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Tactics & Training Tips

It's no use having a squad full of star players without a decent way for them to play their football.


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Old 12-21-2006, 12:38 AM   The Problem Could Be... Post #1
Joe Blow
 
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Default The Problem Could Be...

I think the thing that annoys most people about the new FM is that the AI has such an advantage over the human player.

What takes the AI a second to do, takes the human player a lot longer.

When we make a subsitution, it would mean that we would have to look at our players attributes, then apply that to his instructions, then look at the whole team to make sure that he's not completely different. The AI can do this instantaneously.

Furthermore, when the AI goes more attacking for example, you can be punished before you even react. Whereas when you go more attacking, the AI reacts immediately.

Also, when the AI makes a substitution, it will cancel your player instructions... once again you will be punished before you change. When you make a substution, I assume that the AI reacts, once again, immediately.

What I am suggesting, is that SI look into allowing the human player to instruct his players before the match, taking account of all circumstances.

Take for example, a right back.

If vs (LM)
>15 pace -> Foward runs rarely.
<10 first touch --> close down often.

If 5 superior in pace --> forward runs often.
If 5 superior in dribbling to opp. tacking --> run with ball often.

Also, if you could look at a player and set what he should automatically have if he comes on in that position, then it would save a lot of time.

It all takes too long to calculate this in the game... if SI allowed you to do this before the game, it would imo save the human a lot of hassle and make FM more "just one more game" that it is currently.
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Old 12-21-2006, 01:42 AM   The Problem Could Be... Post #2
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Yes, but you can stop the game for as long as you like to weigh up the situation before you make any decision. Sort of evens it out dont you think?

Actually I've thought since the introduction of the in game tactic changes in FM2006 that this should be the only way you can makes changes during a match (apart from half time). It lacks realism to be able to pause things mid game IMO.
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Old 12-21-2006, 02:04 AM   The Problem Could Be... Post #3
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To be fair, as a player I dont want to have to stop the game every 10 minutes.

The great things about the games of old was that it flowed, this is too stop start, analyse etc.

It might be good for some, but to be honest, I think we have to realise that for the most part people arent capable of it, or dont want to actually do it.
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Old 12-21-2006, 01:04 PM   The Problem Could Be... Post #4
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Quote:
Originally posted by SilentsquidTHFC:
...Whereas when you go more attacking, the AI reacts immediately...
I'm afraid I disagree there. The AI does have a period of play (though sometimes not very long) where it doesn't notice what you've done. If it didn't there'd be very little point in changing tactics on the hoof. I've regularly been able to radically change my settings to catch the AI off guard and enjoyed a good spell of pressure before it catches up.

Sometimes 30 seconds to a couple of minutes is all you need to sneak an all-important goal.
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Old 12-21-2006, 08:23 PM   The Problem Could Be... Post #5
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Hi SilentsquidTHFC.

IRL when the opponent change something, can you then react immediately? In FM you can react usually after 1-2 min. That is very quick compared to RL.

The AI does not react too quickly either. Infact sometimes it does not react in an appropriate way at all - it depends...

But most importantly I do not think your tactics are suited for the way you want to play the game. I have developed slider apathy myself and infact FM07 is much more slider apathy friendly than FM06.

The most common mistake in this forum, is the assumption that since the AI has got better, you need a very complicated solution in order to beat the AI. It's the other way around. Try a more global tactic (not neccesarily an out and out global setting) and you will see what I mean.
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