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Skinning Hideout

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Old 12-11-2006, 11:01 AM   Injury causies Post #1
Joe Blow
 
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Default Injury causies

Am I the only one that thinks some of these are ridiculous? I editied some on my own database but let me give you some examples and hopefully we can change them because maybe it could make the game better, in order;

Arthritis is turning sharply, shouldn't it be set to wear and tear?

Broken Ankle is turning sharply, shouldn't it be impact with player? or fall impact aswell, I can't imagine many players break their ankles because they turned sharply.

Broken arm, turning sharply? what the hell, this should easily be falling impact or impact with player.

Broken cheekbone, turning sharply? come on this has to be impact with player.

Broken collarbone is turning sharply again, wouldn't this be better off as impact with player or fall impact?

Broken finger, again turnign sharply, it should be impact with player or fall impact, or even catching a ball if you're a goalkeeper.

Hell I'm going to stop because they all seem to be demented, but I have a question, how is this realistic? surely it makes the game unplayable as people are breaking ankles because they turned sharply or getting a broken cheekbone for the same reason.

Another thing that ****es me off is a player getting a red injury for a bruised head or a cut arm IIRC, it's bent, seriously players don't come fof the field after 13 minutes because they have a bruised head or an arm injury.

What are your thoughts on this?
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Old 12-11-2006, 11:26 AM   Injury causies Post #2
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In truth if the player is injured I am not the least concerned about the cause, just how long he will be out.
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Old 12-11-2006, 11:39 AM   Injury causies Post #3
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True, but I just wonder if it has an impact on the game, why have it in the editor if ti doesn't?

Anyway I can't give more examples as every cause is now Invalid on the updated patch lol, it crashed while loading it and I guess it's cabbaged.

But as I said will it make a difference, aka you don't want a player getting a serious injury for kicking a ball when he should only get a stubbed toe, and vice versa, I changed them all to more realistic ones and I will have a bash later and see if it makes a difference.
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