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Originally posted by paulinho:
Cleon, I seem to remember previously you stating that increasing the workload of schedules to the higher end of heavy didn't have any detrimental effect on the amount of injuries.
Have you revised this thinking following your tests?
I said on he particular game I was playing I could use intense training because my tactic I used was not physical at all and didnt take too much out of players.
Getting a lot of hamstrings long term injuries with these trainings + a lot of unhappy players at intense regiems ,dosent work for me atall.Thx for trying tho.
I like the look of these training regimes but I have two issues. The poster above said that his players are getting angry at the heavy training regime and also, there needs to be 3 seperate regimes for midfield. DM, MC and AM. Have you thought about doing that?
:/ have tried the schedules until december (new season) and all players seem to loose acceleration..and pace.
Example henry (i play arsenal btw) has gone from 20 - >17 speed, walcott has fallen, my other youth players aren't progressing.. what do you think? too early to tell? or too less emphasis on aerobic side?
Originally posted by paul andrew:
Getting a lot of hamstrings long term injuries with these trainings + a lot of unhappy players at intense regiems ,dosent work for me atall.Thx for trying tho.
Thats very weird, because they are not intense, not by a long shot
Quote:
Cleon,
I like the look of these training regimes but I have two issues. The poster above said that his players are getting angry at the heavy training regime and also, there needs to be 3 seperate regimes for midfield. DM, MC and AM. Have you thought about doing that?
I've no need to create 3 different ones, they work for me.
Quote:
:/ have tried the schedules until december (new season) and all players seem to loose acceleration..and pace.
Example henry (i play arsenal btw) has gone from 20 - >17 speed, walcott has fallen, my other youth players aren't progressing.. what do you think? too early to tell? or too less emphasis on aerobic side?
Wow really?
I can understand Henry maybe loosing a few stats as hes probably reached his potential so he might need his own schedule to maintain his stats.
As for Walcott and other youngsters loosing pace, which schedule have yopu put them in? I've never had a problem with pace being lost on any of my games.
A decent suggestion for how you make training work for you Cleon. Other peole saying it doesn`t work for them should be aware that there is other factors than just the training schedules, that influences the increase of attributes.
It can also depend on what type of coaches they use a for each area of traing. In example what stats should a good fitness coach have, except fitness coaching and being a fitness coach. I feel we haven`t covered as much ground on this issue as we might should have. There is generally much more to explore when it comes to the backroom staff and their attributes.
Also players need to play matches to improve their game, no matter if it is in the 1st team, reserves or the youths. The effect of a training schedule will be decreased if you have too many players in each of your squads.
Also as Cleon said, some players might have reached their potential. Some players might as the manual also says, prefer to train on other aspects of the game than the schedule want them to.
Lately I have spent more time on training than creating tactics. The following is things I try to consider when deciding on training.
The training slider has 26 notches. The first notch being none, it leaves 25 notches. These vary from notch 2(extremely easy) to notch 26(extremely hard).
Everyone should notice that notch 14(the middle notch) in any training category is sufficient for your player to reach training level five(the highest). This should make your player improve the attributes that belongs to that training category.
You could offcourse increase the workload of the a certain training category, this would make the player attributes increase further/faster. But also consider that training strenght/aerobic/defending? too hard would lead to more injuries, independent of your overall workload. Also consider the overall workload for your players. What is your squad depth/size? Do you play with a squad rotation system? Do you have good coaches/physios? All of these questions should be considered before setting the overall workload. When you have decided upon the overall workload for your schedule, you have a certain amount of training you can do. If you decide to train hard on certain categories, then other categories will be trained at a lower intensity.
I prefer to set my overall workload maxed on medium. This means I can`t increase any of the training categories with a notch, before the overall workload is changed to heavy. Strenght/Aerobic is set to notch 14, this is for me the ideal balance for fitness training. Younger players improve their fitness attributes, players stay matchfit, and injuries are not a big problem. I use a schedule for each positon(GK/DEF/BACK/DEF MID/MID/WING/ATT). The different schedules reflects their tactical instructions and the teams style of play.
Originally posted by faeron:
A decent suggestion for how you make training work for you Cleon. Other peole saying it doesn`t work for them should be aware that there is other factors than just the training schedules, that influences the increase of attributes.
It can also depend on what type of coaches they use a for each area of traing. In example what stats should a good fitness coach have, except fitness coaching and being a fitness coach. I feel we haven`t covered as much ground on this issue as we might should have. There is generally much more to explore when it comes to the backroom staff and their attributes.
Also players need to play matches to improve their game, no matter if it is in the 1st team, reserves or the youths. The effect of a training schedule will be decreased if you have too many players in each of your squads.
Also as Cleon said, some players might have reached their potential. Some players might as the manual also says, prefer to train on other aspects of the game than the schedule want them to.
Lately I have spent more time on training than creating tactics. The following is things I try to consider when deciding on training.
The training slider has 26 notches. The first notch being none, it leaves 25 notches. These vary from notch 2(extremely easy) to notch 26(extremely hard).
Everyone should notice that notch 14(the middle notch) in any training category is sufficient for your player to reach training level five(the highest). This should make your player improve the attributes that belongs to that training category.
You could offcourse increase the workload of the a certain training category, this would make the player attributes increase further/faster. But also consider that training strenght/aerobic/defending? too hard would lead to more injuries, independent of your overall workload. Also consider the overall workload for your players. What is your squad depth/size? Do you play with a squad rotation system? Do you have good coaches/physios? All of these questions should be considered before setting the overall workload. When you have decided upon the overall workload for your schedule, you have a certain amount of training you can do. If you decide to train hard on certain categories, then other categories will be trained at a lower intensity.
I prefer to set my overall workload maxed on medium. This means I can`t increase any of the training categories with a notch, before the overall workload is changed to heavy. Strenght/Aerobic is set to notch 14, this is for me the ideal balance for fitness training. Younger players improve their fitness attributes, players stay matchfit, and injuries are not a big problem. I use a schedule for each positon(GK/DEF/BACK/DEF MID/MID/WING/ATT). The different schedules reflects their tactical instructions and the teams style of play.
Spot on, I totally agree. Cheers for that, I couldn't be arsed to do a big reply
Originally posted by Cleon:
<BLOCKQUOTE>Originally posted by paul andrew:
Getting a lot of hamstrings long term injuries with these trainings + a lot of unhappy players at intense regiems ,dosent work for me atall.Thx for trying tho.
Thats very weird, because they are not intense, not by a long shot
Quote:
Cleon,
I like the look of these training regimes but I have two issues. The poster above said that his players are getting angry at the heavy training regime and also, there needs to be 3 seperate regimes for midfield. DM, MC and AM. Have you thought about doing that?
I've no need to create 3 different ones, they work for me.
Quote:
:/ have tried the schedules until december (new season) and all players seem to loose acceleration..and pace.
Example henry (i play arsenal btw) has gone from 20 - >17 speed, walcott has fallen, my other youth players aren't progressing.. what do you think? too early to tell? or too less emphasis on aerobic side?
Wow really?
I can understand Henry maybe loosing a few stats as hes probably reached his potential so he might need his own schedule to maintain his stats.
As for Walcott and other youngsters loosing pace, which schedule have yopu put them in? I've never had a problem with pace being lost on any of my games. </BLOCKQUOTE>
loss of speed is cause not only by schedules but fatigue and tiredness rest henry/walcott and in a wek or so the pace hould return to normal. also all players stats drop when they are on holiday
Hey cleon, i thought to try this out except gave the defenders medium attacking and shooting seeing that the general workload is still medium. If there is no problems then perhpas others could also do this so the full backs get a bit more attacking.