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Old 01-30-2008, 02:36 AM   Is it time for an all new version of the game to be released, and not just another data update and a couple of new cosmetic features? Post #41
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This is how I would want to approach it (now).

- Have a series of pre-set routines - the method of getting them doesn't matter, but they could easily be created in your suggested interface or the existing interface, just like the templates for player instructions. Attacking wise we would be talking 'near post flick on', 'short corner', 'best headers run-in', 'vary runs', 'disrupt keepe' and so on.

- In training you can select one or more routines to practice. The amount of time given over to them is set by the set piece slider. The more you train a routine, the more familiarity you build up. Familiarity can be lost over time. In this way, the AI can achieve exactly the same as the human.

Now that should be achievable in one year. At least then it comes down to priorities.
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Old 01-30-2008, 02:40 AM   Is it time for an all new version of the game to be released, and not just another data update and a couple of new cosmetic features? Post #42
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Another possibility with training:

Keep the individual training as it is and introduce a new "team training" module. The "team training" module will work as I outlined in the last post.

Individual training will be related to team training. High tactical individual training will increase the effectiveness of tactical team training activities for the individual player; high physical will improve "direct" style team training activities and so on. Vice versa, team training will also have a supplementary effect on individual attributes.
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Old 01-30-2008, 02:50 AM   Is it time for an all new version of the game to be released, and not just another data update and a couple of new cosmetic features? Post #43
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Quote:
Originally posted by playmaker:
This is how I would want to approach it (now).

- Have a series of pre-set routines - the method of getting them doesn't matter, but they could easily be created in your suggested interface or the existing interface, just like the templates for player instructions. Attacking wise we would be talking 'near post flick on', 'short corner', 'best headers run-in', 'vary runs', 'disrupt keepe' and so on.

- In training you can select one or more routines to practice. The amount of time given over to them is set by the set piece slider. The more you train a routine, the more familiarity you build up. Familiarity can be lost over time. In this way, the AI can achieve exactly the same as the human.

Now that should be achievable in one year. At least then it comes down to priorities.
That's definitely a good idea for developing set pieces. My posts were more along the lines of match day performance and team gelling when you set a particular tactic. Basically we should be able to develop on a certain 'style of play' for the team, whether you're Sam Alladyce or Arsene Wenger.
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Old 01-30-2008, 02:53 AM   Is it time for an all new version of the game to be released, and not just another data update and a couple of new cosmetic features? Post #44
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It has to be assumed that each component of the game is developed as a separate “module”. Therefore the tactics and training module, is separate to the financial module, which is again separate module to say scouting.

That being the case, there should be opportunities to “fix” or repair various modules without a total meltdown from bugs occurring.

It then becomes the developers job to see how all the links and interactivity goes when you turn on the finished project.

Having said all that, for me at least the priorities are as follows:

Training
Tactics (including set pieces)
Transfer system.

It should be pointed out of course that players in real life, don’t always engage a training ground routine at deadball situations, sometimes opportunities arise that demand players be inventive.

Additionally, players such as David Beckham need no set piece plan, they just rely on their ability which is honed in training sessions.

As a Manager IRL, I like to rehearse players in dead ball situations, but I also allow a lot of flexibility based on the players intelligence and ability in a match situation.

Truth is, no one has time to plan and execute all the various possibilities that can and do occur in a game situations.
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Old 01-30-2008, 02:55 AM   Is it time for an all new version of the game to be released, and not just another data update and a couple of new cosmetic features? Post #45
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My only issue is now the yearly releases.

I don't care if all that's going to happen is a refinement of the engine. I don't want a new game every year. That's FIFA territory and not one held in high regard.

I think we could all easily manage getting a new FM, atleast, every two years with a roster update to cater for the transfers that happen in the year between.

More time on development and significant steps made that may make me feel a purchase is necessary. I regret buying 2k7 when I played 2k8. I was lucky when I skipped 2k5 for 2k6.

So really it's gonna be Sega releasing FM every two years or me buying once every two years. I think I know which one Sega wants. The one with lots of monies.
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Old 01-30-2008, 03:07 AM   Is it time for an all new version of the game to be released, and not just another data update and a couple of new cosmetic features? Post #46
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SI have to release a game each year for it to be financially viable.

No reason why you shouldn't buy every two years if that's what you want and you should be able to find database updates on the in between years.
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Old 01-30-2008, 03:23 AM   Is it time for an all new version of the game to be released, and not just another data update and a couple of new cosmetic features? Post #47
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Maybe alternate? I haven't heard about Eastside Hockey anymore.

And with FM Live coming with monthly fees(?), financially viable won't be a problem anymore, right?
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