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Skinning Hideout

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Old 01-30-2008, 05:05 PM   CA in save game editor Post #1
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Default CA in save game editor

Hi Guys

Just a quick comparison question.

I have the save game editor FM2.22 and like to make changes occasionally. lol.

My question is when a new draft of players come through the ranks they obviously have a CP and PA set. If I go into the editor and change a player from PA100 to PA200 will this actually change the potential of the player. For example if he had a PA of 100 and his finishing could go no higher than 12, would changing his PA to 200 allow it to go up to say 20? or do i have to alter their attributes as well. For example in the save game editor players have ratings from 0-100 so obviously a rating of 100 for finishing and a 200PA would be good.

So do i have to change everything or would making a 16YO 200PA be enough?

Cheers
RichG
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Old 01-30-2008, 06:19 PM   CA in save game editor Post #2
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I'm not entirely sure of exactly what happens with attributes, but giving a player 200PA does not mean that they will get 20's across everything. they still have their strengths and weaknesses.
However, I believe that if a player has 200PA and you train them in such a way as to improve, for example, their passing, then there is no reason that, eventually, they would not attain a 20 in passing (assuming of course that he reaches his potential). However, if he reaches his potential (i.e. his CA reaches his PA) before he reaches 20 on passing, then that's pretty much all that he can gain. It may still change slightly over time, but only if he loses points from other areas that he is not training on.

I think that the difference between the CA score and the PA score kind of symbolises how much they can learn. Exactly what they learn is decided by what happens in their future, with the training they receive obviously being the major factor.

I would imagine that in your example of a player with 100CA and 200PA, he could earn an extra 100CA through training and environmental influences, which would equate to an extra 100 points added to his attributes (That's 100 points on the 0-100 scale as it is in the editor, not 100 points as they are displayed within the player's report in-game), so obviously his attributes as they stand within the original database will form a starting point. If you expect him to develop into a super-human, he's need to be 80% there already, allowing him to train himself to perfection.

Someone may prove me to be wrong, but that's pretty much how I always believed it worked. Hope it makes sense...
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Old 01-30-2008, 07:10 PM   CA in save game editor Post #3
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If you want to edit a players attributes then you will have to put his CA and his PA up as well and the attributes will adjust to the new level of CA till it reaches the PA
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Old 01-30-2008, 07:47 PM   CA in save game editor Post #4
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Quote:
For example if he had a PA of 100 and his finishing could go no higher than 12, would changing his PA to 200 allow it to go up to say 20
Yes and no....yes the player has a potential to get 20 for finish, no he wont get there if he isnt trained correctly
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