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As more and more people have requested similar things which aren't strictly 'simulation', maybe the entire reward system from the PSP version could be a tickable box?
ie:
Do the dommestic treble/win the league and continental cup and instantly get on the favorite personel list?
Win X number of trophies and get made honourary board member/buy out club so you can't get sacked?
Take charge of 500 games at a club and have your son come through the youth team?
It could just be a checkable box when you setup the game 'Reward system on/off?'
Originally posted by B. Stinson:
<BLOCKQUOTE>I think getting sacked is part of the game and needs to stay,
And how would a 'disable manager sackings' option make them any less "a part of the game"?
</BLOCKQUOTE>
Personally, when playing the game I want to know that if I perform badly there is a risk that I will get sacked, this is what makes it exciting. A 'disable manager sackings' option would remove that element of tension from the game for me.
hmm without the risk of being sacked it almost makes it pointless playing. besides, given the confidence risks of leaving a club under any other circumtances it often comes as a relief.
I also think such a option to turn on or off wouldn't hurt the game!
For those who think it would harm realism; then why do we have a option to turn off the first transfer window?
Originally posted by dafuge:
<BLOCKQUOTE>Originally posted by B. Stinson:
<BLOCKQUOTE>I think getting sacked is part of the game and needs to stay,
And how would a 'disable manager sackings' option make them any less "a part of the game"?
</BLOCKQUOTE>
Personally, when playing the game I want to know that if I perform badly there is a risk that I will get sacked, this is what makes it exciting. A 'disable manager sackings' option would remove that element of tension from the game for me. </BLOCKQUOTE>
But my question still remains: How would this option make it any less a part of the game for you? What's preventing you, and everyone else opposed to the idea, from leaving the option turned off?
Afterall, that's the whole idea behind an option, isn't it? If you want to pick option A, don't circle option B.
But my question still remains: How would this option make it any less a part of the game for you? What's preventing you, and everyone else opposed to the idea, from leaving the option turned off?
Afterall, that's the whole idea behind an option, isn't it? If you want to pick option A, don't circle option B.
In my opinion, making yourself unsackable is a cheat. I don't think cheats should come as part of the game, you should have to go out of your way to enable a cheat. If you really wanted to, I'm sure you could use a save game editor to 'unsack' yourself but I just don't think something like this belongs in the game.
But where's the challenge or the risk involved... ...But there would be no pressure and no sense of achievement as the board/chairman/fans wouldn't sack you
Who says the proponents to this option want a challenge, risk, pressure, or sense of achievement more than they want a fun time playing their team of choice?[/quote]
Yeah, I understand that, if I'm in the mood, I like to have an option that gives me the option to be unsackable, have unlimited funds, etc.. etc.
But, I'm currently in the the mood, for trying to do well in the low division that I am in, I find beating teams, that are above me, with an injury ridden teams, and at times rejoice in wining runs, and surviving critism and harsh times.
But that's just my opinion after all. They'd include if though would, who'd use it in the long run, it would be a featured, feature on the box that would want be to purchase the next installement.
If want use it its up to however that does its their choice isn't it. The prospect of been undisposable will clearly allow you to enjoy the game, it would, but not for me.
Sorry my previous reply doesn't very well, thinking ahead and typing behind sorry.
*Slaps hand* must check the check before posting.
Yeah, I understand that, if I'm in the mood, I like to have an option that gives me the option to be unsackable, have unlimited funds, etc.. etc.
But, I'm currently in the the mood, for trying to do well in the low division that I am in, I find beating teams, that are above me, with an injury ridden teams, and at times rejoice in wining runs, and surviving critism and harsh times.
But that's just my opinion after all. Shall they happen to include it in the next edition, if they would, who'd use it in the long run?
Shall it be a feature in text on the back of the box, it would be a selling point I mean.
If want use it its up to however that does its their choice isn't it. The prospect of been undisposable will clearly allow you to enjoy the game, it would, but not for me.
it's obvious that the simulation route SI have taken doesn't suit everyone. but it suits me. i would rather they worked on existing bugs & the ME. there would probably be a reduction in sackings (and suggestions like this) if these were fixed anyway.