Tig’s FM 07 Training Guide This guide assumes you're managing a capable club with decent funding, if this doesn't apply to you don't worry because it still works; you just have to hire the appropriate staff with coaching abilities and wages proportionate to your division. For example:
Whereas 14 for a stat may be enough in the premiership, above 11 is decent in the championship and fortunately coaches don't get much worse so if you're in a lower league you shouldn't have too much trouble finding your staff. Training Schedules
Now onto the real stuff. You need to create 6 new training schedules, the existing schedules cannot be edited so go ahead and click (Schedules > New > Full Time Schedules > [Schedule Name]).
Six Senior Training Schedules:
Note that your schedules need not be identical to mine, so long as you've got the idea you should be fine. You will find that after a while once your players have reached their potential within their training that you may want to fiddle with the sliders to keep your players improving. This keeps their values high and doesn't give the game much time to decide whether players find the schedule too tough, which they shouldn't anyway. But this is not necessary and to be honest, I never do this.
Unless I find that several players start to decrease using one of the training schedules (which is not often) I rarely touch the sliders.
Youth Training:
Remember! you also need to create
proportionate schedules for your youth players. I say 'proportionate' because you probably know by now that youth player training schedules will not allow you to increase the workload past a certain point because youth players are considered part timers. But don't fear, when in doubt get as close as you can.
Whereas I have specified 6 Senior Training Schedules I do not think it is necessary to produce separate youth schedules for the 3 different types of midfielders (Midfielders, DMs, and AMs). This is due to the fact that I prefer my young midfielders to be trained with balanced emphasis on all aspects of their game. However, if you want to produce the two extra schedules then feel free.
Here are my Youth Team Training Schedules:
Okay, next on the list...
Coaching Staff
For best effect you need 1 coach for each training assignment. If you're really new to the training side of the game you can assign coaches to assignments on the Training > Coaches page.
The assignments include:
(
Assignment / Relative coaching stat)
Aerobic – Fitness
Shooting – Attacking
Tactics – Tactical
Ball Control – Technical
Goalkeeping – Coaching Goalkeepers
Defending – Defending
Attacking – Attacking + Technique
Set Pieces – Technical
Strength – Fitness
Remember, you're assistant manager counts as a coach so in total you need 9 coaches including your assistant manager.
New to Football Manager 2007 is the addition of different ranks of coaching staff, certain staff are specific to certain levels of training, you will now find the following different types of coaching staff:
<UL TYPE=SQUARE>
<LI> Coach – A universal coach, can train
both the senior and youth squad.
<LI> First Team Coach – Can
only train the senior players.
<LI> Youth Team Coach – Can
only train the youth squad.
<LI> Fitness – Can only be applied to ‘Aerobic’ or ‘Strength’
<LI> Goalkeeping – Can only be applied to ‘goalkeeping’
</UL>
There is a simple solution to enabling specific coaches to train all areas; offer them a new contract and change their position to ‘coach’. Beware; they will want a wage increase to compensate for their broader spectrum of work.
Just play around with your coaching staff, hire, fire, rewire, until you’re happy with your setup.
Choosing your Coaching Staff:
As I said, you want 1 coach for every assignment so each coach has to excel in the relative training statistic for their assignment.
For example; a Coach assigned to Coaching Goalkeepers with a 'Coaching Goalkeepers' stat of 14 will produce a training rating of 4 for that assignment. A stat of 18+ will produce a training rating of 5 for that assignment unless that training assignment is
attacking which requires a combination of technical and attacking stats from a coach to produce a 5 star rating.
Workload:
A heavy workload can significantly affect the efficiency of your coaching staff so having a utility coach or two is very useful. What I refer to a be a utility coach is simply a spare coach that has the sole purpose of reducing the workload on all of my training schedules. This coach can be as useless as you want him to be, generally the cheaper the better but if this coach has high motivation stats (for example) this would make his presence even more worthwhile.
Peripheral Statistics
Okay, we've sussed what the main coaching statistics do but there's more as you already know.
Coaching:
Man Management
Mental
Working With Youngsters
Mental:
Adaptability
Determination
Judging Player Ability
Judging Player Potential
Level of Discipline
Motivating
Physiotherapy
Tactical Knowledge
You want decent
Man Management and
Mental stats for your coaches but these are much more important for your assistant manager than they are for your other coaches so don't worry about these much. However, you don't want less than 8 for these for your coaches and you don't want less than 10 for your assistant manager.
Working With Youngsters: is pretty obvious; you want this to be as high as possible for all your coaches but it's not essential. 9 is the minimum you want for this stat but the higher the better especially for your assistant manager.
Adaptability: is not important for staff that are existing members of your club, however it is important for foreign coaches and even more so for foreign coaches that can't talk the language of the majority of your players. Don't worry about this too much for coaches in the same country as your club.
Determination: This again needs to be decent but not essential, above 9 is fine but the higher the better. The assistant manager, physios and scouts will benefit from this more than your mainstream coaches.
Judging Player Potential/Ability: Pretty self explanatory I think, this stat is for your assistant manager and your scouts only. It is not important at all for your other coaches unless you're likely to ask one of your coaches to pick your team which I doubt many people do...if anything that is what the assistant manager is for. However, even if your assistant manager does have 20/20 for these stats I'd advise you to ignore him most of the time especially in team reports. It's an important stat for your assistant but not essential.
Level of Discipline and Motivation: Two stats that are pretty relative, again your assistant benefits from this the most but for a premiership club your coaches need at least 9 on these stats.
Tactical Knowledge: Important for everybody but physios, even scouts find this useful.
For a premiership team I stick to this template:
Scouts: 6 (the scout that you send out to scout your next opponent will greatly benefit from high tactical knowledge)
Coaches: => 6 (not important but coaches are more effective the higher this stat, although the difference is barely noticeable)
Assistant Manager: 11 (as high as possible – for the obvious reasons).
Once again that about sums it up, hope everybody finds this useful and I hope even more I haven’t missed anything out or made any mistakes because that wouldn’t be very helpful now would it!
However, if you do notice something I’ve missed then don’t be afraid to tell me, I don’t bite (too hard).