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Old 12-05-2005, 03:39 PM   i would like to make a Save game editor for FM2006 Post #1
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Default i would like to make a Save game editor for FM2006

hi all i would like to know where to find the best program to make a samve game editor for fm2006 i know bit of c++ so what's the BEST porgram out there thank's for your HELP :thup:
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Old 12-05-2005, 03:51 PM   i would like to make a Save game editor for FM2006 Post #2
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If you know a bit of C++ then you could start by getting Visual Studio Express or whatever it's called.

You know a bit of C++ perhaps but do you know anything about the structure of the save game or is this just a whim?
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Old 12-05-2005, 04:14 PM   i would like to make a Save game editor for FM2006 Post #3
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i am still in collage geting the hang of c++ programing at the moment how long have u being making save game editor's dan atkinson could i get a copy of one of your save game editor's so i can do my own it would be a lot of help thank's mate
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Old 12-05-2005, 05:34 PM   i would like to make a Save game editor for FM2006 Post #4
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Save game editors? Never touched them. Not that they're bad of course, but the game is so massively complex that I honestly wouldn't know where to start.

Ok, I would. A pen, some paper and a copy of a hex editor. But enough of what I do when I'm alone. :p

As for me giving you a copy of our save game editor source (I assume you mean the real time editor MCFM), no. That just won't happen I'm afraid.

My advice to you would be to get a copy of Visual Studio Express (interesting thread here):
http://community.sigames.com/eve/for...7/m/9532094571

And have a look at the structure.

I'm almost 100% certain that nobody at SI will help you in figuring out the save game structure and there's only one person I know who's even contemplating one, and that's Littleblue50 and that one is for the Mac.

Now, I've said this time and time again but clearly it seems that people don't really think about it...

If you're just 'getting the hang of c++' then you really don't want to go about making something as complex as a save game editor. And I'm not going to insult your intelligence by suggesting writing a 'hello world' program either as all that ever teaches you is to output 'hello world'.

No. My advice to you, is take it a step at a time. If you start trying to build something like a save game editor, then you're in for a VERY steep learning curve. And an even steeper one if this is your first major project.

At the end of the day, take your time. Don't rush it, or you'll suddenly find holes appearing in your knowledge (personal experience). FM will still be here when you've learnt enough to code something really cool and popular!

Don't be disheartened either. I say this to everyone who wants to follow in the footsteps of Graeme Kelly, Boah, Nygreen et al.
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Old 12-05-2005, 10:22 PM   i would like to make a Save game editor for FM2006 Post #5
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max-power, I've got about 95% of the savegame structure mapped out mate, which is the same for both Mac and PC so let me know if you want any info in that regard
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Old 12-06-2005, 01:20 PM   i would like to make a Save game editor for FM2006 Post #6
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Thank,s littleblue50 i would love to have that thanks :thup:
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Old 12-06-2005, 01:21 PM   i would like to make a Save game editor for FM2006 Post #7
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Dan whats the best one to make areal time editor are a save game editor
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Old 12-06-2005, 03:28 PM   i would like to make a Save game editor for FM2006 Post #8
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There is no "best" one...you should use whichever one you're most comfortable with.
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Old 12-06-2005, 04:26 PM   i would like to make a Save game editor for FM2006 Post #9
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Just like Graeme says, different applications suit different people.

Asking me what I think is the 'best' one is my personal preference and that's all it would be; my opinion and nothing more.

I personally would use memory editing and I'm quite sure that Graeme would use save game editing if he decided to go back down that road. Both are valid and both would ultimately achieve the same thing. But the difference will lie in the way they are coded (obviously the methods for directly editing memory and editing save game files are quite different!).

For now, I would have a look at littleblue50's structure file/s and find out if you like what you see. If you don't, then nothing's lost!

However, if you are truly truly serious about making an editor for FM, then I really do suggest you look at something less complicated to start with.

At Mind Compression, when they first started writing MCFM in C# (previously, MCM was written in Delphi/Pascal), they downloaded something from CodeProject about Freecell readers. These were extremely handy to have so that we could see what happened in terms of code. Then we went from there and built our own editor.

If there are examples like that in C++ land, then do check them out, if only to say that you've looked at the options.
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Old 12-06-2005, 04:48 PM   i would like to make a Save game editor for FM2006 Post #10
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I will put all the structures into 1 file (Cocoa Objective-C is class based and I doubt you want 30 odd files ) and give you an email soon max
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