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01-30-2008, 05:22 PM
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Realistic Attributes replacing CA/PA Post #11 | | Registered User
Join Date: May 2006
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Originally posted by stumostro:
<BLOCKQUOTE>Originally posted by Mitja:
without CA/PA system, everything would be more realistic, you would have to gamble with transfers.....it's so stupid to have realy "promising" 18 year old kid but you just know he want be any good becouse his PA sucks, common...
| Don't look at the PA then!!! That way its still a gamble!!! </BLOCKQUOTE>
you just don't get it. bye
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01-30-2008, 05:24 PM
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Realistic Attributes replacing CA/PA Post #12 | | Registered User
Join Date: Jul 2007
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What you are suggesting is an ability system with no spine in it, it's just limp and floppy with no way of controlling it.
There have to be limits in player progression or decline. PA and CA provide that. Whether people like it or not certain players will NEVER progress beyong the level they are at. They simply do not have the potential no matter what environment they are put in.
I hope we don't ever see fluctuating attributes either. In fact I campaigned against the fluctuating atrributes that the training produced three or four versions back.
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01-30-2008, 05:29 PM
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Realistic Attributes replacing CA/PA Post #13 | | Registered User
Join Date: Jul 2007
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Originally posted by Mitja:
I'm so tired of disccusing this metter, so I won't.
I told everything I had to up there. the only smart argument you can give me is that, the game needs this system, for now. and I can accept it. but it's not realistic
| It IS realistic. What isn't realistic is the steady improvement of players, rather than peaks and troughs of improvement.
Promising players often turn out to be average or even poor later on. Looking at the PA is not meant to be part of the game. It's like reading the last page of a book, then complaining that the book is too predictable.
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01-30-2008, 05:33 PM
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Realistic Attributes replacing CA/PA Post #14 | | In Orientation
Join Date: Aug 2007
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Originally posted by Jay The Sheriff:
I'm with stumostro on this one, not everybody can be trained to be a top flight player, even if they have the best coaches in the world. Having the PA there means that only the players IRL that do have the potential (as highlighed by the researchers) excel in the game.
| Im not saying that every player will have the potential to be a top player, quite the opposite, very few will. But this way players can improve and progress through divisions with a combination of form, growth, confidence, training instead of AI clubs just looking for CA/PA. This would also solve the international problem of coaches only looking at CA and not form.
The point you made about the researches only giving high PA to the players with potential is exactly whats wrong with this game! It's the players that are showing potential for the 07/08 season!! What about young players irl who will develop into top players over the next few years who arn't rated in FM08. Wayne Rooney in CM01/02 is the prime example of this.
Surely you agree that the game should have other variables in youth development and not pre-determined ability, it's crazy
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01-30-2008, 05:35 PM
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Realistic Attributes replacing CA/PA Post #15 | | Newb
Join Date: Jul 2007
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Originally posted by Mitja:
<BLOCKQUOTE>Originally posted by stumostro:
<BLOCKQUOTE>Originally posted by Mitja:
without CA/PA system, everything would be more realistic, you would have to gamble with transfers.....it's so stupid to have realy "promising" 18 year old kid but you just know he want be any good becouse his PA sucks, common...
| Don't look at the PA then!!! That way its still a gamble!!! </BLOCKQUOTE>
you just don't get it. bye </BLOCKQUOTE>
I don't get what? That by using a pice of 3rd party software to look at a hidden stat its ruining the game because you know exactly whos good and whos bad???
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01-30-2008, 05:38 PM
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Realistic Attributes replacing CA/PA Post #16 | | Newb
Join Date: Sep 2007
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CA and PA are the most realistic system I can ever see the game having. There are problems with it, but these need to be ironed out, not the whole system replaced.
Previously, players were all reaching their PA eventually. This was a problem, but has been reduced in FM08. IMO it still happens too much, but that's by the by.
Now, players don't seem to develop at realistic speeds. The standard of coaches/training doesn't seem to make any difference, and there are far too many 18 year olds that the scouts say 'isn't likely to improve in the future'. Players should be majorly influenced by the standard of training they receive, and the vast vast vast majority of players should improve between 18 and 21.
Also, CA and PA play too large a role in the performance of players, and the way they are judged by scouts. Scouts should see the same set of stats that we do, and make judgements on this. Player potential should be a lot more hit-and-miss: while you may be able to tell how much a player is likely to improve to a degree by looking at his work ethic or similar character traits, a lot of it comes down to looking at his ability compared to players of a similar age. My scout should be saying 'he is good at shooting now, and given that he is only 16 he has plenty of room for improvement. Sign him up', not looking at PA and judging accordingly (taking account of the random factor introduced by the scouts stats). Similarly, all game mechanics (i.e. in the match engine) should be based on attributes, not on CA. CA should be the constraining factor for his abilities (in the same way that PA should constrain his maximum possible attributes) but it should not be used by the AI as a judge of his ability.
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01-30-2008, 05:39 PM
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Realistic Attributes replacing CA/PA Post #17 | | Newb
Join Date: Jul 2007
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Originally posted by stumostro:
<BLOCKQUOTE>Originally posted by Mitja:
<BLOCKQUOTE>Originally posted by stumostro:
<BLOCKQUOTE>Originally posted by Mitja:
without CA/PA system, everything would be more realistic, you would have to gamble with transfers.....it's so stupid to have realy "promising" 18 year old kid but you just know he want be any good becouse his PA sucks, common...
| Don't look at the PA then!!! That way its still a gamble!!! </BLOCKQUOTE>
you just don't get it. bye </BLOCKQUOTE>
I don't get what? That by using a pice of 3rd party software to look at a hidden stat its ruining the game because you know exactly whos good and whos bad??? </BLOCKQUOTE>
Also why do people put 'bye' at the end of a sentance when they don't agree with someone? Im entitled to an opinion just like you. If you don't want a discussion don't post anything.
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01-30-2008, 05:39 PM
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Realistic Attributes replacing CA/PA Post #18 | | Registered User
Join Date: Jul 2007
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Originally posted by Dar2000:
Im not saying that every player will have the potential to be a top player, quite the opposite, very few will. But this way players can improve and progress through divisions with a combination of form, growth, confidence, training instead of AI clubs just looking for CA/PA. This would also solve the international problem of coaches only looking at CA and not form. | Why not just make coaches and scouts take form into account? Surely that is the correct solution to the game's player perception problems?
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01-30-2008, 05:40 PM
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Realistic Attributes replacing CA/PA Post #19 | | In Orientation
Join Date: Aug 2007
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Ben Foster another example, do you think in FM08 you could sign a reserve 22 year old goal keeper from a leauge one side that within 2 seasons will have played for England. Ok I admit, extremely rare irl aswel but possible.
As for no spine in the system, I can see your point but keeping the CA and doing away with PA would solve this surely?
That means the game starts with accurate research done but as the seasons go on anything can happen to players abilities as irl. We dont know whats going to happen in the future so why not make it the same in FM.
It baffles me to be honest considering the game has been around for so long and with what developers can do on computers now a days
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01-30-2008, 05:42 PM
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Realistic Attributes replacing CA/PA Post #20 | | In Orientation
Join Date: Aug 2007
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Originally posted by playmaker:
Why not just make coaches and scouts take form into account? Surely that is the correct solution to the game's player perception problems?
| Exactly, I touched on that in my original post. I said scouts only look for CA/PA and not attributes or form.
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