<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Nobby_McDonald:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> P.S. And imagine yourself a news item:
"Stanley Village has been fined by FA for inappropriate ground qulity during the FA Cup Round 1 <HR></BLOCKQUOTE>
That wouldn't happen. The FA have set criteria that allow or restrict a team's entrance into the FA Cup, a large section of which is to do with the ground, such as number of turnstiles and exits, number of barriers, numbers of toilets, capacity etc. I remember one localish team refused entry one year because their clubhouse was too close to the pitch!<HR></BLOCKQUOTE>
Okay, that wasn't a heck of example, i admit it

.
But all i wanted to say is that we would probably have a simulation of football club's chairman or something on our hands, not a manager.
Speaking "LLM should be as close to reality as possible" i suppose that "as possible" de-facto means "(within reasonable margins)". Even then there are several guidelines and rules to stick to (SWYCT - i like it

). There are things, i believe, that are beyond that common sense of reasonability for the _game_, isn't it?
It all comes to one question. Do we want a game of football management, somewhat bad and somewhat good, but at last it's only a
game! Or do we want a massive AI based (and self-improving) simulation of a pseudo-real life, filled with lots of small funny details intented to give a "real feeling of LLM"? You won't have anything like "Finishing 19" there, that's for sure - it isn't real AT ALL. Real life is based on real events, not numbers, isn't it?
There are ways to improve CM. No doubt. But... to ruin everything in attempt to build something totally new and brilliant isn't a way to go. Believe me. We've had our revolutions...