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Best 5 club teams in history of Football:
Liverpool 1977-1978 - 100.00%
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Milan 1989-1990 - 100.00%
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Torinho 1940's - 100.00%
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Flamengo 1981 - 100.00%
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Old 12-19-2005, 10:13 AM   quick question ca, pa Post #21
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by typo I meant that typing 6 was a typo, I meant 4 for one player and 5 for another
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Old 12-19-2005, 10:30 AM   quick question ca, pa Post #22
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sorry for multiple posting but I can't edit my message. I am going to go through as many players as I can now and write down a list by age, ca, ra, fa, deviation from expectation and any notable features (injuries etc.) hopefully the list will show us some things people have in common
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Old 12-19-2005, 11:00 AM   quick question ca, pa Post #23
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here is some examples ordered by age:

<pre class="ip-ubbcode-code-pre">15 - 075 - 34 - 07 - (0) - Abenzoar 18 - 130 - 52 - 11 - (+1) - Cardozo19 - 089 - 37 - 08 - (+1) - Hernandez19 - 122 - 01 - 01 - (0) - Abuda21 - 085 - 78 - 15 - (-1) - Aalto21 - 090 - 64 - 14 - (+1) - Fox (injured)22 - 080 - 31 - 06 - (0) - Fowler, L22 - 135 - 74 - 15 - (0) - Carignano23 - 127 - 24 - 05 - (0) - Anel23 - 136 - 88 - 19 - (+1) - Carevic23 - 155 - 35 - 08 - (+1) - Caracciolo24 - 151 - 66 - 14 - (+1) - Forssell25 - 153 - 26 - 06 - (+1) - Abidal (injured)25 - 155 - 69 - 14 - (0) - Carew26 - 173 - 75 - 16 - (+1) - Forlan27 - 187 - 75 - 16 - (+1) - Henry28 - 136 - 65 - 14 - (+1) - Abreu28 - 145 - 55 - 12 - (+1) - Fortune29 - 032 - 25 - 04 - (-1) - Fowler, M30 - 142 - 82 - 17 - (+1) - Fowler, R31 - 050 - 36 - 06 - (-1) - Foster33 - 117 - 75 - 16 - (+1) - Carbone34 - 152 - 70 - 15 - (+1) - Cardozo36 - 050 - 21 - 02 - (-2) - Abraham40 - 140 - 54 - 12 - (+1) - Carboni </pre>
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Old 12-19-2005, 11:01 AM   quick question ca, pa Post #24
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btw the key is:

age - ca - ra - in-game fa - (deviation from calculated fa) - name (notes)

tested using the penalties attribute
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Old 12-19-2005, 07:33 PM   quick question ca, pa Post #25
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Those are absolute attributes, I believe (examples for CalculateAbsAttribute) ...

I will check those functions again once I get back from Holidays, as I will not be in Hungary in the next two weeks.
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Old 12-19-2005, 08:51 PM   quick question ca, pa Post #26
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they are absolute values, but they still seem to vary alot as you can see...
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Old 12-28-2005, 11:50 PM   quick question ca, pa Post #27
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in the db there is a player ability offset stat which usually has values of -1, +2, +3, 0, -2, etc for each player. I need to investigate further whether this has an affect
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Old 01-02-2006, 09:07 AM   quick question ca, pa Post #28
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Quote:
Originally posted by littleblue50:
in the db there is a player ability offset stat which usually has values of -1, +2, +3, 0, -2, etc for each player. I need to investigate further whether this has an affect
Thanks for the info :thup:, I will also do some investigations.
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Old 01-02-2006, 12:27 PM   quick question ca, pa Post #29
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Doesn't training also have an influence on stats? I remember reading that training could have an effect from -3 to +3 to an attribute.
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Old 01-02-2006, 12:31 PM   quick question ca, pa Post #30
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Ahah, found it, in the FM2006 hints and tips available in the downloads section of the website:

Quote:
Understanding the graphs
The new training overview screen (accessed by clicking on a player and then selecting the option from the left-hand panel) is a godsend for those who have feared tinkering with their regimes in the past, though few people understand the proper meaning of the Training Levels graph. It's actually dead simple...

The graphs represent the current training levels of the player, not the training improvement. If a bar is at the highest point, it means that he has reached his maximum limit in that category. If the bar is at the lowest point, it means that he cannot get any worse from training.

Between the highest and lowest limits, there is a range of 4-6 ability points depending on which player you are looking at. Players with high professionalism and work rate will keep themselves in shape more than other players so will have a lower range of possible attribute values.

The values in the Training Levels graph map roughly on to the Attributes graph. His attributes for that training category do not change at the same rate as each other - for example, if the Attacking bar increases by 10% on the Training Levels graph, it might mean that his Creativity increases by 12% and his Passing by 8%.
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