around? presumably, players would still have the "team has more potential than its showing" morale status. normal people would get fed up and leave the club, no?
unless you have the "players/fans/chairman are always happy with you" option turned on, of course.
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02-03-2008, 09:06 PM
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Unsackable option. Post #27 | | Registered User
Join Date: May 2007
Posts: 0
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Originally posted by DiscoStu94:
I think that it would ruin the whole purpose of the game - to experience what it's like to be a manager. And dafuge, when did you become moderator?
| A few days ago, for the challenges forum.
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02-03-2008, 09:08 PM
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Unsackable option. Post #28 | | Registered User
Join Date: May 2007
Posts: 0
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Originally posted by Scott1990:
sorry I misread the quote. What is a save game editor anyway???
| It's an unofficial editor that can be used with save games, meaning you can change stuff in your game while playing it. I'm sure I've heard people mentioning using it to reverse sackings.
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02-03-2008, 09:16 PM
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Unsackable option. Post #29 | | Registered User
Join Date: May 2007
Posts: 2
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I have no problems anymore with the idea of an unsackable option (than can only be turned on when starting a new match, but can be turned off at any time).
If it'll make even 1 person more happy with the game then it's worth it imo. Would help a load with the learning curve as well.
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02-03-2008, 09:38 PM
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Unsackable option. Post #30 | | Registered User
Join Date: Jan 2007
Posts: 3
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A few days ago, for the challenges forum.
| Well done. |
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